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1 | <?xml version="1.0" encoding="iso-8859-1" ?> |
2 | <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> | |
3 | <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> | |
4 | <head> | |
5 | <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1" /> | |
6 | <meta name="generator" content="Docutils 0.3.1: http://docutils.sourceforge.net/" /> | |
7 | <title>Building wxPython 2.5 for Development and Testing</title> | |
8 | <link rel="stylesheet" href="default.css" type="text/css" /> | |
9 | </head> | |
10 | <body> | |
11 | <div class="document" id="building-wxpython-2-5-for-development-and-testing"> | |
12 | <h1 class="title">Building wxPython 2.5 for Development and Testing</h1> | |
fc33e5e1 | 13 | <p>This file describes how I build wxWidgets and wxPython while doing |
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14 | development and testing, and is meant to help other people that want |
15 | to do the same thing. I'll assume that you are using either a CVS | |
fc33e5e1 | 16 | snapshot from <a class="reference" href="http://wxWidgets.org/snapshots/">http://wxWidgets.org/snapshots/</a>, a checkout from CVS, or |
8eda5e35 | 17 | one of the released wxPythonSrc-2.5.* tarballs. I'll also assume that |
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18 | you know your way around your system, the compiler, etc. and most |
19 | importantly, that you know what you are doing! ;-)</p> | |
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20 | <p>If you want to also install the version of wxPython you build to be in |
21 | your site-packages dir and be your default version of wxPython, then a | |
22 | few additional steps are needed, and you may want to use slightly | |
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23 | different options. See the <a class="reference" href="INSTALL.html">INSTALL</a> document for more details. If |
24 | you only use the instructions in this <a class="reference" href="BUILD.html">BUILD</a> document file then you | |
25 | will end up with a separate installation of wxPython and you can | |
26 | switch back and forth between this and the release version that you | |
27 | may already have installed.</p> | |
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28 | <p>If you want to make changes to any of the <tt class="literal"><span class="pre">*.i</span></tt> files, (SWIG interface |
29 | definition files,) or to regenerate the extension sources or renamer | |
30 | modules, then you will need an up to date version of SWIG. Either get | |
31 | and build the current CVS version, or version 1.3.20, and then apply | |
32 | the patches in wxPython/SWIG. See the README.txt in that dir for | |
33 | details about each patch and also info about those that may already | |
34 | have been applied to the SWIG sources. If you install this build of | |
35 | SWIG to a location that is not on the PATH (so it doesn't interfere | |
36 | with an existing SWIG install for example) then you can set a setup.py | |
37 | command-line variable named SWIG to be the full path name of the | |
38 | executable and the wxPython build will use it. See below for an | |
39 | example.</p> | |
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40 | <p>In the text below I'll use WXDIR with environment variable syntax |
41 | (either $WXDIR or %WXDIR%) to refer to the top level directory were | |
42 | your wxWidgerts and wxPython sources are located. It will equate to | |
43 | whereever you checked out the wxWidgets module from CVS, or untarred | |
44 | the wxPythonSrc tarball to. You can either substitute the $WXDIR text | |
45 | below with your actual dir, or set the value in the environment and | |
46 | use it just like you see it below.</p> | |
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47 | <div class="section" id="building-on-unix-like-systems-e-g-linux-and-os-x"> |
48 | <h1><a name="building-on-unix-like-systems-e-g-linux-and-os-x">Building on Unix-like Systems (e.g. Linux and OS X)</a></h1> | |
49 | <p>These platforms are built almost the same way while in development | |
50 | so I'll combine the descriptions about their build process here. | |
fc33e5e1 | 51 | First we will build wxWidgets and install it to an out of the way |
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52 | place, then do the same for wxPython.</p> |
53 | <ol class="arabic"> | |
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54 | <li><p class="first">Create a build directory in the main wxWidgets dir, and configure |
55 | wxWidgets. If you want to have multiple builds with different | |
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56 | configure options, just use different subdirectories. I normally |
57 | put the configure command in a script named ".configure" in each | |
58 | build dir so I can easily blow away everything in the build dir and | |
59 | rerun the script without having to remember the options I used | |
60 | before:</p> | |
61 | <pre class="literal-block"> | |
2e957aae | 62 | cd $WXDIR |
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63 | mkdir bld |
64 | cd bld | |
65 | ../configure --prefix=/opt/wx/2.5 \ | |
66 | --with-gtk \ | |
67 | --with-opengl \ | |
68 | --disable-monolithic \ | |
69 | --enable-debug \ | |
70 | --enable-geometry \ | |
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71 | --enable-sound --with-sdl \ |
72 | --enable-display \ | |
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73 | </pre> |
74 | <p>On OS X of course you'll want to use --with-mac instead of | |
75 | --with-gtk. For GTK2 and unicode add:</p> | |
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76 | <pre class="literal-block"> |
77 | --enable-gtk2 \ | |
78 | --enable-unicode \ | |
79 | </pre> | |
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80 | <p>Notice that I used a prefix of /opt/wx/2.5. You can use whatever |
81 | path you want, such as a path in your HOME dir or even one of the | |
82 | standard prefix paths such as /usr or /usr/local if you like, but | |
83 | using /opt this way lets me easily have multiple versions and ports | |
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84 | of wxWidgets "installed" and makes it easy to switch between them, |
85 | without impacting any versions of wxWidgets that may have been | |
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86 | installed via an RPM or whatever. For the rest of the steps below |
87 | be sure to also substitute "/opt/wx/2.5" with whatever prefix you | |
88 | choose for your build.</p> | |
89 | <p>If you want to use the image and zlib libraries included with | |
fc33e5e1 | 90 | wxWidgets instead of those already installed on your system, (for |
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91 | example, to reduce dependencies on 3rd party libraries) then you |
92 | can add these flags to the configure command:</p> | |
93 | <pre class="literal-block"> | |
94 | --with-libjpeg=builtin \ | |
95 | --with-libpng=builtin \ | |
96 | --with-libtiff=builtin \ | |
97 | --with-zlib=builtin \ | |
98 | </pre> | |
99 | </li> | |
fc33e5e1 RD |
100 | <li><p class="first">To build and install wxWidgets you could just use the "make" |
101 | command but there are other libraries besides the main wxWidgets | |
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102 | libs that also need to be built so again I make a script to do it |
103 | all for me so I don't forget anything. This time it is called | |
104 | ".make" (I use the leading ". so when I do <tt class="literal"><span class="pre">rm</span> <span class="pre">-r</span> <span class="pre">*</span></tt> in my build | |
105 | dir I don't lose my scripts too.) This is what it looks like:</p> | |
106 | <pre class="literal-block"> | |
107 | make $* \ | |
108 | && make -C contrib/src/gizmos $* \ | |
109 | && make -C contrib/src/ogl CXXFLAGS="-DwxUSE_DEPRECATED=0" $* \ | |
110 | && make -C contrib/src/stc $* \ | |
111 | && make -C contrib/src/xrc $* | |
112 | </pre> | |
113 | <p>So you just use .make as if it where make, but don't forget to set | |
114 | the execute bit on .make first!:</p> | |
115 | <pre class="literal-block"> | |
116 | .make | |
117 | .make install | |
118 | </pre> | |
119 | <p>When it's done you should have an installed set of files under | |
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120 | /opt/wx/2.5 containing just wxWidgets. Now to use this version of |
121 | wxWidgets you just need to add /opt/wx/2.5/bin to the PATH and set | |
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122 | LD_LIBRARY_PATH (or DYLD_LIBRARY_PATH on OS X) to /opt/wx/2.5/lib.</p> |
123 | </li> | |
124 | <li><p class="first">I also have a script to help me build wxPython and it is checked in | |
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125 | to the CVS as wxWidgets/wxPython/b, but you probably don't want to |
126 | use it as it's very cryptic and expects that you want to run SWIG, | |
127 | so if you don't have the latest patched up version of SWIG then | |
128 | you'll probably get stuck. So I'll just give the raw commands | |
129 | instead.</p> | |
8eda5e35 RD |
130 | <p>We're not going to install the development version of wxPython with |
131 | these commands, so it won't impact your already installed version | |
132 | of the latest release. You'll be able test with this version when | |
133 | you want to, and use the installed release version the rest of the | |
134 | time. If do want to install the development verison please read | |
135 | INSTALL.txt.</p> | |
136 | <p>If you have more than one version of Python on your system then be | |
137 | sure to use the version of Python that you want to use when running | |
138 | wxPython programs to run the setup.py commands below. I'll be | |
139 | using python2.3.</p> | |
140 | <p>Make sure that the first wx-config found on the PATH is the one you | |
2e957aae | 141 | installed above, and then change to the $WXDIR/wxPython dir and |
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142 | run the this command:</p> |
143 | <pre class="literal-block"> | |
2e957aae | 144 | cd $WXDIR/wxPython |
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145 | python2.3 setup.py build_ext --inplace --debug |
146 | </pre> | |
147 | <p>If your new wx-config script is not on the PATH, or there is some | |
148 | other version of it found first, then you can add this to the | |
149 | command line to ensure your new one is used instead:</p> | |
150 | <pre class="literal-block"> | |
151 | WX_CONFIG=/opt/wx/2.5/bin/wx-config | |
152 | </pre> | |
153 | <p>If you are building with GTK2 then add the following flags to the | |
154 | command line:</p> | |
155 | <pre class="literal-block"> | |
156 | WXPORT=gtk2 UNICODE=1 | |
157 | </pre> | |
158 | <p>If you are wanting to have the source files regenerated with swig, | |
159 | then you need to turn on the USE_SWIG flag and optionally tell it | |
160 | where to find the new swig executable, so add these flags:</p> | |
161 | <pre class="literal-block"> | |
162 | USE_SWIG=1 SWIG=/opt/swig/bin/swig | |
163 | </pre> | |
164 | <p>If you get errors about wxGLCanvas or being unable to find libGLU | |
165 | or something like that then you can add BUILD_GLCANVAS=0 to the | |
166 | setup.py command line to disable the building of the glcanvas | |
167 | module.</p> | |
168 | <p>When the setup.py command is done you should have fully populated | |
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169 | wxPython and wx packages locally in $WXDIR/wxPython/wxPython and |
170 | $WXDIR/wxPython/wx, with all the extension modules (<tt class="literal"><span class="pre">*.so</span></tt> files) | |
171 | located in the wx package.</p> | |
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172 | </li> |
173 | <li><p class="first">To run code with the development verison of wxPython, just set the | |
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174 | PYTHONPATH to the wxPython dir located in the source tree. For |
175 | example:</p> | |
8eda5e35 | 176 | <pre class="literal-block"> |
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177 | export LD_LIBRARY_PATH=/opt/wx/2.5/lib |
178 | export PYTHONPATH=$WXDIR/wxPython | |
179 | cd $WXDIR/wxPython/demo | |
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180 | python2.3 demo.py |
181 | </pre> | |
182 | <p>OS X NOTE: You need to use "pythonw" on the command line to run | |
183 | wxPython applications. This version of the Python executable is | |
184 | part of the Python Framework and is allowed to interact with the | |
9c329f86 | 185 | display. You can also double click on a .py or a .pyw file from |
2e957aae | 186 | the finder (assuming that the PythonLauncher app is associated with |
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187 | these file extensions) and it will launch the Framework version of |
188 | Python for you. For information about creating Applicaiton Bundles | |
189 | of your wxPython apps please see the wiki and the mail lists.</p> | |
190 | <p>SOLARIS NOTE: If you get unresolved symbol errors when importing | |
191 | wxPython and you are running on Solaris and building with gcc, then | |
192 | you may be able to work around the problem by uncommenting a bit of | |
193 | code in setup.py and building again. Look for 'SunOS' in setup.py | |
194 | and uncomment the block containing it. The problem is that Sun's ld | |
195 | does not automatically add libgcc to the link step.</p> | |
196 | </li> | |
197 | </ol> | |
198 | </div> | |
199 | <div class="section" id="building-on-windows"> | |
200 | <h1><a name="building-on-windows">Building on Windows</a></h1> | |
201 | <p>The Windows builds currently require the use of Microsoft Visual C++. | |
202 | Theoretically, other compilers (such as mingw32 or the Borland | |
203 | compilers) can also be used but I've never done the work to make that | |
204 | happen. If you want to try that then first you'll want to find out if | |
205 | there are any tricks that have to be done to make Python extension | |
206 | modules using that compiler, and then make a few changes to setup.py | |
207 | to accomodate that. (And send the patches to me.) If you plan on | |
208 | using VisualStudio.Net (a.k.a. MSVC 7.1) keep in mind that you'll also | |
209 | have to build Python and any other extension modules that you use with | |
2e957aae | 210 | that compiler because a different version of the C runtime library is |
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211 | used. The Python executable that comes from PythonLabs and the |
212 | wxPython extensions that I distribute are built with MSVC 6 with all | |
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213 | the Service Packs applied. This policy will change with Python 2.4 |
214 | and MSVC 7.1 will be used starting with that version.</p> | |
fc33e5e1 | 215 | <p>If you want to build a debugable version of wxWidgets and wxPython you |
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216 | will need to have also built a debug version of Python and any other |
217 | extension modules you need to use. You can tell if you have them | |
218 | already if there is a _d in the file names, for example python_d.exe | |
219 | or python23_d.dll. If you don't need to trace through the C/C++ parts | |
220 | of the code with the debugger then building the normal (or hybrid) | |
221 | version is fine, and you can use the regular python executables with | |
222 | it.</p> | |
223 | <p>Just like the unix versions I also use some scripts to help me build | |
fc33e5e1 | 224 | wxWidgets, but I use some non-standard stuff to do it. So if you want |
2e957aae | 225 | to use my scripts you'll need to get a copy or 4DOS or 4NT from |
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226 | <a class="reference" href="http://www.jpsoft.com/">http://www.jpsoft.com/</a> and also a copy of unix-like cat and sed |
227 | programs. You can also do by hand what my scripts are doing, but | |
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228 | there are alot of steps involved and I won't be going into details |
229 | here. There is a copy of my build scripts in %WXDIR%wxPythondistribmsw | |
230 | that you can use for reference (if you don't use them directly) for | |
231 | adapting these instructions to your specific needs. The directions | |
232 | below assume that you are using my scripts.</p> | |
8eda5e35 | 233 | <ol class="arabic"> |
fc33e5e1 | 234 | <li><p class="first">Set an environment variable to the root of the wxWidgets source |
2e957aae | 235 | tree. This is used by the makefiles:</p> |
8eda5e35 | 236 | <pre class="literal-block"> |
2e957aae | 237 | set WXWIN=%WXDIR% |
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238 | </pre> |
239 | </li> | |
240 | <li><p class="first">Copy setup0.h to setup.h</p> | |
241 | <blockquote> | |
2e957aae | 242 | <p>cd %WXDIR%includewxmsw |
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243 | copy setup0.h setup.h</p> |
244 | </blockquote> | |
245 | </li> | |
2e957aae | 246 | <li><p class="first">Edit %WXDIR%includewxmswsetup.h and change a few settings. |
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247 | Some of them are changed by my build scripts depending on the type |
248 | of build (debug/hybrid, unicode/ansi). I change a few of the other | |
249 | defaults to have these values:</p> | |
250 | <pre class="literal-block"> | |
251 | wxDIALOG_UNIT_COMPATIBILITY 0 | |
252 | wxUSE_DEBUG_CONTEXT 1 | |
253 | wxUSE_MEMORY_TRACING 1 | |
254 | wxUSE_DIALUP_MANAGER 0 | |
255 | wxUSE_GLCANVAS 1 | |
256 | wxUSE_POSTSCRIPT 1 | |
257 | wxUSE_AFM_FOR_POSTSCRIPT 0 | |
fc33e5e1 | 258 | wxUSE_DISPLAY 1 |
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259 | </pre> |
260 | </li> | |
2e957aae | 261 | <li><p class="first">Make sure that %WXDIR%libvc_dll directory is on the PATH. The |
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262 | wxWidgets DLLs will end up there as part of the build and so you'll |
263 | need it on the PATH for them to be found at runtime.</p> | |
8eda5e35 | 264 | </li> |
2e957aae RD |
265 | <li><p class="first">Change to the %WXDIR%buildmsw directory and copy my build scripts |
266 | there from their default location in %WXDIR%wxPythondistribmsw | |
267 | if they are not present already.</p> | |
8eda5e35 | 268 | </li> |
fc33e5e1 | 269 | <li><p class="first">Use the .make.btm command to build wxWidgets. It needs one |
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270 | command-line parameter which controls what kind of build(s) to do. |
271 | Use one of the following:</p> | |
272 | <pre class="literal-block"> | |
273 | debug Build debug version | |
274 | hybrid Build hybrid version | |
275 | both Both debug and hybrid | |
276 | debug-uni Build a debug unicode library | |
277 | hybrid-uni Hybrid unicode (see the pattern yet? ;-) | |
278 | both-uni and finally both unicode libraries | |
279 | </pre> | |
280 | <p>For example:</p> | |
281 | <pre class="literal-block"> | |
282 | .make hybrid | |
283 | ||
284 | You can also pass additional command line parameters as needed and | |
285 | they will all be passed on to the nmake commands, for example to | |
286 | clean up the build:: | |
287 | ||
288 | .make hybrid clean | |
289 | </pre> | |
290 | </li> | |
fc33e5e1 | 291 | <li><p class="first">When that is done it will have built the main wxWidgets DLLs and |
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292 | also some of the contribs DLLs. There should be a ton of DLLs in |
293 | %WXDIR%bin and lots of lib files and other stuff in | |
294 | %WXDIR%libvc_dll.</p> | |
295 | </li> | |
296 | <li><p class="first">Building wxPython on Windows is very similar to doing it for the | |
297 | unix systems. We're not going to install the development version | |
298 | of wxPython with these commands, so it won't impact your already | |
299 | installed version of the latest release. You'll be able to test | |
300 | with this version when you want to, and use the installed release | |
301 | version the rest of the time. If you ever do want to install the | |
302 | development verison please refer to INSTALL.txt.</p> | |
2e957aae | 303 | <p>Change to the %WXDIR%wxPython dir and run the this command, |
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304 | makeing sure that you use the version of python that you want to |
305 | build for (if you have more than one on your system):</p> | |
306 | <pre class="literal-block"> | |
2e957aae | 307 | cd %WXDIR%\wxPython |
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308 | python setup.py build_ext --inplace |
309 | </pre> | |
310 | <p>If you are wanting to have the source files regenerated with swig, | |
311 | then you need to turn on the USE_SWIG flag and optionally tell it | |
312 | where to find the new swig executable, so add these flags:</p> | |
313 | <pre class="literal-block"> | |
314 | USE_SWIG=1 SWIG=e:\projects\SWIG-cvs\swig.exe | |
315 | </pre> | |
fc33e5e1 | 316 | <p>If you built a Unicode version of wxWidgets and want to also build |
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317 | the Unicode version of wxPython then add this flag:</p> |
318 | <pre class="literal-block"> | |
319 | UNICODE=1 | |
320 | </pre> | |
fc33e5e1 | 321 | <p>If you have a debug version of Python and wxWidgets and want to |
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322 | build a debug version of wxPython too, add the --debug flag to the |
323 | command line. You should then end up with a set of <tt class="literal"><span class="pre">*_d.pyd</span></tt> | |
324 | files in the wx package and you'll have to run <tt class="literal"><span class="pre">python_d.exe</span></tt> to | |
325 | use them. The debug and hybrid(release) versions can coexist.</p> | |
326 | <p>When the setup.py command is done you should have fully populated | |
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327 | wxPython and wx packages locally in %WXDIR%/wxPython/wxPython and |
328 | %WXDIR%/wxPython/wx, with all the extension modules (<tt class="literal"><span class="pre">*.pyd</span></tt> | |
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329 | files) located in the wx package.</p> |
330 | </li> | |
331 | <li><p class="first">To run code with the development verison of wxPython, just set the | |
332 | PYTHONPATH to the wxPython dir in the CVS tree. For example:</p> | |
333 | <pre class="literal-block"> | |
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334 | set PYTHONPATH=%WXDIR%\wxPython |
335 | cd %WXDIR\wxPython\demo | |
8eda5e35 RD |
336 | python demo.py |
337 | </pre> | |
338 | </li> | |
339 | </ol> | |
340 | </div> | |
341 | </div> | |
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342 | </body> |
343 | </html> |