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1\section{\class{wxArray}}\label{wxarray}
2
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3This section describes the so called {\it dynamic arrays}. This is a C
4array-like data structure i.e. the member access time is constant (and not
06ad8636 5linear according to the number of container elements as for linked lists). However, these
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6arrays are dynamic in the sense that they will automatically allocate more
7memory if there is not enough of it for adding a new element. They also perform
8range checking on the index values but in debug mode only, so please be sure to
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9compile your application in debug mode to use it (see \helpref{debugging overview}{debuggingoverview} for
10details). So, unlike the arrays in some other
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11languages, attempt to access an element beyond the arrays bound doesn't
12automatically expand the array but provokes an assertion failure instead in
13debug build and does nothing (except possibly crashing your program) in the
14release build.
15
16The array classes were designed to be reasonably efficient, both in terms of
17run-time speed and memory consumption and the executable size. The speed of
06ad8636 18array item access is, of course, constant (independent of the number of elements)
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19making them much more efficient than linked lists (\helpref{wxList}{wxlist}).
20Adding items to the arrays is also implemented in more or less constant time -
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21but the price is preallocating the memory in advance. In the \helpref{memory management}{wxarraymemorymanagement} section
22you may find some useful hints about optimizing wxArray memory usage. As for executable size, all
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23wxArray functions are inline, so they do not take {\it any space at all}.
24
25wxWindows has three different kinds of array. All of them derive from
26wxBaseArray class which works with untyped data and can not be used directly.
27The standard macros WX\_DEFINE\_ARRAY(), WX\_DEFINE\_SORTED\_ARRAY() and
28WX\_DEFINE\_OBJARRAY() are used to define a new class deriving from it. The
29classes declared will be called in this documentation wxArray, wxSortedArray and
30wxObjArray but you should keep in mind that no classes with such names actually
31exist, each time you use one of WX\_DEFINE\_XXXARRAY macro you define a class
32with a new name. In fact, these names are "template" names and each usage of one
33of the macros mentioned above creates a template specialization for the given
34element type.
35
36wxArray is suitable for storing integer types and pointers which it does not
37treat as objects in any way, i.e. the element pointed to by the pointer is not
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38deleted when the element is removed from the array. It should be noted that
39all of wxArray's functions are inline, so it costs strictly nothing to define as
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40many array types as you want (either in terms of the executable size or the
41speed) as long as at least one of them is defined and this is always the case
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42because wxArrays are used by wxWindows internally. This class has one serious
43limitation: it can only be used for storing integral types (bool, char, short,
44int, long and their unsigned variants) or pointers (of any kind). An attempt
45to use with objects of sizeof() greater than sizeof(long) will provoke a
46runtime assertion failure, however declaring a wxArray of floats will not (on
47the machines where sizeof(float) <= sizeof(long)), yet it will {\bf not} work,
48please use wxObjArray for storing floats and doubles (NB: a more efficient
49wxArrayDouble class is scheduled for the next release of wxWindows).
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50
51wxSortedArray is a wxArray variant which should be used when searching in the
52array is a frequently used operation. It requires you to define an additional
53function for comparing two elements of the array element type and always stores
54its items in the sorted order (according to this function). Thus, it's
437c49b2 55 \helpref{Index()}{wxarrayindex} function execution time is $O(log(N))$ instead of
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56$O(N)$ for the usual arrays but the \helpref{Add()}{wxarrayadd} method is
57slower: it is $O(log(N))$ instead of constant time (neglecting time spent in
58memory allocation routine). However, in a usual situation elements are added to
59an array much less often than searched inside it, so wxSortedArray may lead to
d1b5756b 60huge performance improvements compared to wxArray. Finally, it should be
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61noticed that, as wxArray, wxSortedArray can be only used for storing integral
62types or pointers.
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63
64wxObjArray class treats its elements like "objects". It may delete them when
65they are removed from the array (invoking the correct destructor) and copies
66them using the objects copy constructor. In order to implement this behaviour
67the definition of the wxObjArray arrays is split in two parts: first, you should
68declare the new wxObjArray class using WX\_DECLARE\_OBJARRAY() macro and then
69you must include the file defining the implementation of template type:
70<wx/arrimpl.cpp> and define the array class with WX\_DEFINE\_OBJARRAY() macro
71from a point where the full (as opposed to `forward') declaration of the array
72elements class is in scope. As it probably sounds very complicated here is an
73example:
74
75\begin{verbatim}
76#include <wx/dynarray.h>
77
78// we must forward declare the array because it's used inside the class
79// declaration
80class MyDirectory;
81class MyFile;
82
83// this defines two new types: ArrayOfDirectories and ArrayOfFiles which can be
84// now used as shown below
85WX_DECLARE_OBJARRAY(MyDirectory, ArrayOfDirectories);
86WX_DECLARE_OBJARRAY(MyFile, ArrayOfFiles);
87
88class MyDirectory
89{
90...
91 ArrayOfDirectories m_subdirectories; // all subdirectories
92 ArrayOfFiles m_files; // all files in this directory
93};
94
95...
96
97// now that we have MyDirectory declaration in scope we may finish the
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98// definition of ArrayOfDirectories -- note that this expands into some C++
99// code and so should only be compiled once (i.e., don't put this in the
100// header, but into a source file or you will get linkin errors)
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101#include <wx/arrimpl.cpp> // this is a magic incantation which must be done!
102WX_DEFINE_OBJARRAY(ArrayOfDirectories);
103
104// that's all!
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105\end{verbatim}
106
107It is not as elegant as writing
108
109\begin{verbatim}
110typedef std::vector<MyDirectory> ArrayOfDirectories;
111\end{verbatim}
437c49b2 112
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113but is not that complicated and allows the code to be compiled with any, however
114dumb, C++ compiler in the world.
115
06ad8636 116Things are much simpler for wxArray and wxSortedArray however: it is enough
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117just to write
118
119\begin{verbatim}
120WX_DEFINE_ARRAY(MyDirectory *, ArrayOfDirectories);
121WX_DEFINE_SORTED_ARRAY(MyFile *, ArrayOfFiles);
122\end{verbatim}
123
124\wxheading{See also:}
125
126\helpref{Container classes overview}{wxcontaineroverview}, \helpref{wxList}{wxlist}
127
babc9758 128\wxheading{Include files}
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129
130<wx/dynarray.h> for wxArray and wxSortedArray and additionally <wx/arrimpl.cpp>
131for wxObjArray.
132
133\latexignore{\rtfignore{\wxheading{Function groups}}}
134
135\membersection{Macros for template array definition}
136
137To use an array you must first define the array class. This is done with the
138help of the macros in this section. The class of array elements must be (at
139least) forward declared for WX\_DEFINE\_ARRAY, WX\_DEFINE\_SORTED\_ARRAY and
140WX\_DECLARE\_OBJARRAY macros and must be fully declared before you use
141WX\_DEFINE\_OBJARRAY macro.
142
143\helpref{WX\_DEFINE\_ARRAY}{wxdefinearray}\\
fbd27854 144\helpref{WX\_DEFINE\_EXPORTED\_ARRAY}{wxdefinearray}\\
247aba10 145\helpref{WX\_DEFINE\_SORTED\_ARRAY}{wxdefinesortedarray}\\
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146\helpref{WX\_DEFINE\_SORTED\_EXPORTED\_ARRAY}{wxdefinesortedarray}\\
147\helpref{WX\_DECLARE\_EXPORTED\_OBJARRAY}{wxdeclareobjarray}\\
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148\helpref{WX\_DEFINE\_OBJARRAY}{wxdefineobjarray}
149
150\membersection{Constructors and destructors}
151
152Array classes are 100\% C++ objects and as such they have the appropriate copy
153constructors and assignment operators. Copying wxArray just copies the elements
154but copying wxObjArray copies the arrays items. However, for memory-efficiency
155sake, neither of these classes has virtual destructor. It is not very important
156for wxArray which has trivial destructor anyhow, but it does mean that you
157should avoid deleting wxObjArray through a wxBaseArray pointer (as you would
158never use wxBaseArray anyhow it shouldn't be a problem) and that you should not
159derive your own classes from the array classes.
160
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161\helpref{wxArray default constructor}{wxarrayctordef}\\
162\helpref{wxArray copy constructors and assignment operators}{wxarrayctorcopy}\\
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163\helpref{\destruct{wxArray}}{wxarraydtor}
164
165\membersection{Memory management}\label{wxarraymemorymanagement}
166
167Automatic array memory management is quite trivial: the array starts by
168preallocating some minimal amount of memory (defined by
169WX\_ARRAY\_DEFAULT\_INITIAL\_SIZE) and when further new items exhaust already
170allocated memory it reallocates it adding 50\% of the currently allocated
171amount, but no more than some maximal number which is defined by
172ARRAY\_MAXSIZE\_INCREMENT constant. Of course, this may lead to some memory
173being wasted (ARRAY\_MAXSIZE\_INCREMENT in the worst case, i.e. 4Kb in the
437c49b2 174current implementation), so the \helpref{Shrink()}{wxarrayshrink} function is
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175provided to unallocate the extra memory. The \helpref{Alloc()}{wxarrayalloc}
176function can also be quite useful if you know in advance how many items you are
177going to put in the array and will prevent the array code from reallocating the
178memory more times than needed.
179
180\helpref{Alloc}{wxarrayalloc}\\
181\helpref{Shrink}{wxarrayshrink}
182
183\membersection{Number of elements and simple item access}
184
185Functions in this section return the total number of array elements and allow to
186retrieve them - possibly using just the C array indexing $[]$ operator which
187does exactly the same as \helpref{Item()}{wxarrayitem} method.
188
189\helpref{Count}{wxarraycount}\\
190\helpref{GetCount}{wxarraygetcount}\\
191\helpref{IsEmpty}{wxarrayisempty}\\
192\helpref{Item}{wxarrayitem}\\
193\helpref{Last}{wxarraylast}
194
195\membersection{Adding items}
437c49b2 196
247aba10 197\helpref{Add}{wxarrayadd}\\
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198\helpref{Insert}{wxarrayinsert}\\
199\helpref{WX\_APPEND\_ARRAY}{wxappendarray}
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200
201\membersection{Removing items}
437c49b2 202
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203\helpref{WX\_CLEAR\_ARRAY}{wxcleararray}\\
204\helpref{Empty}{wxarrayempty}\\
205\helpref{Clear}{wxarrayclear}\\
8a729bb8 206\helpref{RemoveAt}{wxarrayremoveat}\\
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207\helpref{Remove}{wxarrayremove}
208
209\membersection{Searching and sorting}
437c49b2 210
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211\helpref{Index}{wxarrayindex}\\
212\helpref{Sort}{wxarraysort}
213
214%%%%% MEMBERS HERE %%%%%
215\helponly{\insertatlevel{2}{
216
217\wxheading{Members}
218
219}}
220
221\membersection{WX\_DEFINE\_ARRAY}\label{wxdefinearray}
437c49b2 222
06ad8636 223\func{}{WX\_DEFINE\_ARRAY}{\param{}{T}, \param{}{name}}
247aba10 224
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225\func{}{WX\_DEFINE\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}}
226
247aba10 227This macro defines a new array class named {\it name} and containing the
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228elements of type {\it T}. The second form is used when compiling DLL
229under Windows and array needs to be visible outside the DLL.
230Example:
437c49b2 231
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232\begin{verbatim}
233WX_DEFINE_ARRAY(int, wxArrayInt);
234
235class MyClass;
236WX_DEFINE_ARRAY(MyClass *, wxArrayOfMyClass);
237\end{verbatim}
238
239Note that wxWindows predefines the following standard array classes: wxArrayInt,
240wxArrayLong and wxArrayPtrVoid.
241
242\membersection{WX\_DEFINE\_SORTED\_ARRAY}\label{wxdefinesortedarray}
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243
244\func{}{WX\_DEFINE\_SORTED\_ARRAY}{\param{}{T}, \param{}{name}}
247aba10 245
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246\func{}{WX\_DEFINE\_SORTED\_EXPORTED\_ARRAY}{\param{}{T}, \param{}{name}}
247
247aba10 248This macro defines a new sorted array class named {\it name} and containing
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249the elements of type {\it T}. The second form is used when compiling DLL
250under Windows and array needs to be visible outside the DLL.
251
252
253Example:
437c49b2 254
247aba10 255\begin{verbatim}
43c9c17d 256WX_DEFINE_SORTED_ARRAY(int, wxSortedArrayInt);
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257
258class MyClass;
259WX_DEFINE_SORTED_ARRAY(MyClass *, wxArrayOfMyClass);
260\end{verbatim}
261
262You will have to initialize the objects of this class by passing a comparaison
263function to the array object constructor like this:
fa482912 264
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265\begin{verbatim}
266int CompareInts(int n1, int n2)
267{
268 return n1 - n2;
269}
270
43c9c17d 271wxSortedArrayInt sorted(CompareInts);
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272
273int CompareMyClassObjects(MyClass *item1, MyClass *item2)
274{
275 // sort the items by their address...
276 return Stricmp(item1->GetAddress(), item2->GetAddress());
277}
278
279wxArrayOfMyClass another(CompareMyClassObjects);
280\end{verbatim}
281
282\membersection{WX\_DECLARE\_OBJARRAY}\label{wxdeclareobjarray}
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283
284\func{}{WX\_DECLARE\_OBJARRAY}{\param{}{T}, \param{}{name}}
247aba10 285
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286\func{}{WX\_DECLARE\_EXPORTED\_OBJARRAY}{\param{}{T}, \param{}{name}}
287
247aba10 288This macro declares a new object array class named {\it name} and containing
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289the elements of type {\it T}. The second form is used when compiling DLL
290under Windows and array needs to be visible outside the DLL.
291
292Example:
6be663cf 293
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294\begin{verbatim}
295class MyClass;
296WX_DEFINE_OBJARRAY(MyClass, wxArrayOfMyClass); // note: not "MyClass *"!
297\end{verbatim}
6be663cf 298
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299You must use \helpref{WX\_DEFINE\_OBJARRAY()}{wxdefineobjarray} macro to define
300the array class - otherwise you would get link errors.
301
302\membersection{WX\_DEFINE\_OBJARRAY}\label{wxdefineobjarray}
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303
304\func{}{WX\_DEFINE\_OBJARRAY}{\param{}{name}}
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305
306This macro defines the methods of the array class {\it name} not defined by the
307\helpref{WX\_DECLARE\_OBJARRAY()}{wxdeclareobjarray} macro. You must include the
308file <wx/arrimpl.cpp> before using this macro and you must have the full
309declaration of the class of array elements in scope! If you forget to do the
310first, the error will be caught by the compiler, but, unfortunately, many
311compilers will not give any warnings if you forget to do the second - but the
312objects of the class will not be copied correctly and their real destructor will
313not be called.
314
315Example of usage:
437c49b2 316
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317\begin{verbatim}
318// first declare the class!
319class MyClass
320{
321public:
322 MyClass(const MyClass&);
323
324 ...
325
326 virtual ~MyClass();
327};
328
329#include <wx/arrimpl.cpp>
330WX_DEFINE_OBJARRAY(wxArrayOfMyClass);
331\end{verbatim}
332
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333\membersection{WX\_APPEND\_ARRAY}\label{wxappendarray}
334
335\func{void}{WX\_APPEND\_ARRAY}{\param{wxArray\& }{array}, \param{wxArray\& }{other}}
336
337This macro may be used to append all elements of the {\it other} array to the
338{\it array}. The two arrays must be of the same type.
339
247aba10 340\membersection{WX\_CLEAR\_ARRAY}\label{wxcleararray}
437c49b2 341
e2a6f233 342\func{void}{WX\_CLEAR\_ARRAY}{\param{wxArray\& }{array}}
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343
344This macro may be used to delete all elements of the array before emptying it.
345It can not be used with wxObjArrays - but they will delete their elements anyhow
346when you call Empty().
347
6be663cf 348\membersection{Default constructors}\label{wxarrayctordef}
437c49b2 349
e2a6f233 350\func{}{wxArray}{\void}
437c49b2 351
e2a6f233 352\func{}{wxObjArray}{\void}
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353
354Default constructor initializes an empty array object.
355
356\func{}{wxSortedArray}{\param{int (*)(T first, T second)}{compareFunction}}
357
358There is no default constructor for wxSortedArray classes - you must initialize it
359with a function to use for item comparaison. It is a function which is passed
360two arguments of type {\it T} where {\it T} is the array element type and which
361should return a negative, zero or positive value according to whether the first
362element passed to it is less than, equal to or greater than the second one.
363
6be663cf 364\membersection{wxArray copy constructor and assignment operator}\label{wxarrayctorcopy}
437c49b2 365
247aba10 366\func{}{wxArray}{\param{const wxArray\& }{array}}
437c49b2 367
247aba10 368\func{}{wxSortedArray}{\param{const wxSortedArray\& }{array}}
437c49b2 369
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370\func{}{wxObjArray}{\param{const wxObjArray\& }{array}}
371
06ad8636 372\func{wxArray\&}{operator$=$}{\param{const wxArray\& }{array}}
437c49b2 373
06ad8636 374\func{wxSortedArray\&}{operator$=$}{\param{const wxSortedArray\& }{array}}
437c49b2 375
06ad8636 376\func{wxObjArray\&}{operator$=$}{\param{const wxObjArray\& }{array}}
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377
378The copy constructors and assignment operators perform a shallow array copy
379(i.e. they don't copy the objects pointed to even if the source array contains
380the items of pointer type) for wxArray and wxSortedArray and a deep copy (i.e.
381the array element are copied too) for wxObjArray.
382
383\membersection{wxArray::\destruct{wxArray}}\label{wxarraydtor}
437c49b2 384
06ad8636 385\func{}{\destruct{wxArray}}{\void}
437c49b2 386
06ad8636 387\func{}{\destruct{wxSortedArray}}{\void}
437c49b2 388
06ad8636 389\func{}{\destruct{wxObjArray}}{\void}
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390
391The wxObjArray destructor deletes all the items owned by the array. This is not
392done by wxArray and wxSortedArray versions - you may use
393\helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro for this.
394
395\membersection{wxArray::Add}\label{wxarrayadd}
437c49b2 396
e2a6f233 397\func{void}{Add}{\param{T }{item}}
437c49b2 398
e2a6f233 399\func{void}{Add}{\param{T *}{item}}
437c49b2 400
e2a6f233 401\func{void}{Add}{\param{T \&}{item}}
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402
403Appends a new element to the array (where {\it T} is the type of the array
404elements.)
405
406The first version is used with wxArray and wxSortedArray. The second and the
e2a6f233 407third are used with wxObjArray. There is an important difference between
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408them: if you give a pointer to the array, it will take ownership of it, i.e.
409will delete it when the item is deleted from the array. If you give a reference
410to the array, however, the array will make a copy of the item and will not take
411ownership of the original item. Once again, it only makes sense for wxObjArrays
412because the other array types never take ownership of their elements.
413
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414You may also use \helpref{WX\_APPEND\_ARRAY}{wxappendarray} macro to append all
415elements of one array to another one.
416
247aba10 417\membersection{wxArray::Alloc}\label{wxarrayalloc}
437c49b2 418
e2a6f233 419\func{void}{Alloc}{\param{size\_t }{count}}
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420
421Preallocates memory for a given number of array elements. It is worth calling
422when the number of items which are going to be added to the array is known in
423advance because it will save unneeded memory reallocation. If the array already
424has enough memory for the given number of items, nothing happens.
425
426\membersection{wxArray::Clear}\label{wxarrayclear}
437c49b2 427
e2a6f233 428\func{void}{Clear}{\void}
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429
430This function does the same as \helpref{Empty()}{wxarrayempty} and additionally
431frees the memory allocated to the array.
432
433\membersection{wxArray::Count}\label{wxarraycount}
437c49b2 434
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435\constfunc{size\_t}{Count}{\void}
436
437Same as \helpref{GetCount()}{wxarraygetcount}. This function is deprecated -
438it exists only for compatibility.
439
440\membersection{wxObjArray::Detach}\label{wxobjarraydetach}
437c49b2 441
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442\func{T *}{Detach}{\param{size\_t }{index}}
443
444Removes the element from the array, but, unlike,
445\helpref{Remove()}{wxarrayremove} doesn't delete it. The function returns the
446pointer to the removed element.
447
448\membersection{wxArray::Empty}\label{wxarrayempty}
437c49b2 449
e2a6f233 450\func{void}{Empty}{\void}
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451
452Empties the array. For wxObjArray classes, this destroys all of the array
453elements. For wxArray and wxSortedArray this does nothing except marking the
e2a6f233 454array of being empty - this function does not free the allocated memory, use
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455\helpref{Clear()}{wxarrayclear} for this.
456
457\membersection{wxArray::GetCount}\label{wxarraygetcount}
437c49b2 458
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459\constfunc{size\_t}{GetCount}{\void}
460
461Return the number of items in the array.
462
463\membersection{wxArray::Index}\label{wxarrayindex}
437c49b2 464
247aba10 465\func{int}{Index}{\param{T\& }{item}, \param{bool }{searchFromEnd = FALSE}}
437c49b2 466
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467\func{int}{Index}{\param{T\& }{item}}
468
469The first version of the function is for wxArray and wxObjArray, the second is
470for wxSortedArray only.
471
472Searches the element in the array, starting from either beginning or the end
473depending on the value of {\it searchFromEnd} parameter. wxNOT\_FOUND is
474returned if the element is not found, otherwise the index of the element is
475returned.
476
477Linear search is used for the wxArray and wxObjArray classes but binary search
478in the sorted array is used for wxSortedArray (this is why searchFromEnd
479parameter doesn't make sense for it).
480
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481{\bf NB:} even for wxObjArray classes, the operator==() of the elements in the
482array is {\bf not} used by this function. It searches exactly the given
483element in the array and so will only succeed if this element had been
484previously added to the array, but fail even if another, identical, element is
485in the array.
486
247aba10 487\membersection{wxArray::Insert}\label{wxarrayinsert}
437c49b2 488
e2a6f233 489\func{void}{Insert}{\param{T }{item}, \param{size\_t }{n}}
437c49b2 490
e2a6f233 491\func{void}{Insert}{\param{T *}{item}, \param{size\_t }{n}}
437c49b2 492
e2a6f233 493\func{void}{Insert}{\param{T \&}{item}, \param{size\_t }{n}}
247aba10 494
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495Insert a new item into the array before the item {\it n} - thus, {\it Insert(something, 0u)} will
496insert an item in such way that it will become the
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497first array element.
498
499Please see \helpref{Add()}{wxarrayadd} for explanation of the differences
500between the overloaded versions of this function.
501
502\membersection{wxArray::IsEmpty}\label{wxarrayisempty}
437c49b2 503
e2a6f233 504\constfunc{bool}{IsEmpty}{\void}
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505
506Returns TRUE if the array is empty, FALSE otherwise.
507
508\membersection{wxArray::Item}\label{wxarrayitem}
437c49b2 509
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510\constfunc{T\&}{Item}{\param{size\_t }{index}}
511
512Returns the item at the given position in the array. If {\it index} is out of
513bounds, an assert failure is raised in the debug builds but nothing special is
514done in the release build.
515
516The returned value is of type "reference to the array element type" for all of
517the array classes.
518
519\membersection{wxArray::Last}\label{wxarraylast}
437c49b2 520
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521\constfunc{T\&}{Last}{\void}
522
523Returns the last element in the array, i.e. is the same as Item(GetCount() - 1).
524An assert failure is raised in the debug mode if the array is empty.
525
526The returned value is of type "reference to the array element type" for all of
527the array classes.
528
529\membersection{wxArray::Remove}\label{wxarrayremove}
437c49b2 530
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531\func{\void}{Remove}{\param{T }{item}}
532
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533Removes the element from the array either by value: the first item of the
534array equal to {\it item} is removed, an assert failure will result from an
535attempt to remove an item which doesn't exist in the array.
536
537When an element is removed from wxObjArray it is deleted by the array - use
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538\helpref{Detach()}{wxobjarraydetach} if you don't want this to happen. On the
539other hand, when an object is removed from a wxArray nothing happens - you
540should delete the it manually if required:
437c49b2 541
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542\begin{verbatim}
543T *item = array[n];
544delete item;
545array.Remove(n)
546\end{verbatim}
547
548See also \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro which deletes all
549elements of a wxArray (supposed to contain pointers).
550
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551\membersection{wxArray::RemoveAt}\label{wxarrayremoveat}
552
553\func{\void}{RemoveAt}{\param{size\_t }{index}}
554
555Removes the element from the array either by index. When an element
556is removed from wxObjArray it is deleted by the array - use
557\helpref{Detach()}{wxobjarraydetach} if you don't want this to happen. On the
558other hand, when an object is removed from a wxArray nothing happens - you
559should delete the it manually if required:
560
561\begin{verbatim}
562T *item = array[n];
563delete item;
564array.RemoveAt(n)
565\end{verbatim}
566
567See also \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro which deletes all
568elements of a wxArray (supposed to contain pointers).
569
247aba10 570\membersection{wxArray::Shrink}\label{wxarrayshrink}
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e2a6f233 572\func{void}{Shrink}{\void}
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573
574Frees all memory unused by the array. If the program knows that no new items
575will be added to the array it may call Shrink() to reduce its memory usage.
576However, if a new item is added to the array, some extra memory will be
577allocated again.
578
579\membersection{wxArray::Sort}\label{wxarraysort}
437c49b2 580
e2a6f233 581\func{void}{Sort}{\param{CMPFUNC<T> }{compareFunction}}
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582
583The notation CMPFUNC<T> should be read as if we had the following declaration:
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585\begin{verbatim}
586template int CMPFUNC(T *first, T *second);
587\end{verbatim}
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e2a6f233 589where {\it T} is the type of the array elements. I.e. it is a function returning
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590{\it int} which is passed two arguments of type {\it T *}.
591
592Sorts the array using the specified compare function: this function should
593return a negative, zero or positive value according to whether the first element
594passed to it is less than, equal to or greater than the second one.
595
596wxSortedArray doesn't have this function because it is always sorted.
437c49b2 597