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eaaa6a06 JS |
1 | \section{\class{wxThread}}\label{wxthread} |
2 | ||
9d9e5e5a | 3 | A thread is basically a path of execution through a program. Threads are |
631f1bfe | 4 | sometimes called {\it light-weight processes}, but the fundamental difference |
6e6110ee VZ |
5 | between threads and processes is that memory spaces of different processes are |
6 | separated while all threads share the same address space. While it makes it | |
87b6002d | 7 | much easier to share common data between several threads, it also makes it much |
631f1bfe | 8 | easier to shoot oneself in the foot, so careful use of synchronization objects |
28d9589a | 9 | such as \helpref{mutexes}{wxmutex} and/or \helpref{critical sections}{wxcriticalsection} is recommended. |
eaaa6a06 | 10 | |
fc2171bd | 11 | There are two types of threads in wxWidgets: {\it detached} and {\it joinable} |
9d9e5e5a JS |
12 | ones, just as in the POSIX thread API (but unlike Win32 threads where all threads |
13 | are joinable). The difference between the two is that only joinable threads | |
9505511c | 14 | can return a return code -- this is returned by the Wait() function. Detached |
9d9e5e5a | 15 | threads (the default type) cannot be waited for. |
9fc3ad34 VZ |
16 | |
17 | You shouldn't hurry to create all the threads joinable, however, because this | |
9d9e5e5a JS |
18 | has a disadvantage as well: you {\bf must} Wait() for a joinable thread or the |
19 | system resources used by it will never be freed, and you also must delete the | |
20 | corresponding wxThread object yourself. In contrast, detached threads are of the | |
9fc3ad34 VZ |
21 | "fire-and-forget" kind: you only have to start a detached thread and it will |
22 | terminate and destroy itself. | |
23 | ||
24 | This means, of course, that all detached threads {\bf must} be created on the | |
9d9e5e5a | 25 | heap because the thread will call {\tt delete this;} upon termination. Joinable |
520d1936 VZ |
26 | threads may be created on the stack although more usually they will be created |
27 | on the heap as well. Don't create global thread objects because they allocate | |
28 | memory in their constructor, which will cause problems for the memory checking | |
ed446867 VZ |
29 | system. Finally, another consequence of the handling of the above is that you |
30 | should never delete a detached thread yourself, as this will be done by the | |
31 | thread itself when it terminates. | |
9fc3ad34 | 32 | |
eaaa6a06 JS |
33 | \wxheading{Derived from} |
34 | ||
35 | None. | |
36 | ||
954b8ae6 JS |
37 | \wxheading{Include files} |
38 | ||
39 | <wx/thread.h> | |
40 | ||
eaaa6a06 JS |
41 | \wxheading{See also} |
42 | ||
e2a6f233 | 43 | \helpref{wxMutex}{wxmutex}, \helpref{wxCondition}{wxcondition}, \helpref{wxCriticalSection}{wxcriticalsection} |
eaaa6a06 JS |
44 | |
45 | \latexignore{\rtfignore{\wxheading{Members}}} | |
46 | ||
f06afb9c | 47 | |
28d9589a | 48 | \membersection{wxThread::wxThread}\label{wxthreadctor} |
eaaa6a06 | 49 | |
f6bcfd97 | 50 | \func{}{wxThread}{\param{wxThreadKind }{kind = wxTHREAD\_DETACHED}} |
eaaa6a06 | 51 | |
9d9e5e5a | 52 | This constructor creates a new detached (default) or joinable C++ thread object. It |
9505511c | 53 | does not create or start execution of the real thread -- for this you should |
9d9e5e5a | 54 | use the \helpref{Create}{wxthreadcreate} and \helpref{Run}{wxthreadrun} methods. |
eaaa6a06 | 55 | |
f6bcfd97 | 56 | The possible values for {\it kind} parameters are: |
9d9e5e5a | 57 | |
f6bcfd97 BP |
58 | \twocolwidtha{7cm} |
59 | \begin{twocollist}\itemsep=0pt | |
60 | \twocolitem{{\bf wxTHREAD\_DETACHED}}{Create a detached thread.} | |
61 | \twocolitem{{\bf wxTHREAD\_JOINABLE}}{Create a joinable thread} | |
62 | \end{twocollist} | |
63 | ||
f06afb9c | 64 | |
6d06e061 | 65 | \membersection{wxThread::\destruct{wxThread}}\label{wxthreaddtor} |
eaaa6a06 JS |
66 | |
67 | \func{}{\destruct{wxThread}}{\void} | |
68 | ||
9d9e5e5a | 69 | The destructor frees the resources associated with the thread. Notice that you |
9505511c | 70 | should never delete a detached thread -- you may only call |
9063ea8e VZ |
71 | \helpref{Delete}{wxthreaddelete} on it or wait until it terminates (and auto |
72 | destructs) itself. Because the detached threads delete themselves, they can | |
73 | only be allocated on the heap. | |
74 | ||
9d9e5e5a | 75 | Joinable threads should be deleted explicitly. The \helpref{Delete}{wxthreaddelete} and \helpref{Kill}{wxthreadkill} functions |
9063ea8e VZ |
76 | will not delete the C++ thread object. It is also safe to allocate them on |
77 | stack. | |
eaaa6a06 | 78 | |
f06afb9c | 79 | |
eaaa6a06 JS |
80 | \membersection{wxThread::Create}\label{wxthreadcreate} |
81 | ||
6fe73788 | 82 | \func{wxThreadError}{Create}{\param{unsigned int }{stackSize = 0}} |
eaaa6a06 | 83 | |
9d9e5e5a | 84 | Creates a new thread. The thread object is created in the suspended state, and you |
6fe73788 RL |
85 | should call \helpref{Run}{wxthreadrun} to start running it. You may optionally |
86 | specify the stack size to be allocated to it (Ignored on platforms that don't | |
87 | support setting it explicitly, eg. Unix). | |
eaaa6a06 JS |
88 | |
89 | \wxheading{Return value} | |
90 | ||
91 | One of: | |
92 | ||
93 | \twocolwidtha{7cm} | |
94 | \begin{twocollist}\itemsep=0pt | |
6e6110ee VZ |
95 | \twocolitem{{\bf wxTHREAD\_NO\_ERROR}}{There was no error.} |
96 | \twocolitem{{\bf wxTHREAD\_NO\_RESOURCE}}{There were insufficient resources to create a new thread.} | |
97 | \twocolitem{{\bf wxTHREAD\_RUNNING}}{The thread is already running.} | |
eaaa6a06 JS |
98 | \end{twocollist} |
99 | ||
f06afb9c | 100 | |
28d9589a | 101 | \membersection{wxThread::Delete}\label{wxthreaddelete} |
eaaa6a06 | 102 | |
43191e0c | 103 | \func{void}{Delete}{\void} |
eaaa6a06 | 104 | |
9063ea8e VZ |
105 | Calling \helpref{Delete}{wxthreaddelete} is a graceful way to terminate the |
106 | thread. It asks the thread to terminate and, if the thread code is well | |
c096f614 | 107 | written, the thread will terminate after the next call to |
9d9e5e5a | 108 | \helpref{TestDestroy}{wxthreadtestdestroy} which should happen quite soon. |
9063ea8e | 109 | |
4958ea8f | 110 | However, if the thread doesn't call \helpref{TestDestroy}{wxthreadtestdestroy} |
9063ea8e | 111 | often enough (or at all), the function will not return immediately, but wait |
9d9e5e5a JS |
112 | until the thread terminates. As it may take a long time, and the message processing |
113 | is not stopped during this function execution, message handlers may be | |
9063ea8e VZ |
114 | called from inside it! |
115 | ||
9505511c VZ |
116 | Delete() may be called for a thread in any state: running, paused or even not |
117 | yet created. Moreover, it must be called if \helpref{Create}{wxthreadcreate} or | |
118 | \helpref{Run}{wxthreadrun} fail in order to free the memory occupied by the | |
119 | thread object. However, you should not call Delete() on a detached thread which | |
120 | already terminated -- doing so will probably result in a crash because the | |
121 | thread object doesn't exist any more. | |
9fc3ad34 | 122 | |
9063ea8e VZ |
123 | For detached threads Delete() will also delete the C++ thread object, but it |
124 | will not do this for joinable ones. | |
eaaa6a06 | 125 | |
9063ea8e | 126 | This function can only be called from another thread context. |
eaaa6a06 | 127 | |
f06afb9c | 128 | |
43191e0c VZ |
129 | \membersection{wxThread::Entry}\label{wxthreadentry} |
130 | ||
9063ea8e | 131 | \func{virtual ExitCode}{Entry}{\void} |
43191e0c VZ |
132 | |
133 | This is the entry point of the thread. This function is pure virtual and must | |
134 | be implemented by any derived class. The thread execution will start here. | |
135 | ||
9d9e5e5a | 136 | The returned value is the thread exit code which is only useful for |
9063ea8e | 137 | joinable threads and is the value returned by \helpref{Wait}{wxthreadwait}. |
43191e0c | 138 | |
fc2171bd | 139 | This function is called by wxWidgets itself and should never be called |
9063ea8e | 140 | directly. |
eaaa6a06 | 141 | |
f06afb9c | 142 | |
f7aa71fa VZ |
143 | \membersection{wxThread::Exit}\label{wxthreadexit} |
144 | ||
145 | \func{void}{Exit}{\param{ExitCode }{exitcode = 0}} | |
146 | ||
9d9e5e5a JS |
147 | This is a protected function of the wxThread class and thus can only be called |
148 | from a derived class. It also can only be called in the context of this | |
f7aa71fa VZ |
149 | thread, i.e. a thread can only exit from itself, not from another thread. |
150 | ||
151 | This function will terminate the OS thread (i.e. stop the associated path of | |
4958ea8f | 152 | execution) and also delete the associated C++ object for detached threads. |
f7aa71fa VZ |
153 | \helpref{wxThread::OnExit}{wxthreadonexit} will be called just before exiting. |
154 | ||
f06afb9c | 155 | |
ef8d96c2 VZ |
156 | \membersection{wxThread::GetCPUCount}\label{wxthreadgetcpucount} |
157 | ||
158 | \func{static int}{GetCPUCount}{\void} | |
159 | ||
160 | Returns the number of system CPUs or -1 if the value is unknown. | |
161 | ||
162 | \wxheading{See also} | |
163 | ||
164 | \helpref{SetConcurrency}{wxthreadsetconcurrency} | |
165 | ||
f06afb9c | 166 | |
4958ea8f RD |
167 | \membersection{wxThread::GetCurrentId}\label{wxthreadgetcurrentid} |
168 | ||
169 | \func{static unsigned long}{GetCurrentId}{\void} | |
170 | ||
171 | Returns the platform specific thread ID of the current thread as a | |
172 | long. This can be used to uniquely identify threads, even if they are | |
173 | not wxThreads. | |
174 | ||
f06afb9c | 175 | |
9063ea8e VZ |
176 | \membersection{wxThread::GetId}\label{wxthreadgetid} |
177 | ||
178 | \constfunc{unsigned long}{GetId}{\void} | |
eaaa6a06 | 179 | |
9d9e5e5a | 180 | Gets the thread identifier: this is a platform dependent number that uniquely identifies the |
28d9589a | 181 | thread throughout the system during its existence (i.e. the thread identifiers may be reused). |
eaaa6a06 | 182 | |
f06afb9c | 183 | |
eaaa6a06 JS |
184 | \membersection{wxThread::GetPriority}\label{wxthreadgetpriority} |
185 | ||
186 | \constfunc{int}{GetPriority}{\void} | |
187 | ||
188 | Gets the priority of the thread, between zero and 100. | |
189 | ||
9063ea8e | 190 | The following priorities are defined: |
eaaa6a06 JS |
191 | |
192 | \twocolwidtha{7cm} | |
193 | \begin{twocollist}\itemsep=0pt | |
e14dccff KB |
194 | \twocolitem{{\bf WXTHREAD\_MIN\_PRIORITY}}{0} |
195 | \twocolitem{{\bf WXTHREAD\_DEFAULT\_PRIORITY}}{50} | |
196 | \twocolitem{{\bf WXTHREAD\_MAX\_PRIORITY}}{100} | |
eaaa6a06 JS |
197 | \end{twocollist} |
198 | ||
f06afb9c | 199 | |
eaaa6a06 JS |
200 | \membersection{wxThread::IsAlive}\label{wxthreadisalive} |
201 | ||
202 | \constfunc{bool}{IsAlive}{\void} | |
203 | ||
f06afb9c VZ |
204 | Returns \true if the thread is alive (i.e. started and not terminating). |
205 | ||
aea22172 | 206 | Note that this function can only safely be used with joinable threads, not |
f06afb9c | 207 | detached ones as the latter delete themselves and so when the real thread is |
aea22172 JS |
208 | no longer alive, it is not possible to call this function because |
209 | the wxThread object no longer exists. | |
eaaa6a06 | 210 | |
9063ea8e VZ |
211 | \membersection{wxThread::IsDetached}\label{wxthreadisdetached} |
212 | ||
213 | \constfunc{bool}{IsDetached}{\void} | |
214 | ||
f06afb9c VZ |
215 | Returns \true if the thread is of the detached kind, \false if it is a joinable |
216 | one. | |
217 | ||
9063ea8e | 218 | |
eaaa6a06 JS |
219 | \membersection{wxThread::IsMain}\label{wxthreadismain} |
220 | ||
9063ea8e | 221 | \func{static bool}{IsMain}{\void} |
eaaa6a06 | 222 | |
f06afb9c VZ |
223 | Returns \true if the calling thread is the main application thread. |
224 | ||
eaaa6a06 | 225 | |
28d9589a VZ |
226 | \membersection{wxThread::IsPaused}\label{wxthreadispaused} |
227 | ||
228 | \constfunc{bool}{IsPaused}{\void} | |
229 | ||
f06afb9c VZ |
230 | Returns \true if the thread is paused. |
231 | ||
28d9589a VZ |
232 | |
233 | \membersection{wxThread::IsRunning}\label{wxthreadisrunning} | |
eaaa6a06 | 234 | |
28d9589a | 235 | \constfunc{bool}{IsRunning}{\void} |
eaaa6a06 | 236 | |
f06afb9c VZ |
237 | Returns \true if the thread is running. |
238 | ||
239 | This method may only be safely used for joinable threads, see the remark in | |
240 | \helpref{IsAlive}{wxthreadisalive}. | |
241 | ||
28d9589a VZ |
242 | |
243 | \membersection{wxThread::Kill}\label{wxthreadkill} | |
244 | ||
245 | \func{wxThreadError}{Kill}{\void} | |
246 | ||
247 | Immediately terminates the target thread. {\bf This function is dangerous and should | |
248 | be used with extreme care (and not used at all whenever possible)!} The resources | |
249 | allocated to the thread will not be freed and the state of the C runtime library | |
250 | may become inconsistent. Use \helpref{Delete()}{wxthreaddelete} instead. | |
eaaa6a06 | 251 | |
9d9e5e5a JS |
252 | For detached threads Kill() will also delete the associated C++ object. |
253 | However this will not happen for joinable threads and this means that you will | |
b18cfdd9 VZ |
254 | still have to delete the wxThread object yourself to avoid memory leaks. |
255 | In neither case \helpref{OnExit}{wxthreadonexit} of the dying thread will be | |
256 | called, so no thread-specific cleanup will be performed. | |
9063ea8e | 257 | |
f7aa71fa | 258 | This function can only be called from another thread context, i.e. a thread |
9d9e5e5a | 259 | cannot kill itself. |
f7aa71fa VZ |
260 | |
261 | It is also an error to call this function for a thread which is not running or | |
9505511c | 262 | paused (in the latter case, the thread will be resumed first) -- if you do it, |
9d9e5e5a | 263 | a {\tt wxTHREAD\_NOT\_RUNNING} error will be returned. |
9063ea8e | 264 | |
f06afb9c | 265 | |
eaaa6a06 JS |
266 | \membersection{wxThread::OnExit}\label{wxthreadonexit} |
267 | ||
268 | \func{void}{OnExit}{\void} | |
269 | ||
f7aa71fa VZ |
270 | Called when the thread exits. This function is called in the context of the |
271 | thread associated with the wxThread object, not in the context of the main | |
4958ea8f | 272 | thread. This function will not be called if the thread was |
b18cfdd9 | 273 | \helpref{killed}{wxthreadkill}. |
eaaa6a06 | 274 | |
9063ea8e VZ |
275 | This function should never be called directly. |
276 | ||
f06afb9c | 277 | |
9063ea8e VZ |
278 | \membersection{wxThread::Pause}\label{wxthreadpause} |
279 | ||
280 | \func{wxThreadError}{Pause}{\void} | |
281 | ||
282 | Suspends the thread. Under some implementations (Win32), the thread is | |
4958ea8f | 283 | suspended immediately, under others it will only be suspended when it calls |
9063ea8e VZ |
284 | \helpref{TestDestroy}{wxthreadtestdestroy} for the next time (hence, if the |
285 | thread doesn't call it at all, it won't be suspended). | |
286 | ||
287 | This function can only be called from another thread context. | |
288 | ||
f06afb9c | 289 | |
e2a6f233 JS |
290 | \membersection{wxThread::Run}\label{wxthreadrun} |
291 | ||
292 | \func{wxThreadError}{Run}{\void} | |
293 | ||
4958ea8f | 294 | Starts the thread execution. Should be called after |
9063ea8e VZ |
295 | \helpref{Create}{wxthreadcreate}. |
296 | ||
297 | This function can only be called from another thread context. | |
e2a6f233 | 298 | |
f06afb9c | 299 | |
eaaa6a06 JS |
300 | \membersection{wxThread::SetPriority}\label{wxthreadsetpriority} |
301 | ||
302 | \func{void}{SetPriority}{\param{int}{ priority}} | |
303 | ||
7737c485 | 304 | Sets the priority of the thread, between $0$ and $100$. It can only be set |
4958ea8f | 305 | after calling \helpref{Create()}{wxthreadcreate} but before calling |
7737c485 | 306 | \helpref{Run()}{wxthreadrun}. |
eaaa6a06 JS |
307 | |
308 | The following priorities are already defined: | |
309 | ||
310 | \twocolwidtha{7cm} | |
311 | \begin{twocollist}\itemsep=0pt | |
e14dccff KB |
312 | \twocolitem{{\bf WXTHREAD\_MIN\_PRIORITY}}{0} |
313 | \twocolitem{{\bf WXTHREAD\_DEFAULT\_PRIORITY}}{50} | |
314 | \twocolitem{{\bf WXTHREAD\_MAX\_PRIORITY}}{100} | |
eaaa6a06 | 315 | \end{twocollist} |
28d9589a | 316 | |
f06afb9c | 317 | |
28d9589a VZ |
318 | \membersection{wxThread::Sleep}\label{wxthreadsleep} |
319 | ||
9063ea8e | 320 | \func{static void}{Sleep}{\param{unsigned long }{milliseconds}} |
28d9589a VZ |
321 | |
322 | Pauses the thread execution for the given amount of time. | |
323 | ||
324 | This function should be used instead of \helpref{wxSleep}{wxsleep} by all worker | |
9d9e5e5a | 325 | threads (i.e. all except the main one). |
28d9589a | 326 | |
f06afb9c | 327 | |
9063ea8e VZ |
328 | \membersection{wxThread::Resume}\label{wxthreadresume} |
329 | ||
330 | \func{wxThreadError}{Resume}{\void} | |
331 | ||
332 | Resumes a thread suspended by the call to \helpref{Pause}{wxthreadpause}. | |
333 | ||
334 | This function can only be called from another thread context. | |
335 | ||
f06afb9c | 336 | |
ef8d96c2 VZ |
337 | \membersection{wxThread::SetConcurrency}\label{wxthreadsetconcurrency} |
338 | ||
339 | \func{static bool}{SetConcurrency}{\param{size\_t }{level}} | |
340 | ||
341 | Sets the thread concurrency level for this process. This is, roughly, the | |
342 | number of threads that the system tries to schedule to run in parallel. | |
343 | The value of $0$ for {\it level} may be used to set the default one. | |
344 | ||
c096f614 | 345 | Returns \true on success or false otherwise (for example, if this function is |
9505511c | 346 | not implemented for this platform -- currently everything except Solaris). |
ef8d96c2 | 347 | |
f06afb9c | 348 | |
9063ea8e VZ |
349 | \membersection{wxThread::TestDestroy}\label{wxthreadtestdestroy} |
350 | ||
c096f614 | 351 | \func{virtual bool}{TestDestroy}{\void} |
9063ea8e | 352 | |
9d9e5e5a | 353 | This function should be called periodically by the thread to ensure that calls |
9063ea8e | 354 | to \helpref{Pause}{wxthreadpause} and \helpref{Delete}{wxthreaddelete} will |
c096f614 VZ |
355 | work. If it returns \true, the thread should exit as soon as possible. |
356 | ||
357 | Notice that under some platforms (POSIX), implementation of | |
358 | \helpref{Pause}{wxthreadpause} also relies on this function being called, so | |
359 | not calling it would prevent both stopping and suspending thread from working. | |
9063ea8e | 360 | |
f06afb9c | 361 | |
28d9589a VZ |
362 | \membersection{wxThread::This}\label{wxthreadthis} |
363 | ||
9063ea8e | 364 | \func{static wxThread *}{This}{\void} |
28d9589a VZ |
365 | |
366 | Return the thread object for the calling thread. NULL is returned if the calling thread | |
367 | is the main (GUI) thread, but \helpref{IsMain}{wxthreadismain} should be used to test | |
368 | whether the thread is really the main one because NULL may also be returned for the thread | |
9d9e5e5a | 369 | not created with wxThread class. Generally speaking, the return value for such a thread |
28d9589a VZ |
370 | is undefined. |
371 | ||
f06afb9c | 372 | |
28d9589a VZ |
373 | \membersection{wxThread::Yield}\label{wxthreadyield} |
374 | ||
9063ea8e | 375 | \func{void}{Yield}{\void} |
28d9589a VZ |
376 | |
377 | Give the rest of the thread time slice to the system allowing the other threads to run. | |
378 | See also \helpref{Sleep()}{wxthreadsleep}. | |
e2a6f233 | 379 | |
f06afb9c | 380 | |
9063ea8e VZ |
381 | \membersection{wxThread::Wait}\label{wxthreadwait} |
382 | ||
383 | \constfunc{ExitCode}{Wait}{\void} | |
384 | ||
f6bcfd97 | 385 | Waits until the thread terminates and returns its exit code or {\tt (ExitCode)-1} on error. |
9063ea8e VZ |
386 | |
387 | You can only Wait() for joinable (not detached) threads. | |
388 | ||
389 | This function can only be called from another thread context. | |
457e6c54 | 390 |