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eaaa6a06 JS |
1 | \section{\class{wxThread}}\label{wxthread} |
2 | ||
9d9e5e5a | 3 | A thread is basically a path of execution through a program. Threads are |
631f1bfe | 4 | sometimes called {\it light-weight processes}, but the fundamental difference |
6e6110ee VZ |
5 | between threads and processes is that memory spaces of different processes are |
6 | separated while all threads share the same address space. While it makes it | |
7 | much easier to share common data between several threads, it also makes much | |
631f1bfe | 8 | easier to shoot oneself in the foot, so careful use of synchronization objects |
28d9589a | 9 | such as \helpref{mutexes}{wxmutex} and/or \helpref{critical sections}{wxcriticalsection} is recommended. |
eaaa6a06 | 10 | |
9fc3ad34 | 11 | There are two types of threads in wxWindows: {\it detached} and {\it joinable} |
9d9e5e5a JS |
12 | ones, just as in the POSIX thread API (but unlike Win32 threads where all threads |
13 | are joinable). The difference between the two is that only joinable threads | |
9505511c | 14 | can return a return code -- this is returned by the Wait() function. Detached |
9d9e5e5a | 15 | threads (the default type) cannot be waited for. |
9fc3ad34 VZ |
16 | |
17 | You shouldn't hurry to create all the threads joinable, however, because this | |
9d9e5e5a JS |
18 | has a disadvantage as well: you {\bf must} Wait() for a joinable thread or the |
19 | system resources used by it will never be freed, and you also must delete the | |
20 | corresponding wxThread object yourself. In contrast, detached threads are of the | |
9fc3ad34 VZ |
21 | "fire-and-forget" kind: you only have to start a detached thread and it will |
22 | terminate and destroy itself. | |
23 | ||
24 | This means, of course, that all detached threads {\bf must} be created on the | |
9d9e5e5a | 25 | heap because the thread will call {\tt delete this;} upon termination. Joinable |
520d1936 VZ |
26 | threads may be created on the stack although more usually they will be created |
27 | on the heap as well. Don't create global thread objects because they allocate | |
28 | memory in their constructor, which will cause problems for the memory checking | |
29 | system. | |
9fc3ad34 | 30 | |
eaaa6a06 JS |
31 | \wxheading{Derived from} |
32 | ||
33 | None. | |
34 | ||
954b8ae6 JS |
35 | \wxheading{Include files} |
36 | ||
37 | <wx/thread.h> | |
38 | ||
eaaa6a06 JS |
39 | \wxheading{See also} |
40 | ||
e2a6f233 | 41 | \helpref{wxMutex}{wxmutex}, \helpref{wxCondition}{wxcondition}, \helpref{wxCriticalSection}{wxcriticalsection} |
eaaa6a06 JS |
42 | |
43 | \latexignore{\rtfignore{\wxheading{Members}}} | |
44 | ||
f06afb9c | 45 | |
28d9589a | 46 | \membersection{wxThread::wxThread}\label{wxthreadctor} |
eaaa6a06 | 47 | |
f6bcfd97 | 48 | \func{}{wxThread}{\param{wxThreadKind }{kind = wxTHREAD\_DETACHED}} |
eaaa6a06 | 49 | |
9d9e5e5a | 50 | This constructor creates a new detached (default) or joinable C++ thread object. It |
9505511c | 51 | does not create or start execution of the real thread -- for this you should |
9d9e5e5a | 52 | use the \helpref{Create}{wxthreadcreate} and \helpref{Run}{wxthreadrun} methods. |
eaaa6a06 | 53 | |
f6bcfd97 | 54 | The possible values for {\it kind} parameters are: |
9d9e5e5a | 55 | |
f6bcfd97 BP |
56 | \twocolwidtha{7cm} |
57 | \begin{twocollist}\itemsep=0pt | |
58 | \twocolitem{{\bf wxTHREAD\_DETACHED}}{Create a detached thread.} | |
59 | \twocolitem{{\bf wxTHREAD\_JOINABLE}}{Create a joinable thread} | |
60 | \end{twocollist} | |
61 | ||
f06afb9c | 62 | |
eaaa6a06 JS |
63 | \membersection{wxThread::\destruct{wxThread}} |
64 | ||
65 | \func{}{\destruct{wxThread}}{\void} | |
66 | ||
9d9e5e5a | 67 | The destructor frees the resources associated with the thread. Notice that you |
9505511c | 68 | should never delete a detached thread -- you may only call |
9063ea8e VZ |
69 | \helpref{Delete}{wxthreaddelete} on it or wait until it terminates (and auto |
70 | destructs) itself. Because the detached threads delete themselves, they can | |
71 | only be allocated on the heap. | |
72 | ||
9d9e5e5a | 73 | Joinable threads should be deleted explicitly. The \helpref{Delete}{wxthreaddelete} and \helpref{Kill}{wxthreadkill} functions |
9063ea8e VZ |
74 | will not delete the C++ thread object. It is also safe to allocate them on |
75 | stack. | |
eaaa6a06 | 76 | |
f06afb9c | 77 | |
eaaa6a06 JS |
78 | \membersection{wxThread::Create}\label{wxthreadcreate} |
79 | ||
6fe73788 | 80 | \func{wxThreadError}{Create}{\param{unsigned int }{stackSize = 0}} |
eaaa6a06 | 81 | |
9d9e5e5a | 82 | Creates a new thread. The thread object is created in the suspended state, and you |
6fe73788 RL |
83 | should call \helpref{Run}{wxthreadrun} to start running it. You may optionally |
84 | specify the stack size to be allocated to it (Ignored on platforms that don't | |
85 | support setting it explicitly, eg. Unix). | |
eaaa6a06 JS |
86 | |
87 | \wxheading{Return value} | |
88 | ||
89 | One of: | |
90 | ||
91 | \twocolwidtha{7cm} | |
92 | \begin{twocollist}\itemsep=0pt | |
6e6110ee VZ |
93 | \twocolitem{{\bf wxTHREAD\_NO\_ERROR}}{There was no error.} |
94 | \twocolitem{{\bf wxTHREAD\_NO\_RESOURCE}}{There were insufficient resources to create a new thread.} | |
95 | \twocolitem{{\bf wxTHREAD\_RUNNING}}{The thread is already running.} | |
eaaa6a06 JS |
96 | \end{twocollist} |
97 | ||
f06afb9c | 98 | |
28d9589a | 99 | \membersection{wxThread::Delete}\label{wxthreaddelete} |
eaaa6a06 | 100 | |
43191e0c | 101 | \func{void}{Delete}{\void} |
eaaa6a06 | 102 | |
9063ea8e VZ |
103 | Calling \helpref{Delete}{wxthreaddelete} is a graceful way to terminate the |
104 | thread. It asks the thread to terminate and, if the thread code is well | |
4958ea8f | 105 | written, the thread will terminate after the next call to |
9d9e5e5a | 106 | \helpref{TestDestroy}{wxthreadtestdestroy} which should happen quite soon. |
9063ea8e | 107 | |
4958ea8f | 108 | However, if the thread doesn't call \helpref{TestDestroy}{wxthreadtestdestroy} |
9063ea8e | 109 | often enough (or at all), the function will not return immediately, but wait |
9d9e5e5a JS |
110 | until the thread terminates. As it may take a long time, and the message processing |
111 | is not stopped during this function execution, message handlers may be | |
9063ea8e VZ |
112 | called from inside it! |
113 | ||
9505511c VZ |
114 | Delete() may be called for a thread in any state: running, paused or even not |
115 | yet created. Moreover, it must be called if \helpref{Create}{wxthreadcreate} or | |
116 | \helpref{Run}{wxthreadrun} fail in order to free the memory occupied by the | |
117 | thread object. However, you should not call Delete() on a detached thread which | |
118 | already terminated -- doing so will probably result in a crash because the | |
119 | thread object doesn't exist any more. | |
9fc3ad34 | 120 | |
9063ea8e VZ |
121 | For detached threads Delete() will also delete the C++ thread object, but it |
122 | will not do this for joinable ones. | |
eaaa6a06 | 123 | |
9063ea8e | 124 | This function can only be called from another thread context. |
eaaa6a06 | 125 | |
f06afb9c | 126 | |
43191e0c VZ |
127 | \membersection{wxThread::Entry}\label{wxthreadentry} |
128 | ||
9063ea8e | 129 | \func{virtual ExitCode}{Entry}{\void} |
43191e0c VZ |
130 | |
131 | This is the entry point of the thread. This function is pure virtual and must | |
132 | be implemented by any derived class. The thread execution will start here. | |
133 | ||
9d9e5e5a | 134 | The returned value is the thread exit code which is only useful for |
9063ea8e | 135 | joinable threads and is the value returned by \helpref{Wait}{wxthreadwait}. |
43191e0c | 136 | |
9063ea8e VZ |
137 | This function is called by wxWindows itself and should never be called |
138 | directly. | |
eaaa6a06 | 139 | |
f06afb9c | 140 | |
f7aa71fa VZ |
141 | \membersection{wxThread::Exit}\label{wxthreadexit} |
142 | ||
143 | \func{void}{Exit}{\param{ExitCode }{exitcode = 0}} | |
144 | ||
9d9e5e5a JS |
145 | This is a protected function of the wxThread class and thus can only be called |
146 | from a derived class. It also can only be called in the context of this | |
f7aa71fa VZ |
147 | thread, i.e. a thread can only exit from itself, not from another thread. |
148 | ||
149 | This function will terminate the OS thread (i.e. stop the associated path of | |
4958ea8f | 150 | execution) and also delete the associated C++ object for detached threads. |
f7aa71fa VZ |
151 | \helpref{wxThread::OnExit}{wxthreadonexit} will be called just before exiting. |
152 | ||
f06afb9c | 153 | |
ef8d96c2 VZ |
154 | \membersection{wxThread::GetCPUCount}\label{wxthreadgetcpucount} |
155 | ||
156 | \func{static int}{GetCPUCount}{\void} | |
157 | ||
158 | Returns the number of system CPUs or -1 if the value is unknown. | |
159 | ||
160 | \wxheading{See also} | |
161 | ||
162 | \helpref{SetConcurrency}{wxthreadsetconcurrency} | |
163 | ||
f06afb9c | 164 | |
4958ea8f RD |
165 | \membersection{wxThread::GetCurrentId}\label{wxthreadgetcurrentid} |
166 | ||
167 | \func{static unsigned long}{GetCurrentId}{\void} | |
168 | ||
169 | Returns the platform specific thread ID of the current thread as a | |
170 | long. This can be used to uniquely identify threads, even if they are | |
171 | not wxThreads. | |
172 | ||
f06afb9c | 173 | |
9063ea8e VZ |
174 | \membersection{wxThread::GetId}\label{wxthreadgetid} |
175 | ||
176 | \constfunc{unsigned long}{GetId}{\void} | |
eaaa6a06 | 177 | |
9d9e5e5a | 178 | Gets the thread identifier: this is a platform dependent number that uniquely identifies the |
28d9589a | 179 | thread throughout the system during its existence (i.e. the thread identifiers may be reused). |
eaaa6a06 | 180 | |
f06afb9c | 181 | |
eaaa6a06 JS |
182 | \membersection{wxThread::GetPriority}\label{wxthreadgetpriority} |
183 | ||
184 | \constfunc{int}{GetPriority}{\void} | |
185 | ||
186 | Gets the priority of the thread, between zero and 100. | |
187 | ||
9063ea8e | 188 | The following priorities are defined: |
eaaa6a06 JS |
189 | |
190 | \twocolwidtha{7cm} | |
191 | \begin{twocollist}\itemsep=0pt | |
e14dccff KB |
192 | \twocolitem{{\bf WXTHREAD\_MIN\_PRIORITY}}{0} |
193 | \twocolitem{{\bf WXTHREAD\_DEFAULT\_PRIORITY}}{50} | |
194 | \twocolitem{{\bf WXTHREAD\_MAX\_PRIORITY}}{100} | |
eaaa6a06 JS |
195 | \end{twocollist} |
196 | ||
f06afb9c | 197 | |
eaaa6a06 JS |
198 | \membersection{wxThread::IsAlive}\label{wxthreadisalive} |
199 | ||
200 | \constfunc{bool}{IsAlive}{\void} | |
201 | ||
f06afb9c VZ |
202 | Returns \true if the thread is alive (i.e. started and not terminating). |
203 | ||
204 | Note that this function can only be saely used with joinable threads, not | |
205 | detached ones as the latter delete themselves and so when the real thread is | |
206 | not alive any longer it is not possible to call this function neither because | |
207 | the wxThread object doesn't exist any more as well. | |
208 | ||
eaaa6a06 | 209 | |
9063ea8e VZ |
210 | \membersection{wxThread::IsDetached}\label{wxthreadisdetached} |
211 | ||
212 | \constfunc{bool}{IsDetached}{\void} | |
213 | ||
f06afb9c VZ |
214 | Returns \true if the thread is of the detached kind, \false if it is a joinable |
215 | one. | |
216 | ||
9063ea8e | 217 | |
eaaa6a06 JS |
218 | \membersection{wxThread::IsMain}\label{wxthreadismain} |
219 | ||
9063ea8e | 220 | \func{static bool}{IsMain}{\void} |
eaaa6a06 | 221 | |
f06afb9c VZ |
222 | Returns \true if the calling thread is the main application thread. |
223 | ||
eaaa6a06 | 224 | |
28d9589a VZ |
225 | \membersection{wxThread::IsPaused}\label{wxthreadispaused} |
226 | ||
227 | \constfunc{bool}{IsPaused}{\void} | |
228 | ||
f06afb9c VZ |
229 | Returns \true if the thread is paused. |
230 | ||
28d9589a VZ |
231 | |
232 | \membersection{wxThread::IsRunning}\label{wxthreadisrunning} | |
eaaa6a06 | 233 | |
28d9589a | 234 | \constfunc{bool}{IsRunning}{\void} |
eaaa6a06 | 235 | |
f06afb9c VZ |
236 | Returns \true if the thread is running. |
237 | ||
238 | This method may only be safely used for joinable threads, see the remark in | |
239 | \helpref{IsAlive}{wxthreadisalive}. | |
240 | ||
28d9589a VZ |
241 | |
242 | \membersection{wxThread::Kill}\label{wxthreadkill} | |
243 | ||
244 | \func{wxThreadError}{Kill}{\void} | |
245 | ||
246 | Immediately terminates the target thread. {\bf This function is dangerous and should | |
247 | be used with extreme care (and not used at all whenever possible)!} The resources | |
248 | allocated to the thread will not be freed and the state of the C runtime library | |
249 | may become inconsistent. Use \helpref{Delete()}{wxthreaddelete} instead. | |
eaaa6a06 | 250 | |
9d9e5e5a JS |
251 | For detached threads Kill() will also delete the associated C++ object. |
252 | However this will not happen for joinable threads and this means that you will | |
b18cfdd9 VZ |
253 | still have to delete the wxThread object yourself to avoid memory leaks. |
254 | In neither case \helpref{OnExit}{wxthreadonexit} of the dying thread will be | |
255 | called, so no thread-specific cleanup will be performed. | |
9063ea8e | 256 | |
f7aa71fa | 257 | This function can only be called from another thread context, i.e. a thread |
9d9e5e5a | 258 | cannot kill itself. |
f7aa71fa VZ |
259 | |
260 | It is also an error to call this function for a thread which is not running or | |
9505511c | 261 | paused (in the latter case, the thread will be resumed first) -- if you do it, |
9d9e5e5a | 262 | a {\tt wxTHREAD\_NOT\_RUNNING} error will be returned. |
9063ea8e | 263 | |
f06afb9c | 264 | |
eaaa6a06 JS |
265 | \membersection{wxThread::OnExit}\label{wxthreadonexit} |
266 | ||
267 | \func{void}{OnExit}{\void} | |
268 | ||
f7aa71fa VZ |
269 | Called when the thread exits. This function is called in the context of the |
270 | thread associated with the wxThread object, not in the context of the main | |
4958ea8f | 271 | thread. This function will not be called if the thread was |
b18cfdd9 | 272 | \helpref{killed}{wxthreadkill}. |
eaaa6a06 | 273 | |
9063ea8e VZ |
274 | This function should never be called directly. |
275 | ||
f06afb9c | 276 | |
9063ea8e VZ |
277 | \membersection{wxThread::Pause}\label{wxthreadpause} |
278 | ||
279 | \func{wxThreadError}{Pause}{\void} | |
280 | ||
281 | Suspends the thread. Under some implementations (Win32), the thread is | |
4958ea8f | 282 | suspended immediately, under others it will only be suspended when it calls |
9063ea8e VZ |
283 | \helpref{TestDestroy}{wxthreadtestdestroy} for the next time (hence, if the |
284 | thread doesn't call it at all, it won't be suspended). | |
285 | ||
286 | This function can only be called from another thread context. | |
287 | ||
f06afb9c | 288 | |
e2a6f233 JS |
289 | \membersection{wxThread::Run}\label{wxthreadrun} |
290 | ||
291 | \func{wxThreadError}{Run}{\void} | |
292 | ||
4958ea8f | 293 | Starts the thread execution. Should be called after |
9063ea8e VZ |
294 | \helpref{Create}{wxthreadcreate}. |
295 | ||
296 | This function can only be called from another thread context. | |
e2a6f233 | 297 | |
f06afb9c | 298 | |
eaaa6a06 JS |
299 | \membersection{wxThread::SetPriority}\label{wxthreadsetpriority} |
300 | ||
301 | \func{void}{SetPriority}{\param{int}{ priority}} | |
302 | ||
7737c485 | 303 | Sets the priority of the thread, between $0$ and $100$. It can only be set |
4958ea8f | 304 | after calling \helpref{Create()}{wxthreadcreate} but before calling |
7737c485 | 305 | \helpref{Run()}{wxthreadrun}. |
eaaa6a06 JS |
306 | |
307 | The following priorities are already defined: | |
308 | ||
309 | \twocolwidtha{7cm} | |
310 | \begin{twocollist}\itemsep=0pt | |
e14dccff KB |
311 | \twocolitem{{\bf WXTHREAD\_MIN\_PRIORITY}}{0} |
312 | \twocolitem{{\bf WXTHREAD\_DEFAULT\_PRIORITY}}{50} | |
313 | \twocolitem{{\bf WXTHREAD\_MAX\_PRIORITY}}{100} | |
eaaa6a06 | 314 | \end{twocollist} |
28d9589a | 315 | |
f06afb9c | 316 | |
28d9589a VZ |
317 | \membersection{wxThread::Sleep}\label{wxthreadsleep} |
318 | ||
9063ea8e | 319 | \func{static void}{Sleep}{\param{unsigned long }{milliseconds}} |
28d9589a VZ |
320 | |
321 | Pauses the thread execution for the given amount of time. | |
322 | ||
323 | This function should be used instead of \helpref{wxSleep}{wxsleep} by all worker | |
9d9e5e5a | 324 | threads (i.e. all except the main one). |
28d9589a | 325 | |
f06afb9c | 326 | |
9063ea8e VZ |
327 | \membersection{wxThread::Resume}\label{wxthreadresume} |
328 | ||
329 | \func{wxThreadError}{Resume}{\void} | |
330 | ||
331 | Resumes a thread suspended by the call to \helpref{Pause}{wxthreadpause}. | |
332 | ||
333 | This function can only be called from another thread context. | |
334 | ||
f06afb9c | 335 | |
ef8d96c2 VZ |
336 | \membersection{wxThread::SetConcurrency}\label{wxthreadsetconcurrency} |
337 | ||
338 | \func{static bool}{SetConcurrency}{\param{size\_t }{level}} | |
339 | ||
340 | Sets the thread concurrency level for this process. This is, roughly, the | |
341 | number of threads that the system tries to schedule to run in parallel. | |
342 | The value of $0$ for {\it level} may be used to set the default one. | |
343 | ||
cc81d32f | 344 | Returns true on success or false otherwise (for example, if this function is |
9505511c | 345 | not implemented for this platform -- currently everything except Solaris). |
ef8d96c2 | 346 | |
f06afb9c | 347 | |
9063ea8e VZ |
348 | \membersection{wxThread::TestDestroy}\label{wxthreadtestdestroy} |
349 | ||
350 | \func{bool}{TestDestroy}{\void} | |
351 | ||
9d9e5e5a | 352 | This function should be called periodically by the thread to ensure that calls |
9063ea8e | 353 | to \helpref{Pause}{wxthreadpause} and \helpref{Delete}{wxthreaddelete} will |
cc81d32f | 354 | work. If it returns true, the thread should exit as soon as possible. |
9063ea8e | 355 | |
f06afb9c | 356 | |
28d9589a VZ |
357 | \membersection{wxThread::This}\label{wxthreadthis} |
358 | ||
9063ea8e | 359 | \func{static wxThread *}{This}{\void} |
28d9589a VZ |
360 | |
361 | Return the thread object for the calling thread. NULL is returned if the calling thread | |
362 | is the main (GUI) thread, but \helpref{IsMain}{wxthreadismain} should be used to test | |
363 | whether the thread is really the main one because NULL may also be returned for the thread | |
9d9e5e5a | 364 | not created with wxThread class. Generally speaking, the return value for such a thread |
28d9589a VZ |
365 | is undefined. |
366 | ||
f06afb9c | 367 | |
28d9589a VZ |
368 | \membersection{wxThread::Yield}\label{wxthreadyield} |
369 | ||
9063ea8e | 370 | \func{void}{Yield}{\void} |
28d9589a VZ |
371 | |
372 | Give the rest of the thread time slice to the system allowing the other threads to run. | |
373 | See also \helpref{Sleep()}{wxthreadsleep}. | |
e2a6f233 | 374 | |
f06afb9c | 375 | |
9063ea8e VZ |
376 | \membersection{wxThread::Wait}\label{wxthreadwait} |
377 | ||
378 | \constfunc{ExitCode}{Wait}{\void} | |
379 | ||
f6bcfd97 | 380 | Waits until the thread terminates and returns its exit code or {\tt (ExitCode)-1} on error. |
9063ea8e VZ |
381 | |
382 | You can only Wait() for joinable (not detached) threads. | |
383 | ||
384 | This function can only be called from another thread context. | |
457e6c54 | 385 |