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1 | // ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: sndau.h | |
3 | // Purpose: wxMMedia Sun Audio File Codec | |
4 | // Author: Guilhem Lavaux | |
5 | // Created: 1998 | |
6 | // Updated: | |
7 | // Copyright: (C) 1998, Guilhem Lavaux | |
8 | // License: wxWindows license | |
9 | // ///////////////////////////////////////////////////////////////////////////// | |
10 | /* Real -*- C++ -*- */ | |
11 | #ifndef __SND_au_H__ | |
12 | #define __SND_au_H__ | |
13 | #ifdef __GNUG__ | |
14 | #pragma interface | |
15 | #endif | |
16 | ||
17 | #include "mmriff.h" | |
18 | #include "sndfile.h" | |
19 | ||
20 | /// | |
21 | class wxSndAuCodec : public wxSndFileCodec { | |
22 | /// | |
23 | DECLARE_DYNAMIC_CLASS(wxSndAuCodec) | |
24 | public: | |
25 | /// | |
26 | wxSndAuCodec(); | |
27 | /// | |
28 | wxSndAuCodec(wxInputStream& s, bool preload = FALSE, bool seekable = TRUE); | |
29 | /// | |
30 | wxSndAuCodec(wxOutputStream& s, bool seekable = TRUE); | |
31 | /// | |
32 | wxSndAuCodec(const wxString& fname); | |
33 | /// | |
34 | virtual ~wxSndAuCodec(); | |
35 | ||
36 | bool OnNeedData(char *buf, wxUint32 size); | |
37 | bool OnWriteData(char *buf, wxUint32 size); | |
38 | ||
39 | wxUint32 PrepareToPlay(); | |
40 | bool PrepareToRecord(wxUint32 file_size); | |
41 | ||
42 | protected: | |
43 | wxUint32 m_spos, m_slen; | |
44 | wxUint32 m_chunksize; | |
45 | }; | |
46 | ||
47 | #endif |