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1 | ///////////////////////////////////////////////////////////////////////////// |
2 | // Name: display.cpp | |
3 | // Purpose: Mac implementation of wxDisplay class | |
4 | // Author: Brian Victor | |
5 | // Modified by: Royce Mitchell III | |
6 | // Created: 06/21/02 | |
7 | // RCS-ID: $Id$ | |
8 | // Copyright: (c) wxWindows team | |
9 | // Licence: wxWindows licence | |
10 | ///////////////////////////////////////////////////////////////////////////// | |
11 | ||
12 | #ifdef __GNUG__ | |
13 | #pragma implementation "display.h" | |
14 | #endif | |
15 | ||
16 | // For compilers that support precompilation, includes "wx.h". | |
17 | #include "wx/wxprec.h" | |
18 | ||
19 | #ifdef __BORLANDC__ | |
20 | #pragma hdrstop | |
21 | #endif | |
22 | ||
23 | #if wxUSE_DISPLAY | |
24 | ||
25 | #ifndef WX_PRECOMP | |
26 | #include "wx/dynarray.h" | |
27 | #endif | |
28 | ||
29 | #ifdef __DARWIN__ | |
30 | #include <Carbon/Carbon.h> | |
31 | #else | |
32 | #include <Displays.h> | |
33 | #include <Quickdraw.h> | |
34 | #endif | |
35 | ||
36 | #include "wx/display.h" | |
37 | #include "wx/gdicmn.h" | |
38 | #include "wx/string.h" | |
39 | ||
40 | // ---------------------------------------------------------------------------- | |
41 | // private classes | |
42 | // ---------------------------------------------------------------------------- | |
43 | ||
44 | class wxDisplayMacPriv | |
45 | { | |
46 | public: | |
e40298d5 | 47 | GDHandle m_hndl; |
a536e411 JS |
48 | }; |
49 | ||
50 | size_t wxDisplayBase::GetCount() | |
51 | { | |
52 | GDHandle hndl; | |
53 | size_t num = 0; | |
54 | hndl = DMGetFirstScreenDevice(true); | |
55 | while(hndl) | |
56 | { | |
57 | num++; | |
58 | hndl = DMGetNextScreenDevice(hndl, true); | |
59 | } | |
60 | return num; | |
61 | } | |
62 | ||
63 | int wxDisplayBase::GetFromPoint(const wxPoint &p) | |
64 | { | |
65 | GDHandle hndl; | |
66 | size_t num = 0; | |
67 | hndl = DMGetFirstScreenDevice(true); | |
68 | while(hndl) | |
69 | { | |
70 | Rect screenrect = (*hndl)->gdRect; | |
71 | if (p.x >= screenrect.left && | |
72 | p.x <= screenrect.right && | |
73 | p.y >= screenrect.top && | |
74 | p.y <= screenrect.bottom) | |
75 | { | |
76 | return num; | |
77 | } | |
78 | num++; | |
79 | hndl = DMGetNextScreenDevice(hndl, true); | |
80 | } | |
81 | return -1; | |
82 | } | |
83 | ||
84 | wxDisplay::wxDisplay(size_t index) : wxDisplayBase ( index ), | |
85 | m_priv ( new wxDisplayMacPriv() ) | |
86 | { | |
87 | GDHandle hndl; | |
88 | hndl = DMGetFirstScreenDevice(true); | |
89 | m_priv->m_hndl = NULL; | |
90 | while(hndl) | |
91 | { | |
92 | if (index == 0) | |
93 | { | |
94 | m_priv->m_hndl = hndl; | |
95 | } | |
96 | index--; | |
97 | hndl = DMGetNextScreenDevice(hndl, true); | |
98 | } | |
99 | } | |
100 | ||
101 | wxRect wxDisplay::GetGeometry() const | |
102 | { | |
103 | if (!(m_priv)) return wxRect(0, 0, 0, 0); | |
104 | if (!(m_priv->m_hndl)) return wxRect(0, 0, 0, 0); | |
105 | Rect screenrect = (*(m_priv->m_hndl))->gdRect; | |
106 | return wxRect( screenrect.left, screenrect.top, | |
107 | screenrect.right - screenrect.left, screenrect.bottom - screenrect.top); | |
108 | } | |
109 | ||
110 | int wxDisplay::GetDepth() const | |
111 | { | |
112 | if (!(m_priv)) return 0; | |
113 | if (!(m_priv->m_hndl)) return 0; | |
114 | ||
115 | // This cryptic looking code is based on Apple's sample code: | |
116 | // http://developer.apple.com/samplecode/Sample_Code/Graphics_2D/GDevVideo/Gen.cp.htm | |
117 | return ((*(*(m_priv->m_hndl))->gdPMap)->pixelSize) & 0x0000FFFF; | |
118 | } | |
119 | ||
120 | wxString wxDisplay::GetName() const | |
121 | { | |
122 | // Macs don't name their displays... | |
123 | return wxT(""); | |
124 | } | |
125 | ||
126 | wxDisplay::~wxDisplay() | |
127 | { | |
128 | if ( m_priv ) | |
129 | { | |
130 | delete m_priv; | |
131 | m_priv = 0; | |
132 | } | |
133 | } | |
134 | ||
135 | #endif // wxUSE_DISPLAY |