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fix MDI child sizing, which was working more or less by accident before I broke it...
[wxWidgets.git] / include / wx / animdecod.h
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1/////////////////////////////////////////////////////////////////////////////
2// Name: wx/animdecod.h
3// Purpose: wxAnimationDecoder
4// Author: Francesco Montorsi
5// CVS-ID: $Id$
6// Copyright: (c) 2006 Francesco Montorsi
7// Licence: wxWindows licence
8/////////////////////////////////////////////////////////////////////////////
9
10#ifndef _WX_ANIMDECOD_H
11#define _WX_ANIMDECOD_H
12
13#include "wx/defs.h"
14
68623832 15#if wxUSE_STREAMS
72045d57 16
ff1dadae 17#include "wx/colour.h"
c2f12218
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18#include "wx/gdicmn.h"
19
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20class WXDLLIMPEXP_FWD_BASE wxInputStream;
21class WXDLLIMPEXP_FWD_CORE wxImage;
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22
23/*
24
25 Differences between a wxAnimationDecoder and a wxImageHandler:
26
27 1) wxImageHandlers always load an input stream directly into a given wxImage
28 object converting from the format-specific data representation to the
29 wxImage native format (RGB24).
30 wxAnimationDecoders always load an input stream using some optimized format
31 to store it which is format-depedent. This allows to store a (possibly big)
32 animation using a format which is a good compromise between required memory
33 and time required to blit in on the screen.
34
35 2) wxAnimationDecoders contain the animation data in some internal var.
36 That's why they derive from wxObjectRefData: they are data which can be shared.
37
38 3) wxAnimationDecoders can be used by a wxImageHandler to retrieve a frame
39 in wxImage format; the viceversa cannot be done.
40
41 4) wxAnimationDecoders are decoders only, thus do not support save features.
42
43 5) wxAnimationDecoders are directly used by wxAnimation (generic implementation)
44 as wxObjectRefData while they need to be 'wrapped' by a wxImageHandler for
45 wxImage uses.
46
47*/
48
49
50// --------------------------------------------------------------------------
51// Constants
52// --------------------------------------------------------------------------
53
54// NB: the values of these enum items are not casual but coincide with the
55// GIF disposal codes. Do not change them !!
56enum wxAnimationDisposal
57{
58 // No disposal specified. The decoder is not required to take any action.
59 wxANIM_UNSPECIFIED = -1,
60
61 // Do not dispose. The graphic is to be left in place.
62 wxANIM_DONOTREMOVE = 0,
63
64 // Restore to background color. The area used by the graphic must be
65 // restored to the background color.
66 wxANIM_TOBACKGROUND = 1,
67
68 // Restore to previous. The decoder is required to restore the area
69 // overwritten by the graphic with what was there prior to rendering the graphic.
70 wxANIM_TOPREVIOUS = 2
71};
72
73enum wxAnimationType
74{
75 wxANIMATION_TYPE_INVALID,
76 wxANIMATION_TYPE_GIF,
77 wxANIMATION_TYPE_ANI,
78
79 wxANIMATION_TYPE_ANY
80};
81
82
83// --------------------------------------------------------------------------
84// wxAnimationDecoder class
85// --------------------------------------------------------------------------
86
87class WXDLLEXPORT wxAnimationDecoder : public wxObjectRefData
88{
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89public:
90 wxAnimationDecoder()
91 {
92 m_background = wxNullColour;
93 m_nFrames = 0;
94 }
95 virtual ~wxAnimationDecoder() { }
96
97
98 virtual bool Load( wxInputStream& stream ) = 0;
99 virtual bool CanRead( wxInputStream& stream ) const = 0;
100
101 virtual wxAnimationDecoder *Clone() const = 0;
102 virtual wxAnimationType GetType() const = 0;
103
104 // convert given frame to wxImage
105 virtual bool ConvertToImage(unsigned int frame, wxImage *image) const = 0;
72045d57 106
72045d57 107
870cf35c 108 // frame specific data getters
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109
110 // not all frames may be of the same size; e.g. GIF allows to
111 // specify that between two frames only a smaller portion of the
112 // entire animation has changed.
870cf35c 113 virtual wxSize GetFrameSize(unsigned int frame) const = 0;
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114
115 // the position of this frame in case it's not as big as m_szAnimation
116 // or wxPoint(0,0) otherwise.
870cf35c 117 virtual wxPoint GetFramePosition(unsigned int frame) const = 0;
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118
119 // what should be done after displaying this frame.
870cf35c 120 virtual wxAnimationDisposal GetDisposalMethod(unsigned int frame) const = 0;
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121
122 // the number of milliseconds this frame should be displayed.
123 // if returns -1 then the frame must be displayed forever.
870cf35c 124 virtual long GetDelay(unsigned int frame) const = 0;
72045d57 125
05a98b6d 126 // the transparent colour for this frame if any or wxNullColour.
870cf35c 127 virtual wxColour GetTransparentColour(unsigned int frame) const = 0;
05a98b6d 128
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129 // get global data
130 wxSize GetAnimationSize() const { return m_szAnimation; }
131 wxColour GetBackgroundColour() const { return m_background; }
870cf35c 132 unsigned int GetFrameCount() const { return m_nFrames; }
72045d57 133
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134protected:
135 wxSize m_szAnimation;
136 unsigned int m_nFrames;
72045d57 137
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138 // this is the colour to use for the wxANIM_TOBACKGROUND disposal.
139 // if not specified by the animation, it's set to wxNullColour
140 wxColour m_background;
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141};
142
143
68623832 144#endif // wxUSE_STREAM
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145#endif // _WX_ANIMDECOD_H
146