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1wxPython README
2---------------
3
4Introduction
5------------
6The code in this subtree is a Python Extension Module that enables the
7use of wxWindows from the Python language. So what is Python? Go to
8http://www.python.org to learn more but in a nutshell, it's an
9extremly cool object oriented language. It's easier than Perl and
10nearly as powerful. It runs on more platforms than Java, and by some
11reports, is even faster than Java with a JIT compiler!
12
9c039d08 13So why would you want to use wxPython over just C++ and wxWindows?
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14Personally I prefer using Python for everything. I only use C++ when
15I absolutly have to eek more performance out of an algorithm, and even
16then I ususally code it as an extension module and leave the majority
17of the program in Python. Another good thing to use wxPython for is
18quick prototyping of your wxWindows apps. With C++ you have to
19continuously go though the edit-compile-link-run cycle, which can be
20quite time comsuming. With Python it is only an edit-run cycle. You
21can easily build an application in a few hours with Python that would
22normally take a few days with C++. Converting a wxPython app to a
23C++/wxWindows app should be a straight forward task.
24
25This extension module attempts to mirror the class heiarchy of
26wxWindows as closely as possble. This means that there is a wxFrame
27class in wxPython that looks, smells, tastes and acts almost the same
28as the wxFrame class in the C++ version. Unfortunatly, I wasn't able
29to match things exactly because of differences in the languages, but
30the differences should be easy to absorb because they are natural to
31Python. For example, some methods that return mutliple values via
32argument pointers in C++ will return a tuple of values in Python.
33These differences have not been documented yet so if something isn't
34working the same as described in the wxWindows documents the best
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35thing to do is to scan through the wxPython sources, especially the .i
36files, as that is where the interfaces for wxPython are defined.
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37
38Currently this extension module is designed such that the entire
39application will be written in Python. I havn't tried it yet, but I
40am sure that attempting to embed wxPython in a C++ wxWindows
41application will cause problems. However there is a plan to support
42this in the future.
43
44
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45What's new in 0.5.3
46-------------------
47Added wxSashWindow, wxSashEvent, wxLayoutAlgorithm, etc.
48
49Various cleanup, tweaks, minor additions, etc. to maintain
50compatibility with the current wxWindows.
51
52
53
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54What's new in 0.5.0
55-------------------
56Changed the import semantics from "from wxPython import *" to "from
57wxPython.wx import *" This is for people who are worried about
58namespace pollution, they can use "from wxPython import wx" and then
59prefix all the wxPython identifiers with "wx."
60
61Added wxTaskbarIcon for wxMSW.
62
63Made the events work for wxGrid.
64
65Added wxConfig.
66
08127323 67Added wxMiniFrame for wxGTK.
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68
69Changed many of the args and return values that were pointers to gdi
70objects to references to reflect changes in the wxWindows API.
71
72Other assorted fixes and additions.
73
74
75
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76
77What's new in 0.4.2
78-------------------
79
80wxPython on wxGTK works!!! Both dynamic and static on Linux and
81static on Solaris have been tested. Many thanks go to Harm
82<H.v.d.Heijden@phys.tue.nl> for his astute detective work on tracking
83down a nasty DECREF bug. Okay so I have to confess that it was just a
84DSM (Dumb Stupid Mistake) on my part but it was nasty none the less
85because the behavior was so different on different platforms.
86
87
88The dynamicly loaded module on Solaris is still segfaulting, so it
89must have been a different issue all along...
90
91
92
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93What's New in 0.4
94-----------------
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961. Worked on wxGTK compatibility. It is partially working. On a
97Solaris/Sparc box wxPython is working but only when it is statically
98linked with the Python interpreter. When built as a dyamically loaded
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99extension module, things start acting weirdly and it soon seg-faults.
100And on Linux both the statically linked and the dynamically linked
101version segfault shortly after starting up.
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102
1032. Added Toolbar, StatusBar and SplitterWindow classes.
104
1053. Varioius bug fixes, enhancements, etc.
106
107
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108
109Build Instructions
110------------------
111I used SWIG (http://www.swig.org) to create the source code for the
112extension module. This enabled me to only have to deal with a small
d279310d 113amount of code and only have to bother with the exceptional issues.
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114SWIG takes care of the rest and generates all the repetative code for
115me. You don't need SWIG to build the extension module as all the
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116generated C++ code is included under the src directory.
117
118I added a few minor features to SWIG to control some of the code
119generation. If you want to playaround with this the patches are in
120wxPython/SWIG.patches and they should be applied to the 1.1p5 version
121of SWIG. These new patches are documented at
122http://starship.skyport.net/crew/robind/python/#swig, and they should
123also end up in the 1.2 version of SWIG.
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124
125wxPython is organized as a Python package. This means that the
126directory containing the results of the build process should be a
127subdirectory of a directory on the PYTHONPATH. (And preferably should
607d79b8 128be named wxPython.) You can control where the build process will dump
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129wxPython by setting the TARGETDIR makefile variable. The default is
130$(WXWIN)/utils/wxPython, where this README.txt is located. If you
131leave it here then you should add $(WXWIN)/utils to your PYTHONPATH.
132However, you may prefer to use something that is already on your
133PYTHONPATH, such as the site-packages directory on Unix systems.
134
135
136Win32
137-----
138
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1391. Build wxWindows with wxUSE_RESOURCE_LOADING_IN_MSW set to 1 in
140include/wx/msw/setup.h so icons can be loaded dynamically. While
141there, make sure wxUSE_OWNER_DRAWN is also set to 1.
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142
1432. Change into the $(WXWIN)/utils/wxPython/src directory.
144
1453. Edit makefile.nt and specify where your python installation is at.
146You may also want to fiddle with the TARGETDIR variable as described
147above.
148
1494. Run nmake -f makefile.nt
150
1515. If it builds successfully, congratulations! Move on to the next
152step. If not then you can try mailing me for help. Also, I will
d279310d 153always have a pre-built win32 version of this extension module at
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154http://starship.skyport.net/crew/robind/python.
155
1566. Change to the $(WXWIN)/utils/wxPython/tests directory.
157
1587. Try executing the test programs. Note that some of these print
159diagnositc or test info to standard output, so they will require the
160console version of python. For example:
161
162 python test1.py
163
164To run them without requiring a console, you can use the pythonw.exe
165version of Python either from the command line or from a shortcut.
166
167
168
169Unix
170----
171
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1721. Change into the $(WXWIN)/utils/wxPython/src directory.
173
1742. Edit Setup.in and ensure that the flags, directories, and toolkit
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175options are correct. See the above commentary about TARGETDIR. There
176are a few sample Setup.in.[platform] files provided.
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177
1783. Run this command to generate a makefile:
179
180 make -f Makefile.pre.in boot
181
1824. Run these commands to build and then install the wxPython extension
183module:
184
185 make
186 make install
187
188
1895. Change to the $(WXWIN)/utils/wxPython/tests directory.
190
1916. Try executing the test programs. For example:
192
193 python test1.py
194
195
196
197------------------------
df9c33a4 19810/20/1998
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199
200Robin Dunn
2d6dfbb7 201robin@alldunn.com
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