]> git.saurik.com Git - wxWidgets.git/blame - docs/latex/wx/tstring.tex
New drawing test code.
[wxWidgets.git] / docs / latex / wx / tstring.tex
CommitLineData
a660d684
KB
1\section{wxString overview}\label{wxstringoverview}
2
9e2be6f0 3Classes: \helpref{wxString}{wxstring}, \helpref{wxArrayString}{wxarraystring}, \helpref{wxStringTokenizer}{wxstringtokenizer}
a660d684 4
99f09bc1
VZ
5\subsection{Introduction}
6
532372a3
JS
7wxString is a class which represents a character string of arbitrary length (limited by
8{\it MAX\_INT} which is usually 2147483647 on 32 bit machines) and containing
9arbitrary characters. The ASCII NUL character is allowed, although care should be
10taken when passing strings containing it to other functions.
99f09bc1
VZ
11
12wxString only works with ASCII (8 bit characters) strings as of this release,
532372a3 13but support for UNICODE (16 but characters) is planned for the next one.
99f09bc1 14
532372a3 15This class has all the standard operations you can expect to find in a string class:
99f09bc1
VZ
16dynamic memory management (string extends to accomodate new characters),
17construction from other strings, C strings and characters, assignment operators,
532372a3 18access to individual characters, string concatenation and comparison, substring
99f09bc1
VZ
19extraction, case conversion, trimming and padding (with spaces), searching and
20replacing and both C-like \helpref{Printf()}{wxstringprintf} and stream-like
532372a3
JS
21insertion functions as well as much more - see \helpref{wxString}{wxstring}
22for a list of all functions.
99f09bc1
VZ
23
24\subsection{Comparison of wxString to other string classes}
25
26The advantages of using a special string class instead of working directly with
532372a3
JS
27C strings are so obvious that there is a huge number of such classes available.
28The most important advantage is the need to always
ed93168b
VZ
29remember to allocate/free memory for C strings; working with fixed size buffers almost
30inevitably leads to buffer overflows. At last, C++ has a standard string class
31(std::string). So why the need for wxString?
99f09bc1
VZ
32
33There are several advantages:
34
35\begin{enumerate}\itemsep=0pt
40b480c3 36\item {\bf Efficiency} This class was made to be as efficient as possible: both
532372a3
JS
37in terms of size (each wxString objects takes exactly the same space as a {\it
38char *} pointer, sing \helpref{reference counting}{wxstringrefcount}) and speed.
99f09bc1
VZ
39It also provides performance \helpref{statistics gathering code}{wxstringtuning}
40which may be enabled to fine tune the memory allocation strategy for your
40b480c3
JS
41particular application - and the gain might be quite big.
42\item {\bf Compatibility} This class tries to combine almost full compatibility
99f09bc1 43with the old wxWindows 1.xx wxString class, some reminiscence to MFC CString
532372a3 44class and 90\% of the functionality of std::string class.
40b480c3 45\item {\bf Rich set of functions} Some of the functions present in wxString are
99f09bc1
VZ
46very useful but don't exist in most of other string classes: for example,
47\helpref{AfterFirst}{wxstringafterfirst},
fd34e3a5 48\helpref{BeforeLast}{wxstringbeforelast}, \helpref{operator<<}{wxstringoperatorout}
99f09bc1 49or \helpref{Printf}{wxstringprintf}. Of course, all the standard string
40b480c3 50operations are supported as well.
532372a3
JS
51\item {\bf UNICODE} In this release, wxString only supports {\it construction} from
52a UNICODE string, but in the next one it will be capable of also storing its
40b480c3
JS
53internal data in either ASCII or UNICODE format.
54\item {\bf Used by wxWindows} And, of course, this class is used everywhere
99f09bc1
VZ
55inside wxWindows so there is no performance loss which would result from
56conversions of objects of any other string class (including std::string) to
40b480c3 57wxString internally by wxWindows.
99f09bc1
VZ
58\end{enumerate}
59
60However, there are several problems as well. The most important one is probably
61that there are often several functions to do exactly the same thing: for
62example, to get the length of the string either one of
40b480c3 63\helpref{length()}{wxstringlength}, \helpref{Len()}{wxstringlen} or
99f09bc1
VZ
64\helpref{Length()}{wxstringLength} may be used. The first function, as almost
65all the other functions in lowercase, is std::string compatible. The second one
66is "native" wxString version and the last one is wxWindows 1.xx way. So the
67question is: which one is better to use? And the answer is that:
68
69{\bf The usage of std::string compatible functions is strongly advised!} It will
70both make your code more familiar to other C++ programmers (who are supposed to
71have knowledge of std::string but not of wxString), let you reuse the same code
72in both wxWindows and other programs (by just typedefing wxString as std::string
73when used outside wxWindows) and by staying compatible with future versions of
74wxWindows which will probably start using std::string sooner or later too.
75
532372a3 76In the situations where there is no correspondinw std::string function, please
99f09bc1 77try to use the new wxString methods and not the old wxWindows 1.xx variants
532372a3 78which are deprecated and may disappear in future versions.
99f09bc1 79
40b480c3 80\subsection{Some advice about using wxString}\label{wxstringadvices}
99f09bc1 81
40b480c3 82Probably the main trap with using this class is the implicit conversion operator to
99f09bc1 83{\it const char *}. It is advised that you use \helpref{c\_str()}{wxstringcstr}
532372a3 84instead to clearly indicate when the conversion is done. Specifically, the
99f09bc1
VZ
85danger of this implicit conversion may be seen in the following code fragment:
86
87\begin{verbatim}
99f09bc1
VZ
88// this function converts the input string to uppercase, output it to the screen
89// and returns the result
90const char *SayHELLO(const wxString& input)
91{
92 wxString output = input.Upper();
93
94 printf("Hello, %s!\n", output);
95
96 return output;
97}
99f09bc1
VZ
98\end{verbatim}
99
40b480c3 100There are two nasty bugs in these three lines. First of them is in the call to the
99f09bc1 101{\it printf()} function. Although the implicit conversion to C strings is applied
40b480c3 102automatically by the compiler in the case of
99f09bc1
VZ
103
104\begin{verbatim}
105 puts(output);
106\end{verbatim}
107
40b480c3
JS
108because the argument of {\it puts()} is known to be of the type {\it const char *},
109this is {\bf not} done for {\it printf()} which is a function with variable
99f09bc1
VZ
110number of arguments (and whose arguments are of unknown types). So this call may
111do anything at all (including displaying the correct string on screen), although
112the most likely result is a program crash. The solution is to use
113\helpref{c\_str()}{wxstringcstr}: just replace this line with
114
115\begin{verbatim}
116 printf("Hello, %s!\n", output.c_str());
117\end{verbatim}
118
119The second bug is that returning {\it output} doesn't work. The implicit cast is
120used again, so the code compiles, but as it returns a pointer to a buffer
121belonging to a local variable which is deleted as soon as the function exits,
122its contents is totally arbitrary. The solution to this problem is also easy:
532372a3 123just make the function return wxString instead of a C string.
99f09bc1
VZ
124
125This leads us to the following general advice: all functions taking string
126arguments should take {\it const wxString\&} (this makes assignment to the
127strings inside the function faster because of
128\helpref{reference counting}{wxstringrefcount}) and all functions returning
129strings should return {\it wxString} - this makes it safe to return local
130variables.
131
132\subsection{Other string related functions and classes}
133
532372a3
JS
134As most programs use character strings, the standard C library provides quite a
135few functions to work with them. Unfortunately, some of them have rather
136counter-intuitive behaviour (like strncpy() which doesn't always terminate the resulting
137string with a NULL) and are in general not very safe (passing NULL to them will
138probably lead to program crash). Moreover, some very useful functions are not
99f09bc1 139standard at all. This is why in addition to all wxString functions, there are
532372a3 140also a few global string functions which try to correct these problems:
ed93168b
VZ
141\helpref{IsEmpty()}{IsEmpty} verifies whether the string is empty (returning
142TRUE for NULL pointers), \helpref{Strlen()}{Strlen} also handles NULLs correctly
143and returns 0 for them and \helpref{Stricmp()}{Stricmp} is just a
99f09bc1
VZ
144platform-independent version of case-insensitive string comparison function
145known either as stricmp() or strcasecmp() on different platforms.
146
147There is another class which might be useful when working with wxString:
148\helpref{wxStringTokenizer}{wxstringtokenizer}. It is helpful when a string must
40b480c3 149be broken into tokens and replaces the standard C library {\it
99f09bc1
VZ
150strtok()} function.
151
9e2be6f0 152And the very last string-related class is \helpref{wxArrayString}{wxarraystring}: it
40b480c3 153is just a version of the "template" dynamic array class which is specialized to work
532372a3
JS
154with strings. Please note that this class is specially optimized (using its
155knowledge of the internal structure of wxString) for storing strings and so it is
156vastly better from a performance point of view than a wxObjectArray of wxStrings.
99f09bc1
VZ
157
158\subsection{Reference counting and why you shouldn't care about it}\label{wxstringrefcount}
159
160wxString objects use a technique known as {\it copy on write} (COW). This means
161that when a string is assigned to another, no copying really takes place: only
532372a3 162the reference count on the shared string data is incremented and both strings
99f09bc1
VZ
163share the same data.
164
165But as soon as one of the two (or more) strings is modified, the data has to be
166copied because the changes to one of the strings shouldn't be seen in the
167otheres. As data copying only happens when the string is written to, this is
168known as COW.
169
170What is important to understand is that all this happens absolutely
171transparently to the class users and that whether a string is shared or not is
172not seen from the outside of the class - in any case, the result of any
173operation on it is the same.
174
175Probably the unique case when you might want to think about reference
176counting is when a string character is taken from a string which is not a
177constant (or a constant reference). In this case, due to C++ rules, the
178"read-only" {\it operator[]} (which is the same as
ed93168b 179\helpref{GetChar()}{wxstringgetchar}) cannot be chosen and the "read/write"
99f09bc1
VZ
180{\it operator[]} (the same as
181\helpref{GetWritableChar()}{wxstringgetwritablechar}) is used instead. As the
182call to this operator may modify the string, its data is unshared (COW is done)
183and so if the string was really shared there is some performance loss (both in
184terms of speed and memory consumption). In the rare cases when this may be
185important, you might prefer using \helpref{GetChar()}{wxstringgetchar} instead
532372a3
JS
186of the array subscript operator for this reasons. Please note that
187\helpref{at()}{wxstringat} method has the same problem as the subscript operator in
99f09bc1
VZ
188this situation and so using it is not really better. Also note that if all
189string arguments to your functions are passed as {\it const wxString\&} (see the
40b480c3 190section \helpref{Some advice}{wxstringadvices}) this situation will almost
99f09bc1
VZ
191never arise because for constant references the correct operator is called automatically.
192
193\subsection{Tuning wxString for your application}\label{wxstringtuning}
194
195\normalbox{{\bf Note:} this section is strictly about performance issues and is
196absolutely not necessary to read for using wxString class. Please skip it unless
197you feel familiar with profilers and relative tools. If you do read it, please
198also read the preceding section about
ed93168b 199\helpref{reference counting}{wxstringrefcount}.}
99f09bc1
VZ
200
201For the performance reasons wxString doesn't allocate exactly the amount of
202memory needed for each string. Instead, it adds a small amount of space to each
532372a3 203allocated block which allows it to not reallocate memory (a relatively
99f09bc1
VZ
204expensive operation) too often as when, for example, a string is constructed by
205subsequently adding one character at a time to it, as for example in:
206
207\begin{verbatim}
99f09bc1
VZ
208// delete all vowels from the string
209wxString DeleteAllVowels(const wxString& original)
210{
211 wxString result;
212
213 size_t len = original.length();
214 for ( size_t n = 0; n < len; n++ )
215 {
216 if ( strchr("aeuio", tolower(original[n])) == NULL )
217 result += original[n];
218 }
219
220 return result;
221}
99f09bc1
VZ
222\end{verbatim}
223
40b480c3 224This is quite a common situation and not allocating extra memory at all would
99f09bc1
VZ
225lead to very bad performance in this case because there would be as many memory
226(re)allocations as there are consonants in the original string. Allocating too
227much extra memory would help to improve the speed in this situation, but due to
228a great number of wxString objects typically used in a program would also
229increase the memory consumption too much.
230
231The very best solution in precisely this case would be to use
232\helpref{Alloc()}{wxstringalloc} function to preallocate, for example, len bytes
233from the beginning - this will lead to exactly one memory allocation being
234performed (because the result is at most as long as the original string).
235
236However, using Alloc() is tedious and so wxString tries to do its best. The
237default algorithm assumes that memory allocation is done in granularity of at
238least 16 bytes (which is the case on almost all of wide-spread platforms) and so
239nothing is lost if the amount of memory to allocate is rounded up to the next
240multiple of 16. Like this, no memory is lost and 15 iterations from 16 in the
241example above won't allocate memory but use the already allocated pool.
242
243The default approach is quite conservative. Allocating more memory may bring
244important performance benefits for programs using (relatively) few very long
245strings. The amount of memory allocated is configured by the setting of {\it
246EXTRA\_ALLOC} in the file string.cpp during compilation (be sure to understand
247why its default value is what it is before modifying it!). You may try setting
248it to greater amount (say twice nLen) or to 0 (to see performance degradation
249which will follow) and analyse the impact of it on your program. If you do it,
250you will probably find it helpful to also define WXSTRING\_STATISTICS symbol
251which tells the wxString class to collect performance statistics and to show
252them on stderr on program termination. This will show you the average length of
253strings your program manipulates, their average initial length and also the
254percent of times when memory wasn't reallocated when string concatenation was
255done but the alread preallocated memory was used (this value should be about
25698\% for the default allocation policy, if it is less than 90\% you should
257really consider fine tuning wxString for your application).
258
259It goes without saying that a profiler should be used to measure the precise
260difference the change to EXTRA\_ALLOC makes to your program.
bd0df01f 261