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1///////////////////////////////////////////////////////////////////////////////
2// Name: generic/accel.cpp
3// Purpose: generic implementation of wxAcceleratorTable class
4// Author: Robert Roebling
5// Modified: VZ pn 31.05.01: use typed lists, Unicode cleanup, Add/Remove
6// Id: $Id$
7// Copyright: (c) 1998 Robert Roebling
8// Licence: wxWindows licence
9///////////////////////////////////////////////////////////////////////////////
10
11// ============================================================================
12// declarations
13// ============================================================================
14
15// ----------------------------------------------------------------------------
16// headers
17// ----------------------------------------------------------------------------
18
19#ifdef __GNUG__
20 #pragma implementation "accel.h"
21#endif
22
23// For compilers that support precompilation, includes "wx.h".
24#include "wx/wxprec.h"
25
26#ifdef __BORLANDC__
27 #pragma hdrstop
28#endif
29
30#if wxUSE_ACCEL
31
32#ifndef WX_PRECOMP
33 #include "wx/event.h"
34 #include "wx/list.h"
35#endif // WX_PRECOMP
36
37#include "wx/accel.h"
38
39#include <ctype.h>
40
41// ----------------------------------------------------------------------------
42// wxAccelList: a list of wxAcceleratorEntries
43// ----------------------------------------------------------------------------
44
45WX_DECLARE_LIST(wxAcceleratorEntry, wxAccelList);
46#include "wx/listimpl.cpp"
47WX_DEFINE_LIST(wxAccelList);
48
49// ----------------------------------------------------------------------------
50// wxAccelRefData: the data used by wxAcceleratorTable
51// ----------------------------------------------------------------------------
52
53class wxAccelRefData : public wxObjectRefData
54{
55public:
56 wxAccelRefData() { m_accels.DeleteContents(TRUE); }
57
58 wxAccelList m_accels;
59};
60
61// macro which can be used to access wxAccelRefData from wxAcceleratorTable
62#define M_ACCELDATA ((wxAccelRefData *)m_refData)
63
64// ============================================================================
65// implementation
66// ============================================================================
67
68// ----------------------------------------------------------------------------
69// wxAcceleratorTable ctors
70// ----------------------------------------------------------------------------
71
72IMPLEMENT_DYNAMIC_CLASS(wxAcceleratorTable, wxObject)
73
74wxAcceleratorTable::wxAcceleratorTable()
75{
76}
77
78wxAcceleratorTable::wxAcceleratorTable(int n, wxAcceleratorEntry entries[])
79{
80 m_refData = new wxAccelRefData;
81
82 for ( int i = 0; i < n; i++ )
83 {
84 const wxAcceleratorEntry& entry = entries[i];
85
86 int keycode = entry.GetKeyCode();
87 if ( wxIslower(keycode) )
88 keycode = wxToupper(keycode);
89
90 M_ACCELDATA->m_accels.Append(new wxAcceleratorEntry(entry.GetFlags(),
91 keycode,
92 entry.GetCommand()));
93 }
94}
95
96wxAcceleratorTable::~wxAcceleratorTable()
97{
98}
99
100bool wxAcceleratorTable::Ok() const
101{
102 return m_refData != NULL;
103}
104
105// ----------------------------------------------------------------------------
106// wxAcceleratorTable updating
107// ----------------------------------------------------------------------------
108
109void wxAcceleratorTable::Add(const wxAcceleratorEntry& entry)
110{
111 if ( !m_refData )
112 {
113 m_refData = new wxAccelRefData;
114 }
115
116 M_ACCELDATA->m_accels.Append(new wxAcceleratorEntry(entry));
117}
118
119void wxAcceleratorTable::Remove(const wxAcceleratorEntry& entry)
120{
121 wxAccelList::Node *node = M_ACCELDATA->m_accels.GetFirst();
122 while ( node )
123 {
124 const wxAcceleratorEntry *entryCur = node->GetData();
125
126 if ( *entryCur == entry )
127 {
128 M_ACCELDATA->m_accels.DeleteNode(node);
129
130 return;
131 }
132
133 node = node->GetNext();
134 }
135
136 wxFAIL_MSG(_T("deleting inexistent accel from wxAcceleratorTable"));
137}
138
139// ----------------------------------------------------------------------------
140// wxAcceleratorTable: find a command for the given key press
141// ----------------------------------------------------------------------------
142
143const wxAcceleratorEntry *
144wxAcceleratorTable::GetEntry(const wxKeyEvent& event) const
145{
146 if ( !Ok() )
147 {
148 // not an error, the accel table is just empty
149 return NULL;
150 }
151
152 wxAccelList::Node *node = M_ACCELDATA->m_accels.GetFirst();
153 while ( node )
154 {
155 const wxAcceleratorEntry *entry = node->GetData();
156
157 // is the key the same?
158 if ( event.m_keyCode == entry->GetKeyCode() )
159 {
160 int flags = entry->GetFlags();
161
162 // now check flags
163 if ( (((flags & wxACCEL_CTRL) != 0) == event.ControlDown()) &&
164 (((flags & wxACCEL_SHIFT) != 0) == event.ShiftDown()) &&
165 (((flags & wxACCEL_ALT) != 0) ==
166 (event.AltDown() || event.MetaDown())) )
167 {
168 return entry;
169 }
170 }
171
172 node = node->GetNext();
173 }
174
175 return NULL;
176}
177
178wxMenuItem *wxAcceleratorTable::GetMenuItem(const wxKeyEvent& event) const
179{
180 const wxAcceleratorEntry *entry = GetEntry(event);
181
182 return entry ? entry->GetMenuItem() : NULL;
183}
184
185int wxAcceleratorTable::GetCommand(const wxKeyEvent& event) const
186{
187 const wxAcceleratorEntry *entry = GetEntry(event);
188
189 return entry ? entry->GetCommand() : -1;
190}
191
192#endif // wxUSE_ACCEL
193