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9c7f49f5 1///////////////////////////////////////////////////////////////////////////////
5c1f6b27 2// Name: src/generic/renderg.cpp
38c4cb6a 3// Purpose: generic implementation of wxRendererNative (for any platform)
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4// Author: Vadim Zeitlin
5// Modified by:
6// Created: 20.07.2003
7// RCS-ID: $Id$
8// Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
0a53b9b8 9// License: wxWindows license
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10///////////////////////////////////////////////////////////////////////////////
11
12// ============================================================================
13// declarations
14// ============================================================================
15
16// ----------------------------------------------------------------------------
17// headers
18// ----------------------------------------------------------------------------
19
20// for compilers that support precompilation, includes "wx.h".
21#include "wx/wxprec.h"
22
23#ifdef __BORLANDC__
24 #pragma hdrstop
25#endif
26
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27#include "wx/renderer.h"
28
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29#ifndef WX_PRECOMP
30 #include "wx/string.h"
da80ae71 31 #include "wx/dc.h"
9eddec69 32 #include "wx/settings.h"
dd05139a 33 #include "wx/gdicmn.h"
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34#endif //WX_PRECOMP
35
52c14774 36#include "wx/splitter.h"
62dc9cb4 37#include "wx/dcmirror.h"
0872a451 38#include "wx/module.h"
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39
40// ----------------------------------------------------------------------------
38c4cb6a 41// wxRendererGeneric: our wxRendererNative implementation
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42// ----------------------------------------------------------------------------
43
38c4cb6a 44class WXDLLEXPORT wxRendererGeneric : public wxRendererNative
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45{
46public:
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47 wxRendererGeneric();
48
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49 virtual void DrawHeaderButton(wxWindow *win,
50 wxDC& dc,
51 const wxRect& rect,
52 int flags = 0);
53
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54 virtual void DrawTreeItemButton(wxWindow *win,
55 wxDC& dc,
56 const wxRect& rect,
57 int flags = 0);
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58
59 virtual void DrawSplitterBorder(wxWindow *win,
60 wxDC& dc,
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61 const wxRect& rect,
62 int flags = 0);
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63
64 virtual void DrawSplitterSash(wxWindow *win,
65 wxDC& dc,
66 const wxSize& size,
62dc9cb4 67 wxCoord position,
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68 wxOrientation orient,
69 int flags = 0);
b3208e11 70
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71 virtual void DrawComboBoxDropButton(wxWindow *win,
72 wxDC& dc,
73 const wxRect& rect,
74 int flags = 0);
75
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76 virtual void DrawDropArrow(wxWindow *win,
77 wxDC& dc,
78 const wxRect& rect,
79 int flags = 0);
b3208e11 80
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81 virtual void DrawCheckBox(wxWindow *win,
82 wxDC& dc,
83 const wxRect& rect,
84 int flags = 0);
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85
86 virtual void DrawPushButton(wxWindow *win,
87 wxDC& dc,
88 const wxRect& rect,
89 int flags = 0);
90
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91 virtual void DrawItemSelectionRect(wxWindow *win,
92 wxDC& dc,
93 const wxRect& rect,
94 int flags = 0);
784d2408 95
af99040c 96 virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
b3208e11 97
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98 virtual wxRendererVersion GetVersion() const
99 {
100 return wxRendererVersion(wxRendererVersion::Current_Version,
101 wxRendererVersion::Current_Age);
102 }
103
104
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105 // Cleanup by deleting standard renderer
106 static void Cleanup();
107
108 // Get the generic object
109 static wxRendererGeneric* DoGetGeneric();
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110
111protected:
112 // draw the rectange using the first pen for the left and top sides and
113 // the second one for the bottom and right ones
114 void DrawShadedRect(wxDC& dc, wxRect *rect,
115 const wxPen& pen1, const wxPen& pen2);
116
117 // the standard pens
118 wxPen m_penBlack,
119 m_penDarkGrey,
120 m_penLightGrey,
121 m_penHighlight;
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122
123 static wxRendererGeneric* sm_rendererGeneric;
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124};
125
126// ============================================================================
b3208e11 127// wxRendererGeneric implementation
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128// ============================================================================
129
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130// Get the generic object
131wxRendererGeneric* wxRendererGeneric::DoGetGeneric()
132{
133 if (!sm_rendererGeneric)
134 sm_rendererGeneric = new wxRendererGeneric;
135 return sm_rendererGeneric;
136}
137
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138// ----------------------------------------------------------------------------
139// wxRendererGeneric creation
140// ----------------------------------------------------------------------------
141
142/* static */
38c4cb6a 143wxRendererNative& wxRendererNative::GetGeneric()
9c7f49f5 144{
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145 return * wxRendererGeneric::DoGetGeneric();
146}
9c7f49f5 147
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148void wxRendererGeneric::Cleanup()
149{
150 if (sm_rendererGeneric)
151 delete sm_rendererGeneric;
ca65c044 152
0872a451 153 sm_rendererGeneric = NULL;
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154}
155
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156wxRendererGeneric* wxRendererGeneric::sm_rendererGeneric = NULL;
157
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158wxRendererGeneric::wxRendererGeneric()
159 : m_penBlack(wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW)),
160 m_penDarkGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW)),
161 m_penLightGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)),
162 m_penHighlight(wxSystemSettings::GetColour(wxSYS_COLOUR_3DHIGHLIGHT))
163{
164}
165
9c7f49f5 166// ----------------------------------------------------------------------------
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167// wxRendererGeneric helpers
168// ----------------------------------------------------------------------------
169
170void
171wxRendererGeneric::DrawShadedRect(wxDC& dc,
172 wxRect *rect,
173 const wxPen& pen1,
174 const wxPen& pen2)
175{
176 // draw the rectangle
177 dc.SetPen(pen1);
178 dc.DrawLine(rect->GetLeft(), rect->GetTop(),
179 rect->GetLeft(), rect->GetBottom());
180 dc.DrawLine(rect->GetLeft() + 1, rect->GetTop(),
181 rect->GetRight(), rect->GetTop());
182 dc.SetPen(pen2);
183 dc.DrawLine(rect->GetRight(), rect->GetTop(),
184 rect->GetRight(), rect->GetBottom());
185 dc.DrawLine(rect->GetLeft(), rect->GetBottom(),
186 rect->GetRight() + 1, rect->GetBottom());
187
188 // adjust the rect
189 rect->Inflate(-1);
190}
191
192// ----------------------------------------------------------------------------
193// tree/list ctrl drawing
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194// ----------------------------------------------------------------------------
195
196void
2eb10e2a 197wxRendererGeneric::DrawHeaderButton(wxWindow * WXUNUSED(win),
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198 wxDC& dc,
199 const wxRect& rect,
2eb10e2a 200 int WXUNUSED(flags))
9c7f49f5 201{
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202 const int CORNER = 1;
203
204 const wxCoord x = rect.x,
205 y = rect.y,
206 w = rect.width,
207 h = rect.height;
9c7f49f5 208
b3208e11 209 dc.SetBrush(*wxTRANSPARENT_BRUSH);
9c7f49f5 210
b3208e11 211 dc.SetPen(m_penBlack);
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212 dc.DrawLine( x+w-CORNER+1, y, x+w, y+h ); // right (outer)
213 dc.DrawRectangle( x, y+h, w+1, 1 ); // bottom (outer)
9c7f49f5 214
b3208e11 215 dc.SetPen(m_penDarkGrey);
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216 dc.DrawLine( x+w-CORNER, y, x+w-1, y+h ); // right (inner)
217 dc.DrawRectangle( x+1, y+h-1, w-2, 1 ); // bottom (inner)
9c7f49f5 218
b3208e11 219 dc.SetPen(m_penHighlight);
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220 dc.DrawRectangle( x, y, w-CORNER+1, 1 ); // top (outer)
221 dc.DrawRectangle( x, y, 1, h ); // left (outer)
222 dc.DrawLine( x, y+h-1, x+1, y+h-1 );
223 dc.DrawLine( x+w-1, y, x+w-1, y+1 );
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224}
225
226// draw the plus or minus sign
227void
2eb10e2a 228wxRendererGeneric::DrawTreeItemButton(wxWindow * WXUNUSED(win),
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229 wxDC& dc,
230 const wxRect& rect,
231 int flags)
232{
75d6ba56 233 // store settings
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234 wxDCPenChanger penChanger(dc, *wxGREY_PEN);
235 wxDCBrushChanger brushChanger(dc, *wxWHITE_BRUSH);
4660e6ac 236
0e7761fa 237 dc.DrawRectangle(rect);
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238
239 // black lines
240 const wxCoord xMiddle = rect.x + rect.width/2;
241 const wxCoord yMiddle = rect.y + rect.height/2;
242
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243 // half of the length of the horz lines in "-" and "+"
244 const wxCoord halfWidth = rect.width/2 - 2;
9c7f49f5 245 dc.SetPen(*wxBLACK_PEN);
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246 dc.DrawLine(xMiddle - halfWidth, yMiddle,
247 xMiddle + halfWidth + 1, yMiddle);
248
e8448b79 249 if ( !(flags & wxCONTROL_EXPANDED) )
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250 {
251 // turn "-" into "+"
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252 const wxCoord halfHeight = rect.height/2 - 2;
253 dc.DrawLine(xMiddle, yMiddle - halfHeight,
429ef4bc 254 xMiddle, yMiddle + halfHeight + 1);
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255 }
256}
257
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258// ----------------------------------------------------------------------------
259// sash drawing
260// ----------------------------------------------------------------------------
261
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262wxSplitterRenderParams
263wxRendererGeneric::GetSplitterParams(const wxWindow *win)
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264{
265 // see below
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266 wxCoord sashWidth,
267 border;
268
4666bb5f 269 if ( win->HasFlag(wxSP_3DSASH) )
af99040c 270 sashWidth = 7;
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271 else if ( win->HasFlag(wxSP_NOSASH) )
272 sashWidth = 0;
af99040c 273 else // no 3D effect
28f9eac4 274 sashWidth = 3;
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275
276 if ( win->HasFlag(wxSP_3DBORDER) )
277 border = 2;
278 else // no 3D effect
af99040c 279 border = 0;
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280
281 return wxSplitterRenderParams(sashWidth, border, false);
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282}
283
284void
52c14774 285wxRendererGeneric::DrawSplitterBorder(wxWindow *win,
b3208e11 286 wxDC& dc,
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287 const wxRect& rectOrig,
288 int WXUNUSED(falgs))
b3208e11 289{
4666bb5f 290 if ( win->HasFlag(wxSP_3DBORDER) )
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291 {
292 wxRect rect = rectOrig;
293 DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
294 DrawShadedRect(dc, &rect, m_penBlack, m_penLightGrey);
295 }
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296}
297
298void
52c14774 299wxRendererGeneric::DrawSplitterSash(wxWindow *win,
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300 wxDC& dcReal,
301 const wxSize& sizeReal,
302 wxCoord position,
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303 wxOrientation orient,
304 int WXUNUSED(flags))
b3208e11 305{
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306 // to avoid duplicating the same code for horizontal and vertical sashes,
307 // simply mirror the DC instead if needed (i.e. if horz splitter)
308 wxMirrorDC dc(dcReal, orient != wxVERTICAL);
309 wxSize size = dc.Reflect(sizeReal);
310
311
52c14774 312 // we draw a Win32-like grey sash with possible 3D border here:
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313 //
314 // ---- this is position
315 // /
316 // v
317 // dWGGGDd
318 // GWGGGDB
319 // GWGGGDB where G is light grey (face)
320 // GWGGGDB W white (light)
321 // GWGGGDB D dark grey (shadow)
322 // GWGGGDB B black (dark shadow)
323 // GWGGGDB
324 // GWGGGDB and lower letters are our border (already drawn)
325 // GWGGGDB
326 // wWGGGDd
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327 //
328 // only the middle 3 columns are drawn unless wxSP_3D is specified
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329
330 const wxCoord h = size.y;
8aa528db 331 wxCoord offset = 0;
ca65c044 332
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333 // If we're drawing the border, draw the sash 3d lines shorter
334 if ( win->HasFlag(wxSP_3DBORDER) )
8aa528db 335 {
4666bb5f 336 offset = 1;
8aa528db 337 }
b3208e11 338
4666bb5f 339 dc.SetPen(*wxTRANSPARENT_PEN);
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340 dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)));
341
4666bb5f 342 if ( win->HasFlag(wxSP_3DSASH) )
52c14774 343 {
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344 // Draw the 3D sash
345 dc.DrawRectangle(position + 2, 0, 3, h);
346
52c14774 347 dc.SetPen(m_penLightGrey);
4666bb5f 348 dc.DrawLine(position, offset, position, h - offset);
b3208e11 349
52c14774 350 dc.SetPen(m_penHighlight);
4666bb5f 351 dc.DrawLine(position + 1, 0, position + 1, h);
b3208e11 352
52c14774 353 dc.SetPen(m_penDarkGrey);
4666bb5f 354 dc.DrawLine(position + 5, 0, position + 5, h);
b3208e11 355
52c14774 356 dc.SetPen(m_penBlack);
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357 dc.DrawLine(position + 6, offset, position + 6, h - offset);
358 }
359 else
360 {
361 // Draw a flat sash
362 dc.DrawRectangle(position, 0, 3, h);
52c14774 363 }
b3208e11 364}
9c7f49f5 365
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366// ----------------------------------------------------------------------------
367// button drawing
368// ----------------------------------------------------------------------------
369
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370void
371wxRendererGeneric::DrawComboBoxDropButton(wxWindow *win,
372 wxDC& dc,
373 const wxRect& rect,
2209baae 374 int flags)
f33cef9f 375{
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376 DrawPushButton(win,dc,rect,flags);
377 DrawDropArrow(win,dc,rect,flags);
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378}
379
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380void
381wxRendererGeneric::DrawDropArrow(wxWindow *win,
382 wxDC& dc,
383 const wxRect& rect,
384 int WXUNUSED(flags))
385{
386 // This generic implementation should be good
387 // enough for Windows platforms (including XP).
388
389 int arrowHalf = rect.width/5;
390 int rectMid = rect.width / 2;
391 int arrowTopY = (rect.height/2) - (arrowHalf/2);
392
393 // This should always result in arrow with odd width.
106a7999 394 wxPoint pt[] =
f33cef9f 395 {
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396 wxPoint(rectMid - arrowHalf, arrowTopY),
397 wxPoint(rectMid + arrowHalf, arrowTopY),
398 wxPoint(rectMid, arrowTopY + arrowHalf)
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399 };
400 dc.SetBrush(wxBrush(win->GetForegroundColour()));
401 dc.SetPen(wxPen(win->GetForegroundColour()));
106a7999 402 dc.DrawPolygon(WXSIZEOF(pt), pt, rect.x, rect.y);
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403}
404
784d2408 405void
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406wxRendererGeneric::DrawCheckBox(wxWindow *WXUNUSED(win),
407 wxDC& dc,
408 const wxRect& rect,
409 int flags)
862d8041 410{
3061e2fb 411 dc.SetPen(*(flags & wxCONTROL_DISABLED ? wxGREY_PEN : wxBLACK_PEN));
862d8041 412 dc.SetBrush( *wxTRANSPARENT_BRUSH );
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413 dc.DrawRectangle(rect);
414
415 if ( flags & wxCONTROL_CHECKED )
862d8041 416 {
3061e2fb 417 dc.DrawCheckMark(rect.Deflate(2, 2));
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418 }
419}
420
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421void
422wxRendererGeneric::DrawPushButton(wxWindow *win,
423 wxDC& dc,
424 const wxRect& rect,
425 int flags)
426{
427 // Don't try anything too fancy. It'll just turn out looking
428 // out-of-place on most platforms.
429 wxColour bgCol = flags & wxCONTROL_DISABLED ?
430 wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE) :
431 win->GetBackgroundColour();
432 dc.SetBrush(wxBrush(bgCol));
433 dc.SetPen(wxPen(bgCol));
434 dc.DrawRectangle(rect);
435}
436
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437void
438wxRendererGeneric::DrawItemSelectionRect(wxWindow * WXUNUSED(win),
439 wxDC& dc,
440 const wxRect& rect,
441 int flags)
daebb44c 442{
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443 wxBrush brush;
444 if ( flags & wxCONTROL_SELECTED )
daebb44c 445 {
784d2408 446 if ( flags & wxCONTROL_FOCUSED )
daebb44c 447 {
784d2408 448 brush = wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT));
daebb44c 449 }
784d2408 450 else // !focused
daebb44c 451 {
784d2408 452 brush = wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_BTNSHADOW));
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453 }
454 }
784d2408 455 else // !selected
daebb44c 456 {
784d2408 457 brush = *wxTRANSPARENT_BRUSH;
daebb44c 458 }
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459
460 dc.SetBrush(brush);
461 dc.SetPen(flags & wxCONTROL_CURRENT ? *wxBLACK_PEN : *wxTRANSPARENT_PEN);
462
463 dc.DrawRectangle( rect );
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464}
465
466
f33cef9f 467// ----------------------------------------------------------------------------
0872a451 468// A module to allow cleanup of generic renderer.
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469// ----------------------------------------------------------------------------
470
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471class wxGenericRendererModule: public wxModule
472{
473DECLARE_DYNAMIC_CLASS(wxGenericRendererModule)
474public:
475 wxGenericRendererModule() {}
476 bool OnInit() { return true; };
477 void OnExit() { wxRendererGeneric::Cleanup(); };
478};
479
480IMPLEMENT_DYNAMIC_CLASS(wxGenericRendererModule, wxModule)