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1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: dcbuffer.h | |
e54c96f1 | 3 | // Purpose: interface of wxBufferedDC |
23324ae1 FM |
4 | // Author: wxWidgets team |
5 | // RCS-ID: $Id$ | |
6 | // Licence: wxWindows license | |
7 | ///////////////////////////////////////////////////////////////////////////// | |
8 | ||
9 | /** | |
10 | @class wxBufferedDC | |
11 | @wxheader{dcbuffer.h} | |
7c913512 | 12 | |
23324ae1 FM |
13 | This class provides a simple way to avoid flicker: when drawing on it, |
14 | everything is in fact first drawn on an in-memory buffer (a | |
15 | wxBitmap) and then copied to the screen, using the | |
16 | associated wxDC, only once, when this object is destroyed. wxBufferedDC itself | |
17 | is typically associated with wxClientDC, if you want to | |
18 | use it in your @c EVT_PAINT handler, you should look at | |
19 | wxBufferedPaintDC instead. | |
7c913512 | 20 | |
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21 | When used like this, a valid @e dc must be specified in the constructor |
22 | while the @e buffer bitmap doesn't have to be explicitly provided, by | |
23 | default this class will allocate the bitmap of required size itself. However | |
24 | using a dedicated bitmap can speed up the redrawing process by eliminating the | |
25 | repeated creation and destruction of a possibly big bitmap. Otherwise, | |
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26 | wxBufferedDC can be used in the same way as any other device context. |
27 | ||
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28 | There is another possible use for wxBufferedDC is to use it to maintain a |
29 | backing store for the window contents. In this case, the associated @e dc | |
30 | may be @NULL but a valid backing store bitmap should be specified. | |
7c913512 | 31 | |
23324ae1 | 32 | Finally, please note that GTK+ 2.0 as well as OS X provide double buffering |
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33 | themselves natively. You can either use wxWindow::IsDoubleBuffered |
34 | to determine whether you need to use buffering or not, or use | |
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35 | wxAutoBufferedPaintDC to avoid needless double |
36 | buffering on the systems which already do it automatically. | |
7c913512 | 37 | |
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38 | @library{wxcore} |
39 | @category{dc} | |
7c913512 | 40 | |
e54c96f1 | 41 | @see wxDC, wxMemoryDC, wxBufferedPaintDC, wxAutoBufferedPaintDC |
23324ae1 FM |
42 | */ |
43 | class wxBufferedDC : public wxMemoryDC | |
44 | { | |
45 | public: | |
46 | //@{ | |
47 | /** | |
7c913512 | 48 | If you use the first, default, constructor, you must call one of the |
23324ae1 | 49 | Init() methods later in order to use the object. |
7c913512 | 50 | The other constructors initialize the object immediately and @c Init() |
23324ae1 | 51 | must not be called after using them. |
3c4f71cc | 52 | |
7c913512 | 53 | @param dc |
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54 | The underlying DC: everything drawn to this object will be |
55 | flushed to this DC when this object is destroyed. You may pass @NULL | |
56 | in order to just initialize the buffer, and not flush it. | |
7c913512 | 57 | @param area |
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58 | The size of the bitmap to be used for buffering (this bitmap is |
59 | created internally when it is not given explicitly). | |
7c913512 | 60 | @param buffer |
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61 | Explicitly provided bitmap to be used for buffering: this is |
62 | the most efficient solution as the bitmap doesn't have to be recreated each | |
63 | time but it also requires more memory as the bitmap is never freed. The | |
23324ae1 | 64 | bitmap |
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65 | should have appropriate size, anything drawn outside of its bounds is |
66 | clipped. | |
67 | @param style | |
68 | wxBUFFER_CLIENT_AREA to indicate that just the client area of | |
69 | the window is buffered, or wxBUFFER_VIRTUAL_AREA to indicate that the | |
70 | buffer bitmap | |
71 | covers the virtual area (in which case PrepareDC is automatically called | |
72 | for the actual window | |
73 | device context). | |
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74 | */ |
75 | wxBufferedDC(); | |
4cc4bfaf | 76 | wxBufferedDC(wxDC* dc, const wxSize& area, |
7c913512 | 77 | int style = wxBUFFER_CLIENT_AREA); |
4cc4bfaf | 78 | wxBufferedDC(wxDC* dc, wxBitmap& buffer, |
7c913512 | 79 | int style = wxBUFFER_CLIENT_AREA); |
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80 | //@} |
81 | ||
82 | /** | |
83 | Copies everything drawn on the DC so far to the underlying DC associated with | |
84 | this object, if any. | |
85 | */ | |
86 | ||
87 | ||
88 | //@{ | |
89 | /** | |
90 | These functions initialize the object created using the default constructor. | |
91 | Please see @ref ctor() "constructors documentation" for details. | |
92 | */ | |
4cc4bfaf | 93 | void Init(wxDC* dc, const wxSize& area, |
23324ae1 | 94 | int style = wxBUFFER_CLIENT_AREA); |
4cc4bfaf | 95 | void Init(wxDC* dc, wxBitmap& buffer, |
7c913512 | 96 | int style = wxBUFFER_CLIENT_AREA); |
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97 | //@} |
98 | }; | |
99 | ||
100 | ||
e54c96f1 | 101 | |
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102 | /** |
103 | @class wxAutoBufferedPaintDC | |
104 | @wxheader{dcbuffer.h} | |
7c913512 | 105 | |
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106 | This wxDC derivative can be used inside of an @c OnPaint() event handler to |
107 | achieve | |
108 | double-buffered drawing. Just create an object of this class instead of | |
109 | wxPaintDC | |
110 | and make sure wxWindow::SetBackgroundStyle is called | |
111 | with wxBG_STYLE_CUSTOM somewhere in the class initialization code, and that's | |
112 | all you have | |
113 | to do to (mostly) avoid flicker. | |
7c913512 | 114 | |
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115 | The difference between wxBufferedPaintDC and this class, |
116 | is the lightweigthness - on platforms which have native double-buffering, | |
117 | wxAutoBufferedPaintDC is simply | |
118 | a typedef of wxPaintDC. Otherwise, it is a typedef of wxBufferedPaintDC. | |
7c913512 | 119 | |
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120 | @library{wxbase} |
121 | @category{dc} | |
7c913512 | 122 | |
e54c96f1 | 123 | @see wxDC, wxBufferedPaintDC |
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124 | */ |
125 | class wxAutoBufferedPaintDC : public wxBufferedPaintDC | |
126 | { | |
127 | public: | |
128 | /** | |
129 | Constructor. Pass a pointer to the window on which you wish to paint. | |
130 | */ | |
4cc4bfaf | 131 | wxAutoBufferedPaintDC(wxWindow* window); |
23324ae1 FM |
132 | }; |
133 | ||
134 | ||
e54c96f1 | 135 | |
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136 | /** |
137 | @class wxBufferedPaintDC | |
138 | @wxheader{dcbuffer.h} | |
7c913512 | 139 | |
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140 | This is a subclass of wxBufferedDC which can be used |
141 | inside of an @c OnPaint() event handler. Just create an object of this class | |
142 | instead | |
143 | of wxPaintDC and make sure wxWindow::SetBackgroundStyle | |
144 | is called with wxBG_STYLE_CUSTOM somewhere in the class initialization code, | |
145 | and that's all | |
146 | you have to do to (mostly) avoid flicker. The only thing to watch out for is | |
147 | that if you are | |
148 | using this class together with wxScrolledWindow, you probably | |
149 | do @b not want to call wxScrolledWindow::PrepareDC on it as it | |
150 | already does this internally for the real underlying wxPaintDC. | |
7c913512 | 151 | |
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152 | @library{wxcore} |
153 | @category{dc} | |
7c913512 | 154 | |
e54c96f1 | 155 | @see wxDC, wxBufferedDC, wxAutoBufferedPaintDC |
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156 | */ |
157 | class wxBufferedPaintDC : public wxBufferedDC | |
158 | { | |
159 | public: | |
160 | //@{ | |
161 | /** | |
162 | As with @ref wxBufferedDC::ctor wxBufferedDC, you may either provide the | |
163 | bitmap to be used for buffering or let this object create one internally (in | |
164 | the latter case, the size of the client part of the window is used). | |
4cc4bfaf | 165 | Pass wxBUFFER_CLIENT_AREA for the @a style parameter to indicate that just the |
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166 | client area of |
167 | the window is buffered, or wxBUFFER_VIRTUAL_AREA to indicate that the buffer | |
168 | bitmap | |
169 | covers the virtual area (in which case PrepareDC is automatically called for | |
170 | the actual window | |
171 | device context). | |
172 | */ | |
4cc4bfaf | 173 | wxBufferedPaintDC(wxWindow* window, wxBitmap& buffer, |
23324ae1 | 174 | int style = wxBUFFER_CLIENT_AREA); |
4cc4bfaf | 175 | wxBufferedPaintDC(wxWindow* window, |
7c913512 | 176 | int style = wxBUFFER_CLIENT_AREA); |
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177 | //@} |
178 | ||
179 | /** | |
180 | Copies everything drawn on the DC so far to the window associated with this | |
181 | object, using a wxPaintDC. | |
182 | */ | |
183 | }; | |
e54c96f1 | 184 |