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1 | \chapter{Basic event handling}\label{chapbasicevents} |
2 | \pagenumbering{arabic}% | |
3 | \setheader{{\it CHAPTER \thechapter: BASIC EVENT HANDLING}}{}{}{}{}{{\it CHAPTER \thechapter: BASIC EVENT HANDLING}}% | |
4 | \setfooter{\thepage}{}{}{}{}{\thepage}% | |
5 | ||
42b3e73e JS |
6 | \section{Introduction} |
7 | ||
8 | In most cases, wxWindows uses the concept of {\it event tables} to catch user input. | |
9 | ||
10 | An event table is placed in an implementation file to tell wxWindows how to map | |
11 | events to member functions. These member functions are not virtual functions, but | |
12 | they are all similar in form: they take a single wxEvent-derived argument, and have a void return | |
13 | type. | |
14 | ||
15 | Here's an example of an event table. | |
16 | ||
17 | \begin{verbatim} | |
18 | BEGIN_EVENT_TABLE(MyFrame, wxFrame) | |
19 | EVT_MENU (wxID_EXIT, MyFrame::OnExit) | |
20 | EVT_MENU (DO_TEST, MyFrame::DoTest) | |
21 | EVT_SIZE ( MyFrame::OnSize) | |
22 | EVT_BUTTON (BUTTON1, MyFrame::OnButton1) | |
23 | END_EVENT_TABLE() | |
24 | \end{verbatim} | |
25 | ||
26 | The first two entries map menu commands to two different member functions. The EVT\_SIZE macro | |
27 | doesn't need a window identifier, since normally you are only interested in the | |
28 | current window's size events. (In fact you could intercept a particular window's size event | |
29 | by using EVT\_CUSTOM(wxEVT\_SIZE, id, func).) | |
30 | ||
31 | The EVT\_BUTTON macro demonstrates that the originating event does not have to come from | |
32 | the window class implementing the event table - if the event source is a button within a panel within a frame, this will still | |
33 | work, because event tables are searched up through the hierarchy of windows. In this | |
34 | case, the button's event table will be searched, then the parent panel's, then the frame's. | |
35 | ||
36 | As mentioned before, the member functions that handle events do not have to be virtual. | |
37 | Indeed, the member functions should not be virtual as the event handler ignores that | |
38 | the functions are virtual, i.e. overriding a virtual member function in a derived class | |
39 | will not have any effect. | |
40 | These member functions take an event argument, and the class of event differs according | |
41 | to the type of event and the class of the originating window. For size | |
42 | events, \wxhelpref{wxSizeEvent}{wxsizeevent} is used. For menu commands and most control | |
43 | commands (such as button presses), \wxhelpref{wxCommandEvent}{wxcommandevent} is used. | |
44 | When controls get more complicated, then specific event classes are used, such | |
45 | as \wxhelpref{wxTreeEvent}{wxtreeevent} for events from \wxhelpref{wxTreeCtrl}{wxtreectrl} windows. | |
46 | ||
47 | As well as the event table in the implementation file, there must be a DECLARE\_EVENT\_TABLE | |
48 | macro in the class definition. For example: | |
49 | ||
50 | {\small% | |
51 | \begin{verbatim} | |
52 | class MyFrame: public wxFrame { | |
53 | ||
54 | DECLARE_DYNAMIC_CLASS(MyFrame) | |
55 | ||
56 | public: | |
57 | ... | |
58 | void OnExit(wxCommandEvent& event); | |
59 | void OnSize(wxSizeEvent& event); | |
60 | protected: | |
61 | int m_count; | |
62 | ... | |
63 | DECLARE_EVENT_TABLE() | |
64 | }; | |
65 | \end{verbatim} | |
66 | }% | |
67 | ||
68 | \section{How events are processed}\label{eventprocessing} | |
69 | ||
70 | When an event is received from the windowing system, wxWindows calls \wxhelpref{wxEvtHandler::ProcessEvent}{wxevthandlerprocessevent} on | |
71 | the first event handler object belonging to the window generating the event. | |
72 | ||
73 | It may be noted that wxWindows' event processing system implements something | |
74 | very close to virtual methods in normal C++, i.e. it is possible to alter | |
75 | the behaviour of a class by overriding its event handling functions. In | |
76 | many cases this works even for changing the behaviour of native controls. | |
77 | For example it is possible to filter out a number of key events sent by the | |
78 | system to a native text control by overriding wxTextCtrl and defining a | |
79 | handler for key events using EVT\_KEY\_DOWN. This would indeed prevent | |
80 | any key events from being sent to the native control - which might not be | |
81 | what is desired. In this case the event handler function has to call Skip() | |
82 | so as to indicate that the search for the event handler should continue. | |
83 | ||
84 | To summarize, instead of explicitly calling the base class version as you | |
85 | would have done with C++ virtual functions (i.e. {\it wxTextCtrl::OnChar()}), | |
86 | you should instead call \wxhelpref{wxEvent::Skip}{wxeventskip}. | |
87 | ||
88 | In practice, this would look like the following if the derived text control only | |
89 | accepts 'a' to 'z' and 'A' to 'Z': | |
90 | ||
91 | {\small% | |
92 | \begin{verbatim} | |
93 | void MyTextCtrl::OnChar(wxKeyEvent& event) | |
94 | { | |
95 | if ( isalpha( event.KeyCode() ) ) | |
96 | { | |
97 | // key code is within legal range. we call event.Skip() so the | |
98 | // event can be processed either in the base wxWindows class | |
99 | // or the native control. | |
100 | ||
101 | event.Skip(); | |
102 | } | |
103 | else | |
104 | { | |
105 | // illegal key hit. we don't call event.Skip() so the | |
106 | // event is not processed anywhere else. | |
107 | ||
108 | wxBell(); | |
109 | } | |
110 | } | |
111 | \end{verbatim} | |
112 | }% | |
113 | ||
114 | ||
115 | The normal order of event table searching by ProcessEvent is as follows: | |
116 | ||
117 | \begin{enumerate}\itemsep=0pt | |
118 | \item If the object is disabled (via a call to \wxhelpref{wxEvtHandler::SetEvtHandlerEnabled}{wxevthandlersetevthandlerenabled}) | |
119 | the function skips to step (6). | |
120 | \item If the object is a wxWindow, {\bf ProcessEvent} is recursively called on the window's\rtfsp | |
121 | \wxhelpref{wxValidator}{wxvalidator}. If this returns TRUE, the function exits. | |
122 | \item {\bf SearchEventTable} is called for this event handler. If this fails, the base | |
123 | class table is tried, and so on until no more tables exist or an appropriate function was found, | |
124 | in which case the function exits. | |
125 | \item The search is applied down the entire chain of event handlers (usually the chain has a length | |
126 | of one). If this succeeds, the function exits. | |
127 | \item If the object is a wxWindow and the event is a wxCommandEvent, {\bf ProcessEvent} is | |
128 | recursively applied to the parent window's event handler. If this returns TRUE, the function exits. | |
129 | \item Finally, {\bf ProcessEvent} is called on the wxApp object. | |
130 | \end{enumerate} | |
131 | ||
132 | {\bf Pay close attention to Step 5.} People often overlook or get | |
133 | confused by this powerful feature of the wxWindows event processing | |
134 | system. To put it a different way, events derived either directly or | |
135 | indirectly from wxCommandEvent will travel up the containment | |
136 | hierarchy from child to parent until an event handler is found that | |
137 | doesn't call event.Skip(). Events not derived from wxCommandEvent are | |
138 | sent only to the window they occurred in and then stop. | |
139 | ||
140 | Typically events that deal with a window as a window (size, motion, | |
141 | paint, mouse, keyboard, etc.) are sent only to the window. Events | |
142 | that have a higher level of meaning and/or are generated by the window | |
143 | itself, (button click, menu select, tree expand, etc.) are command | |
144 | events and are sent up to the parent to see if it is interested in the | |
145 | event. | |
146 | ||
147 | Note that your application may wish to override ProcessEvent to redirect processing of | |
148 | events. This is done in the document/view framework, for example, to allow event handlers | |
149 | to be defined in the document or view. To test for command events (which will probably | |
150 | be the only events you wish to redirect), you may use wxEvent::IsCommandEvent for | |
151 | efficiency, instead of using the slower run-time type system. | |
152 | ||
153 | As mentioned above, only command events are recursively applied to the parents event | |
154 | handler. As this quite often causes confusion for users, here is a list of system | |
155 | events which will {\it not} get sent to the parent's event handler: | |
156 | ||
157 | \begin{twocollist}\itemsep=0pt | |
158 | \twocolitem{\wxhelpref{wxEvent}{wxevent}}{The event base class} | |
159 | \twocolitem{\wxhelpref{wxActivateEvent}{wxactivateevent}}{A window or application activation event} | |
160 | \twocolitem{\wxhelpref{wxCloseEvent}{wxcloseevent}}{A close window or end session event} | |
161 | \twocolitem{\wxhelpref{wxEraseEvent}{wxeraseevent}}{An erase background event} | |
162 | \twocolitem{\wxhelpref{wxFocusEvent}{wxfocusevent}}{A window focus event} | |
163 | \twocolitem{\wxhelpref{wxKeyEvent}{wxkeyevent}}{A keypress event} | |
164 | \twocolitem{\wxhelpref{wxIdleEvent}{wxidleevent}}{An idle event} | |
165 | \twocolitem{\wxhelpref{wxInitDialogEvent}{wxinitdialogevent}}{A dialog initialisation event} | |
166 | \twocolitem{\wxhelpref{wxJoystickEvent}{wxjoystickevent}}{A joystick event} | |
167 | \twocolitem{\wxhelpref{wxMenuEvent}{wxmenuevent}}{A menu event} | |
168 | \twocolitem{\wxhelpref{wxMouseEvent}{wxmouseevent}}{A mouse event} | |
169 | \twocolitem{\wxhelpref{wxMoveEvent}{wxmoveevent}}{A move event} | |
170 | \twocolitem{\wxhelpref{wxPaintEvent}{wxpaintevent}}{A paint event} | |
171 | \twocolitem{\wxhelpref{wxQueryLayoutInfoEvent}{wxquerylayoutinfoevent}}{Used to query layout information} | |
172 | \twocolitem{\wxhelpref{wxSizeEvent}{wxsizeevent}}{A size event} | |
173 | \twocolitem{\wxhelpref{wxScrollWinEvent}{wxscrollwinevent}}{A scroll event sent by a scrolled window (not a scroll bar)} | |
174 | \twocolitem{\wxhelpref{wxSysColourChangedEvent}{wxsyscolourchangedevent}}{A system colour change event} | |
175 | \twocolitem{\wxhelpref{wxUpdateUIEvent}{wxupdateuievent}}{A user interface update event} | |
176 | \end{twocollist} | |
177 | ||
178 | In some cases, it might be desired by the programmer to get a certain number | |
179 | of system events in a parent window, for example all key events sent to, but not | |
180 | used by, the native controls in a dialog. In this case, a special event handler | |
181 | will have to be written that will override ProcessEvent() in order to pass | |
182 | all events (or any selection of them) to the parent window. | |
183 | ||
184 | % VZ: it doesn't work like this, but just in case we ever reenable this | |
185 | % behaviour, I leave it here | |
186 | % | |
187 | % \section{Redirection of command events to the window with the focus} | |
188 | % | |
189 | % The usual upward search through the window hierarchy for command event | |
190 | % handlers does not always meet an application's requirements. Say you have two | |
191 | % wxTextCtrl windows in a frame, plus a toolbar with Cut, Copy and Paste | |
192 | % buttons. To avoid the need to define event handlers in the frame | |
193 | % and redirect them explicitly to the window with the focus, command events | |
194 | % are sent to the window with the focus first, for | |
195 | % menu and toolbar command and UI update events only. This means that | |
196 | % each window can handle its own commands and UI updates independently. In | |
197 | % fact wxTextCtrl can handle Cut, Copy, Paste, Undo and Redo commands and UI update | |
198 | % requests, so no extra coding is required to support them in your menus and | |
199 | % toolbars. | |
200 | ||
201 | \section{Pluggable event handlers} | |
202 | ||
203 | In fact, you don't have to derive a new class from a window class | |
204 | if you don't want to. You can derive a new class from wxEvtHandler instead, | |
205 | defining the appropriate event table, and then call | |
206 | \rtfsp\wxhelpref{wxWindow::SetEventHandler}{wxwindowseteventhandler} (or, preferably, | |
207 | \rtfsp\wxhelpref{wxWindow::PushEventHandler}{wxwindowpusheventhandler}) to make this | |
208 | event handler the object that responds to events. This way, you can avoid | |
209 | a lot of class derivation, and use the same event handler object to | |
210 | handle events from instances of different classes. If you ever have to call a window's event handler | |
211 | manually, use the GetEventHandler function to retrieve the window's event handler and use that | |
212 | to call the member function. By default, GetEventHandler returns a pointer to the window itself | |
213 | unless an application has redirected event handling using SetEventHandler or PushEventHandler. | |
214 | ||
215 | One use of PushEventHandler is to temporarily or permanently change the | |
216 | behaviour of the GUI. For example, you might want to invoke a dialog editor | |
217 | in your application that changes aspects of dialog boxes. You can | |
218 | grab all the input for an existing dialog box, and edit it `in situ', | |
219 | before restoring its behaviour to normal. So even if the application | |
220 | has derived new classes to customize behaviour, your utility can indulge | |
221 | in a spot of body-snatching. It could be a useful technique for on-line | |
222 | tutorials, too, where you take a user through a serious of steps and | |
223 | don't want them to diverge from the lesson. Here, you can examine the events | |
224 | coming from buttons and windows, and if acceptable, pass them through to | |
225 | the original event handler. Use PushEventHandler/PopEventHandler | |
226 | to form a chain of event handlers, where each handler processes a different | |
227 | range of events independently from the other handlers. | |
228 | ||
229 | \section{Window identifiers}\label{windowids} | |
230 | ||
231 | \index{identifiers}\index{wxID}Window identifiers are integers, and are used to uniquely determine window identity in the | |
232 | event system (though you can use it for other purposes). In fact, identifiers do not need | |
233 | to be unique across your entire application just so long as they are unique within a particular context you're interested | |
234 | in, such as a frame and its children. You may use the wxID\_OK identifier, for example, on | |
235 | any number of dialogs so long as you don't have several within the same dialog. | |
236 | ||
237 | If you pass -1 to a window constructor, an identifier will be generated for you, but beware: | |
238 | if things don't respond in the way they should, it could be because of an id conflict. It is safer | |
239 | to supply window ids at all times. Automatic generation of identifiers starts at 1 so may well conflict | |
240 | with your own identifiers. | |
241 | ||
242 | The following standard identifiers are supplied. You can use wxID\_HIGHEST to determine the | |
243 | number above which it is safe to define your own identifiers. Or, you can use identifiers below | |
244 | wxID\_LOWEST. | |
245 | ||
246 | \begin{verbatim} | |
247 | #define wxID_LOWEST 4999 | |
248 | ||
249 | #define wxID_OPEN 5000 | |
250 | #define wxID_CLOSE 5001 | |
251 | #define wxID_NEW 5002 | |
252 | #define wxID_SAVE 5003 | |
253 | #define wxID_SAVEAS 5004 | |
254 | #define wxID_REVERT 5005 | |
255 | #define wxID_EXIT 5006 | |
256 | #define wxID_UNDO 5007 | |
257 | #define wxID_REDO 5008 | |
258 | #define wxID_HELP 5009 | |
259 | #define wxID_PRINT 5010 | |
260 | #define wxID_PRINT_SETUP 5011 | |
261 | #define wxID_PREVIEW 5012 | |
262 | #define wxID_ABOUT 5013 | |
263 | #define wxID_HELP_CONTENTS 5014 | |
264 | #define wxID_HELP_COMMANDS 5015 | |
265 | #define wxID_HELP_PROCEDURES 5016 | |
266 | #define wxID_HELP_CONTEXT 5017 | |
267 | ||
268 | #define wxID_CUT 5030 | |
269 | #define wxID_COPY 5031 | |
270 | #define wxID_PASTE 5032 | |
271 | #define wxID_CLEAR 5033 | |
272 | #define wxID_FIND 5034 | |
273 | #define wxID_DUPLICATE 5035 | |
274 | #define wxID_SELECTALL 5036 | |
275 | ||
276 | #define wxID_FILE1 5050 | |
277 | #define wxID_FILE2 5051 | |
278 | #define wxID_FILE3 5052 | |
279 | #define wxID_FILE4 5053 | |
280 | #define wxID_FILE5 5054 | |
281 | #define wxID_FILE6 5055 | |
282 | #define wxID_FILE7 5056 | |
283 | #define wxID_FILE8 5057 | |
284 | #define wxID_FILE9 5058 | |
285 | ||
286 | #define wxID_OK 5100 | |
287 | #define wxID_CANCEL 5101 | |
288 | #define wxID_APPLY 5102 | |
289 | #define wxID_YES 5103 | |
290 | #define wxID_NO 5104 | |
291 | #define wxID_STATIC 5105 | |
292 | ||
293 | #define wxID_HIGHEST 5999 | |
294 | \end{verbatim} | |
295 | ||
296 | \section{Event macros summary}\label{eventmacros} | |
297 | ||
298 | \wxheading{Generic event table macros} | |
299 | ||
300 | \twocolwidtha{8cm}% | |
301 | \begin{twocollist}\itemsep=0pt | |
302 | \twocolitem{\windowstyle{EVT\_CUSTOM(event, id, func)}}{Allows you to add a custom event table | |
303 | entry by specifying the event identifier (such as wxEVT\_SIZE), the window identifier, | |
304 | and a member function to call.} | |
305 | \twocolitem{\windowstyle{EVT\_CUSTOM\_RANGE(event, id1, id2, func)}}{The same as EVT\_CUSTOM, | |
306 | but responds to a range of window identifiers.} | |
307 | \twocolitem{\windowstyle{EVT\_COMMAND(id, event, func)}}{The same as EVT\_CUSTOM, but | |
308 | expects a member function with a wxCommandEvent argument.} | |
309 | \twocolitem{\windowstyle{EVT\_COMMAND\_RANGE(id1, id2, event, func)}}{The same as EVT\_CUSTOM\_RANGE, but | |
310 | expects a member function with a wxCommandEvent argument.} | |
311 | \end{twocollist} | |
312 | ||
313 | \wxheading{Macros listed by event class} | |
314 | ||
315 | The documentation for specific event macros is organised by event class. Please refer | |
316 | to these sections for details. | |
317 | ||
318 | \twocolwidtha{8cm}% | |
319 | \begin{twocollist}\itemsep=0pt | |
320 | \twocolitem{\wxhelpref{wxActivateEvent}{wxactivateevent}}{The EVT\_ACTIVATE and EVT\_ACTIVATE\_APP macros intercept | |
321 | activation and deactivation events.} | |
322 | \twocolitem{\wxhelpref{wxCommandEvent}{wxcommandevent}}{A range of commonly-used control events.} | |
323 | \twocolitem{\wxhelpref{wxCloseEvent}{wxcloseevent}}{The EVT\_CLOSE macro handles window closure | |
324 | called via \wxhelpref{wxWindow::Close}{wxwindowclose}.} | |
325 | \twocolitem{\wxhelpref{wxDropFilesEvent}{wxdropfilesevent}}{The EVT\_DROP\_FILES macros handles | |
326 | file drop events.} | |
327 | \twocolitem{\wxhelpref{wxEraseEvent}{wxeraseevent}}{The EVT\_ERASE\_BACKGROUND macro is used to handle window erase requests.} | |
328 | \twocolitem{\wxhelpref{wxFocusEvent}{wxfocusevent}}{The EVT\_SET\_FOCUS and EVT\_KILL\_FOCUS macros are used to handle keyboard focus events.} | |
329 | \twocolitem{\wxhelpref{wxKeyEvent}{wxkeyevent}}{EVT\_CHAR and EVT\_CHAR\_HOOK macros handle keyboard | |
330 | input for any window.} | |
331 | \twocolitem{\wxhelpref{wxIdleEvent}{wxidleevent}}{The EVT\_IDLE macro handle application idle events | |
332 | (to process background tasks, for example).} | |
333 | \twocolitem{\wxhelpref{wxInitDialogEvent}{wxinitdialogevent}}{The EVT\_INIT\_DIALOG macro is used | |
334 | to handle dialog initialisation.} | |
335 | \twocolitem{\wxhelpref{wxListEvent}{wxlistevent}}{These macros handle \wxhelpref{wxListCtrl}{wxlistctrl} events.} | |
336 | \twocolitem{\wxhelpref{wxMenuEvent}{wxmenuevent}}{These macros handle special menu events (not menu commands).} | |
337 | \twocolitem{\wxhelpref{wxMouseEvent}{wxmouseevent}}{Mouse event macros can handle either individual | |
338 | mouse events or all mouse events.} | |
339 | \twocolitem{\wxhelpref{wxMoveEvent}{wxmoveevent}}{The EVT\_MOVE macro is used to handle a window move.} | |
340 | \twocolitem{\wxhelpref{wxPaintEvent}{wxpaintevent}}{The EVT\_PAINT macro is used to handle window paint requests.} | |
341 | \twocolitem{\wxhelpref{wxScrollEvent}{wxscrollevent}}{These macros are used to handle scroll events from | |
342 | \wxhelpref{wxScrollBar}{wxscrollbar}, \wxhelpref{wxSlider}{wxslider},and \wxhelpref{wxSpinButton}{wxspinbutton}.} | |
343 | \twocolitem{\wxhelpref{wxSizeEvent}{wxsizeevent}}{The EVT\_SIZE macro is used to handle a window resize.} | |
344 | \twocolitem{\wxhelpref{wxSplitterEvent}{wxsplitterevent}}{The EVT\_SPLITTER\_SASH\_POS\_CHANGED, EVT\_SPLITTER\_UNSPLIT | |
552861bf | 345 | and EVT\_SPLITTER\_DCLICK macros are used to handle the various splitter window events.} |
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346 | \twocolitem{\wxhelpref{wxSysColourChangedEvent}{wxsyscolourchangedevent}}{The EVT\_SYS\_COLOUR\_CHANGED macro is used to handle |
347 | events informing the application that the user has changed the system colours (Windows only).} | |
348 | \twocolitem{\wxhelpref{wxTreeEvent}{wxtreeevent}}{These macros handle \wxhelpref{wxTreeCtrl}{wxtreectrl} events.} | |
349 | \twocolitem{\wxhelpref{wxUpdateUIEvent}{wxupdateuievent}}{The EVT\_UPDATE\_UI macro is used to handle user interface | |
350 | update pseudo-events, which are generated to give the application the chance to update the visual state of menus, | |
351 | toolbars and controls.} | |
352 | \end{twocollist} | |
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