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1 | \section{\class{wxMemoryDC}}\label{wxmemorydc} |
2 | ||
3 | A memory device context provides a means to draw graphics onto a bitmap. | |
4 | ||
5 | \wxheading{Derived from} | |
6 | ||
7 | \helpref{wxDC}{wxdc}\\ | |
8 | \helpref{wxObject}{wxobject} | |
9 | ||
954b8ae6 JS |
10 | \wxheading{Include files} |
11 | ||
12 | <wx/dcmemory.h> | |
13 | ||
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14 | \wxheading{Remarks} |
15 | ||
16 | A bitmap must be selected into the new memory DC before it may be used | |
17 | for anything. Typical usage is as follows: | |
18 | ||
19 | \begin{verbatim} | |
20 | // Create a memory DC | |
21 | wxMemoryDC temp_dc; | |
22 | temp_dc.SelectObject(test_bitmap); | |
23 | ||
24 | // We can now draw into the memory DC... | |
25 | // Copy from this DC to another DC. | |
26 | old_dc.Blit(250, 50, BITMAP_WIDTH, BITMAP_HEIGHT, temp_dc, 0, 0); | |
27 | \end{verbatim} | |
28 | ||
29 | Note that the memory DC {\it must} be deleted (or the bitmap selected out of it) before a bitmap | |
30 | can be reselected into another memory DC. | |
31 | ||
32 | \wxheading{See also} | |
33 | ||
34 | \helpref{wxBitmap}{wxbitmap}, \helpref{wxDC}{wxdc} | |
35 | ||
36 | \latexignore{\rtfignore{\wxheading{Members}}} | |
37 | ||
38 | \membersection{wxMemoryDC::wxMemoryDC} | |
39 | ||
40 | \func{}{wxMemoryDC}{\void} | |
41 | ||
42 | Constructs a new memory device context. | |
43 | ||
44 | Use the {\it Ok} member to test whether the constructor was successful | |
45 | in creating a useable device context. Don't forget to select a bitmap | |
46 | into the DC before drawing on it. | |
47 | ||
48 | \membersection{wxMemoryDC::SelectObject} | |
49 | ||
50 | \func{}{SelectObject}{\param{const wxBitmap\& }{bitmap}} | |
51 | ||
52 | Selects the given bitmap into the device context, to use as the memory | |
53 | bitmap. Selecting the bitmap into a memory DC allows you to draw into | |
54 | the DC (and therefore the bitmap) and also to use {\bf Blit} to copy | |
fe604ccd | 55 | the bitmap to a window. For this purpose, you may find \helpref{wxDC::DrawIcon}{wxdcdrawicon}\rtfsp |
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56 | easier to use instead. |
57 | ||
58 | If the argument is wxNullBitmap (or some other uninitialised wxBitmap) the current bitmap is selected out of the device | |
59 | context, and the original bitmap restored, allowing the current bitmap to | |
60 | be destroyed safely. | |
61 |