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Corrected points to pixels calculation
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1/////////////////////////////////////////////////////////////////////////////
2// Name: card.h
3// Purpose: Forty Thieves patience game
4// Author: Chris Breeze
5// Modified by:
6// Created: 21/07/97
7// RCS-ID: $Id$
8// Copyright: (c) 1993-1998 Chris Breeze
9// Licence: wxWindows licence
10//---------------------------------------------------------------------------
11// Last modified: 22nd July 1998 - ported to wxWindows 2.0
12/////////////////////////////////////////////////////////////////////////////
13//+-------------------------------------------------------------+
14//| Description: |
15//| A class for drawing playing cards. |
16//| InitCards() must be called before using the Card class, |
17//| otherwise the card bitmaps will not be loaded. |
18//| CloseCards() must be called before terminating the |
19//| program so that the bitmaps are deleted and the memory |
20//| given back to Windows. |
21//+-------------------------------------------------------------+
22#ifndef _CARD_H_
23#define _CARD_H_
24
25 // Constants
26const int PackSize = 52;
27const int CardWidth = 50;
28const int CardHeight = 70;
29
30 // Data types
31enum Suit { clubs = 0, diamonds = 1, hearts = 2, spades = 3 };
32enum SuitColour { red = 0, black = 1 };
33enum WayUp { faceup, facedown };
34
35
36//--------------------------------//
37// A class defining a single card //
38//--------------------------------//
39class Card {
40public:
41 Card(int value, WayUp way_up = facedown);
42 virtual ~Card();
43
44 void Draw(wxDC& pDC, int x, int y);
45 static void DrawNullCard(wxDC& pDC, int x, int y); // Draw card place-holder
46 void Erase(wxDC& pDC, int x, int y);
47
48 void TurnCard(WayUp way_up = faceup) { m_wayUp = way_up; }
49 WayUp GetWayUp() const { return m_wayUp; }
50 int GetPipValue() const { return m_pipValue; }
51 Suit GetSuit() const { return m_suit; }
52 SuitColour GetColour() const { return m_colour; }
53
54private:
55 Suit m_suit;
56 int m_pipValue; // in the range 1 (Ace) to 13 (King)
57 SuitColour m_colour; // red or black
58 bool m_status;
59 WayUp m_wayUp;
60
61 static wxBitmap* m_symbolBmap;
62 static wxBitmap* m_pictureBmap;
63};
64
65#endif // _CARD_H_