X-Git-Url: https://git.saurik.com/redis.git/blobdiff_plain/7585836e6eb1c0199e8d9ea2c3f7a0f67b03c00b..b1aa7183d772dcee73f2e4fb1650c9595fe8096f:/src/scripting.c diff --git a/src/scripting.c b/src/scripting.c index 42ba3bf9..8c89c923 100644 --- a/src/scripting.c +++ b/src/scripting.c @@ -1,20 +1,579 @@ #include "redis.h" #include "sha1.h" +#include "rand.h" #include #include #include +#include +#include +char *redisProtocolToLuaType_Int(lua_State *lua, char *reply); +char *redisProtocolToLuaType_Bulk(lua_State *lua, char *reply); +char *redisProtocolToLuaType_Status(lua_State *lua, char *reply); +char *redisProtocolToLuaType_Error(lua_State *lua, char *reply); +char *redisProtocolToLuaType_MultiBulk(lua_State *lua, char *reply); +int redis_math_random (lua_State *L); +int redis_math_randomseed (lua_State *L); +void sha1hex(char *digest, char *script, size_t len); + +/* Take a Redis reply in the Redis protocol format and convert it into a + * Lua type. Thanks to this function, and the introduction of not connected + * clients, it is trvial to implement the redis() lua function. + * + * Basically we take the arguments, execute the Redis command in the context + * of a non connected client, then take the generated reply and convert it + * into a suitable Lua type. With this trick the scripting feature does not + * need the introduction of a full Redis internals API. Basically the script + * is like a normal client that bypasses all the slow I/O paths. + * + * Note: in this function we do not do any sanity check as the reply is + * generated by Redis directly. This allows us to go faster. + * The reply string can be altered during the parsing as it is discared + * after the conversion is completed. + * + * Errors are returned as a table with a single 'err' field set to the + * error string. + */ + +char *redisProtocolToLuaType(lua_State *lua, char* reply) { + char *p = reply; + + switch(*p) { + case ':': + p = redisProtocolToLuaType_Int(lua,reply); + break; + case '$': + p = redisProtocolToLuaType_Bulk(lua,reply); + break; + case '+': + p = redisProtocolToLuaType_Status(lua,reply); + break; + case '-': + p = redisProtocolToLuaType_Error(lua,reply); + break; + case '*': + p = redisProtocolToLuaType_MultiBulk(lua,reply); + break; + } + return p; +} + +char *redisProtocolToLuaType_Int(lua_State *lua, char *reply) { + char *p = strchr(reply+1,'\r'); + long long value; + + string2ll(reply+1,p-reply-1,&value); + lua_pushnumber(lua,(lua_Number)value); + return p+2; +} + +char *redisProtocolToLuaType_Bulk(lua_State *lua, char *reply) { + char *p = strchr(reply+1,'\r'); + long long bulklen; + + string2ll(reply+1,p-reply-1,&bulklen); + if (bulklen == -1) { + lua_pushboolean(lua,0); + return p+2; + } else { + lua_pushlstring(lua,p+2,bulklen); + return p+2+bulklen+2; + } +} + +char *redisProtocolToLuaType_Status(lua_State *lua, char *reply) { + char *p = strchr(reply+1,'\r'); + + lua_newtable(lua); + lua_pushstring(lua,"ok"); + lua_pushlstring(lua,reply+1,p-reply-1); + lua_settable(lua,-3); + return p+2; +} + +char *redisProtocolToLuaType_Error(lua_State *lua, char *reply) { + char *p = strchr(reply+1,'\r'); + + lua_newtable(lua); + lua_pushstring(lua,"err"); + lua_pushlstring(lua,reply+1,p-reply-1); + lua_settable(lua,-3); + return p+2; +} + +char *redisProtocolToLuaType_MultiBulk(lua_State *lua, char *reply) { + char *p = strchr(reply+1,'\r'); + long long mbulklen; + int j = 0; + + string2ll(reply+1,p-reply-1,&mbulklen); + p += 2; + if (mbulklen == -1) { + lua_pushboolean(lua,0); + return p; + } + lua_newtable(lua); + for (j = 0; j < mbulklen; j++) { + lua_pushnumber(lua,j+1); + p = redisProtocolToLuaType(lua,p); + lua_settable(lua,-3); + } + return p; +} + +void luaPushError(lua_State *lua, char *error) { + lua_newtable(lua); + lua_pushstring(lua,"err"); + lua_pushstring(lua, error); + lua_settable(lua,-3); +} + +/* Sort the array currently in the stack. We do this to make the output + * of commands like KEYS or SMEMBERS something deterministic when called + * from Lua (to play well with AOf/replication). + * + * The array is sorted using table.sort itself, and assuming all the + * list elements are strings. */ +void luaSortArray(lua_State *lua) { + /* Initial Stack: array */ + lua_getglobal(lua,"table"); + lua_pushstring(lua,"sort"); + lua_gettable(lua,-2); /* Stack: array, table, table.sort */ + lua_pushvalue(lua,-3); /* Stack: array, table, table.sort, array */ + if (lua_pcall(lua,1,0,0)) { + /* Stack: array, table, error */ + + /* We are not interested in the error, we assume that the problem is + * that there are 'false' elements inside the array, so we try + * again with a slower function but able to handle this case, that + * is: table.sort(table, __redis__compare_helper) */ + lua_pop(lua,1); /* Stack: array, table */ + lua_pushstring(lua,"sort"); /* Stack: array, table, sort */ + lua_gettable(lua,-2); /* Stack: array, table, table.sort */ + lua_pushvalue(lua,-3); /* Stack: array, table, table.sort, array */ + lua_getglobal(lua,"__redis__compare_helper"); + /* Stack: array, table, table.sort, array, __redis__compare_helper */ + lua_call(lua,2,0); + } + /* Stack: array (sorted), table */ + lua_pop(lua,1); /* Stack: array (sorted) */ +} + +int luaRedisGenericCommand(lua_State *lua, int raise_error) { + int j, argc = lua_gettop(lua); + struct redisCommand *cmd; + robj **argv; + redisClient *c = server.lua_client; + sds reply; + + /* Build the arguments vector */ + argv = zmalloc(sizeof(robj*)*argc); + for (j = 0; j < argc; j++) { + if (!lua_isstring(lua,j+1)) break; + argv[j] = createStringObject((char*)lua_tostring(lua,j+1), + lua_strlen(lua,j+1)); + } + + /* Check if one of the arguments passed by the Lua script + * is not a string or an integer (lua_isstring() return true for + * integers as well). */ + if (j != argc) { + j--; + while (j >= 0) { + decrRefCount(argv[j]); + j--; + } + zfree(argv); + luaPushError(lua, + "Lua redis() command arguments must be strings or integers"); + return 1; + } + + /* Setup our fake client for command execution */ + c->argv = argv; + c->argc = argc; + + /* Command lookup */ + cmd = lookupCommand(argv[0]->ptr); + if (!cmd || ((cmd->arity > 0 && cmd->arity != argc) || + (argc < -cmd->arity))) + { + if (cmd) + luaPushError(lua, + "Wrong number of args calling Redis command From Lua script"); + else + luaPushError(lua,"Unknown Redis command called from Lua script"); + goto cleanup; + } + + /* There are commands that are not allowed inside scripts. */ + if (cmd->flags & REDIS_CMD_NOSCRIPT) { + luaPushError(lua, "This Redis command is not allowed from scripts"); + goto cleanup; + } + + /* Write commands are forbidden against read-only slaves, or if a + * command marked as non-deterministic was already called in the context + * of this script. */ + if (cmd->flags & REDIS_CMD_WRITE) { + if (server.lua_random_dirty) { + luaPushError(lua, + "Write commands not allowed after non deterministic commands"); + goto cleanup; + } else if (server.masterhost && server.repl_slave_ro && + !(server.lua_caller->flags & REDIS_MASTER)) + { + luaPushError(lua, shared.roslaveerr->ptr); + goto cleanup; + } else if (server.stop_writes_on_bgsave_err && + server.saveparamslen > 0 && + server.lastbgsave_status == REDIS_ERR) + { + luaPushError(lua, shared.bgsaveerr->ptr); + goto cleanup; + } + } + + /* If we reached the memory limit configured via maxmemory, commands that + * could enlarge the memory usage are not allowed, but only if this is the + * first write in the context of this script, otherwise we can't stop + * in the middle. */ + if (server.maxmemory && server.lua_write_dirty == 0 && + (cmd->flags & REDIS_CMD_DENYOOM)) + { + if (freeMemoryIfNeeded() == REDIS_ERR) { + luaPushError(lua, shared.oomerr->ptr); + goto cleanup; + } + } + + if (cmd->flags & REDIS_CMD_RANDOM) server.lua_random_dirty = 1; + if (cmd->flags & REDIS_CMD_WRITE) server.lua_write_dirty = 1; + + /* Run the command */ + c->cmd = cmd; + call(c,REDIS_CALL_SLOWLOG | REDIS_CALL_STATS); + + /* Convert the result of the Redis command into a suitable Lua type. + * The first thing we need is to create a single string from the client + * output buffers. */ + reply = sdsempty(); + if (c->bufpos) { + reply = sdscatlen(reply,c->buf,c->bufpos); + c->bufpos = 0; + } + while(listLength(c->reply)) { + robj *o = listNodeValue(listFirst(c->reply)); + + reply = sdscatlen(reply,o->ptr,sdslen(o->ptr)); + listDelNode(c->reply,listFirst(c->reply)); + } + if (raise_error && reply[0] != '-') raise_error = 0; + redisProtocolToLuaType(lua,reply); + /* Sort the output array if needed, assuming it is a non-null multi bulk + * reply as expected. */ + if ((cmd->flags & REDIS_CMD_SORT_FOR_SCRIPT) && + (reply[0] == '*' && reply[1] != '-')) { + /* Skip this step if command is SORT but output was already sorted */ + if (cmd->proc != sortCommand || server.sort_dontsort) + luaSortArray(lua); + } + sdsfree(reply); + +cleanup: + /* Clean up. Command code may have changed argv/argc so we use the + * argv/argc of the client instead of the local variables. */ + for (j = 0; j < c->argc; j++) + decrRefCount(c->argv[j]); + zfree(c->argv); + + if (raise_error) { + /* If we are here we should have an error in the stack, in the + * form of a table with an "err" field. Extract the string to + * return the plain error. */ + lua_pushstring(lua,"err"); + lua_gettable(lua,-2); + return lua_error(lua); + } + return 1; +} + +int luaRedisCallCommand(lua_State *lua) { + return luaRedisGenericCommand(lua,1); +} + +int luaRedisPCallCommand(lua_State *lua) { + return luaRedisGenericCommand(lua,0); +} + +/* This adds redis.sha1hex(string) to Lua scripts using the same hashing + * function used for sha1ing lua scripts. */ +int luaRedisSha1hexCommand(lua_State *lua) { + int argc = lua_gettop(lua); + char digest[41]; + size_t len; + char *s; + + if (argc != 1) { + luaPushError(lua, "wrong number of arguments"); + return 1; + } + + s = (char*)lua_tolstring(lua,1,&len); + sha1hex(digest,s,len); + lua_pushstring(lua,digest); + return 1; +} + +int luaLogCommand(lua_State *lua) { + int j, argc = lua_gettop(lua); + int level; + sds log; + + if (argc < 2) { + luaPushError(lua, "redis.log() requires two arguments or more."); + return 1; + } else if (!lua_isnumber(lua,-argc)) { + luaPushError(lua, "First argument must be a number (log level)."); + return 1; + } + level = lua_tonumber(lua,-argc); + if (level < REDIS_DEBUG || level > REDIS_WARNING) { + luaPushError(lua, "Invalid debug level."); + return 1; + } + + /* Glue together all the arguments */ + log = sdsempty(); + for (j = 1; j < argc; j++) { + size_t len; + char *s; + + s = (char*)lua_tolstring(lua,(-argc)+j,&len); + if (s) { + if (j != 1) log = sdscatlen(log," ",1); + log = sdscatlen(log,s,len); + } + } + redisLogRaw(level,log); + sdsfree(log); + return 0; +} + +void luaMaskCountHook(lua_State *lua, lua_Debug *ar) { + long long elapsed; + REDIS_NOTUSED(ar); + REDIS_NOTUSED(lua); + + elapsed = (ustime()/1000) - server.lua_time_start; + if (elapsed >= server.lua_time_limit && server.lua_timedout == 0) { + redisLog(REDIS_WARNING,"Lua slow script detected: still in execution after %lld milliseconds. You can try killing the script using the SCRIPT KILL command.",elapsed); + server.lua_timedout = 1; + /* Once the script timeouts we reenter the event loop to permit others + * to call SCRIPT KILL or SHUTDOWN NOSAVE if needed. For this reason + * we need to mask the client executing the script from the event loop. + * If we don't do that the client may disconnect and could no longer be + * here when the EVAL command will return. */ + aeDeleteFileEvent(server.el, server.lua_caller->fd, AE_READABLE); + } + if (server.lua_timedout) + aeProcessEvents(server.el, AE_FILE_EVENTS|AE_DONT_WAIT); + if (server.lua_kill) { + redisLog(REDIS_WARNING,"Lua script killed by user with SCRIPT KILL."); + lua_pushstring(lua,"Script killed by user with SCRIPT KILL..."); + lua_error(lua); + } +} + +void luaLoadLib(lua_State *lua, const char *libname, lua_CFunction luafunc) { + lua_pushcfunction(lua, luafunc); + lua_pushstring(lua, libname); + lua_call(lua, 1, 0); +} + +LUALIB_API int (luaopen_cjson) (lua_State *L); +LUALIB_API int (luaopen_struct) (lua_State *L); +LUALIB_API int (luaopen_cmsgpack) (lua_State *L); + +void luaLoadLibraries(lua_State *lua) { + luaLoadLib(lua, "", luaopen_base); + luaLoadLib(lua, LUA_TABLIBNAME, luaopen_table); + luaLoadLib(lua, LUA_STRLIBNAME, luaopen_string); + luaLoadLib(lua, LUA_MATHLIBNAME, luaopen_math); + luaLoadLib(lua, LUA_DBLIBNAME, luaopen_debug); + luaLoadLib(lua, "cjson", luaopen_cjson); + luaLoadLib(lua, "struct", luaopen_struct); + luaLoadLib(lua, "cmsgpack", luaopen_cmsgpack); + +#if 0 /* Stuff that we don't load currently, for sandboxing concerns. */ + luaLoadLib(lua, LUA_LOADLIBNAME, luaopen_package); + luaLoadLib(lua, LUA_OSLIBNAME, luaopen_os); +#endif +} + +/* Remove a functions that we don't want to expose to the Redis scripting + * environment. */ +void luaRemoveUnsupportedFunctions(lua_State *lua) { + lua_pushnil(lua); + lua_setglobal(lua,"loadfile"); +} + +/* This function installs metamethods in the global table _G that prevent + * the creation of globals accidentally. + * + * It should be the last to be called in the scripting engine initialization + * sequence, because it may interact with creation of globals. */ +void scriptingEnableGlobalsProtection(lua_State *lua) { + char *s[32]; + sds code = sdsempty(); + int j = 0; + + /* strict.lua from: http://metalua.luaforge.net/src/lib/strict.lua.html. + * Modified to be adapted to Redis. */ + s[j++]="local mt = {}\n"; + s[j++]="setmetatable(_G, mt)\n"; + s[j++]="mt.__newindex = function (t, n, v)\n"; + s[j++]=" if debug.getinfo(2) then\n"; + s[j++]=" local w = debug.getinfo(2, \"S\").what\n"; + s[j++]=" if w ~= \"main\" and w ~= \"C\" then\n"; + s[j++]=" error(\"Script attempted to create global variable '\"..tostring(n)..\"'\", 2)\n"; + s[j++]=" end\n"; + s[j++]=" end\n"; + s[j++]=" rawset(t, n, v)\n"; + s[j++]="end\n"; + s[j++]="mt.__index = function (t, n)\n"; + s[j++]=" if debug.getinfo(2) and debug.getinfo(2, \"S\").what ~= \"C\" then\n"; + s[j++]=" error(\"Script attempted to access unexisting global variable '\"..tostring(n)..\"'\", 2)\n"; + s[j++]=" end\n"; + s[j++]=" return rawget(t, n)\n"; + s[j++]="end\n"; + s[j++]=NULL; + + for (j = 0; s[j] != NULL; j++) code = sdscatlen(code,s[j],strlen(s[j])); + luaL_loadbuffer(lua,code,sdslen(code),"@enable_strict_lua"); + lua_pcall(lua,0,0,0); + sdsfree(code); +} + +/* Initialize the scripting environment. + * It is possible to call this function to reset the scripting environment + * assuming that we call scriptingRelease() before. + * See scriptingReset() for more information. */ void scriptingInit(void) { lua_State *lua = lua_open(); - luaL_openlibs(lua); + + luaLoadLibraries(lua); + luaRemoveUnsupportedFunctions(lua); + + /* Initialize a dictionary we use to map SHAs to scripts. + * This is useful for replication, as we need to replicate EVALSHA + * as EVAL, so we need to remember the associated script. */ + server.lua_scripts = dictCreate(&dbDictType,NULL); + + /* Register the redis commands table and fields */ + lua_newtable(lua); + + /* redis.call */ + lua_pushstring(lua,"call"); + lua_pushcfunction(lua,luaRedisCallCommand); + lua_settable(lua,-3); + + /* redis.pcall */ + lua_pushstring(lua,"pcall"); + lua_pushcfunction(lua,luaRedisPCallCommand); + lua_settable(lua,-3); + + /* redis.log and log levels. */ + lua_pushstring(lua,"log"); + lua_pushcfunction(lua,luaLogCommand); + lua_settable(lua,-3); + + lua_pushstring(lua,"LOG_DEBUG"); + lua_pushnumber(lua,REDIS_DEBUG); + lua_settable(lua,-3); + + lua_pushstring(lua,"LOG_VERBOSE"); + lua_pushnumber(lua,REDIS_VERBOSE); + lua_settable(lua,-3); + + lua_pushstring(lua,"LOG_NOTICE"); + lua_pushnumber(lua,REDIS_NOTICE); + lua_settable(lua,-3); + + lua_pushstring(lua,"LOG_WARNING"); + lua_pushnumber(lua,REDIS_WARNING); + lua_settable(lua,-3); + + /* redis.sha1hex */ + lua_pushstring(lua, "sha1hex"); + lua_pushcfunction(lua, luaRedisSha1hexCommand); + lua_settable(lua, -3); + + /* Finally set the table as 'redis' global var. */ + lua_setglobal(lua,"redis"); + + /* Replace math.random and math.randomseed with our implementations. */ + lua_getglobal(lua,"math"); + + lua_pushstring(lua,"random"); + lua_pushcfunction(lua,redis_math_random); + lua_settable(lua,-3); + + lua_pushstring(lua,"randomseed"); + lua_pushcfunction(lua,redis_math_randomseed); + lua_settable(lua,-3); + + lua_setglobal(lua,"math"); + + /* Add a helper funciton that we use to sort the multi bulk output of non + * deterministic commands, when containing 'false' elements. */ + { + char *compare_func = "function __redis__compare_helper(a,b)\n" + " if a == false then a = '' end\n" + " if b == false then b = '' end\n" + " return aflags |= REDIS_LUA_CLIENT; + } + + /* Lua beginners ofter don't use "local", this is likely to introduce + * subtle bugs in their code. To prevent problems we protect accesses + * to global variables. */ + scriptingEnableGlobalsProtection(lua); + server.lua = lua; } -/* Hash the scripit into a SHA1 digest. We use this as Lua function name. - * Digest should point to a 41 bytes buffer: 40 for SHA1 converted into an +/* Release resources related to Lua scripting. + * This function is used in order to reset the scripting environment. */ +void scriptingRelease(void) { + dictRelease(server.lua_scripts); + lua_close(server.lua); +} + +void scriptingReset(void) { + scriptingRelease(); + scriptingInit(); +} + +/* Perform the SHA1 of the input string. We use this both for hasing script + * bodies in order to obtain the Lua function name, and in the implementation + * of redis.sha1(). + * + * 'digest' should point to a 41 bytes buffer: 40 for SHA1 converted into an * hexadecimal number, plus 1 byte for null term. */ -void hashScript(char *digest, char *script, size_t len) { +void sha1hex(char *digest, char *script, size_t len) { SHA1_CTX ctx; unsigned char hash[20]; char *cset = "0123456789abcdef"; @@ -32,17 +591,62 @@ void hashScript(char *digest, char *script, size_t len) { } void luaReplyToRedisReply(redisClient *c, lua_State *lua) { - int t = lua_type(lua,1); + int t = lua_type(lua,-1); switch(t) { case LUA_TSTRING: - addReplyBulkCBuffer(c,(char*)lua_tostring(lua,1),lua_strlen(lua,1)); + addReplyBulkCBuffer(c,(char*)lua_tostring(lua,-1),lua_strlen(lua,-1)); break; case LUA_TBOOLEAN: - addReply(c,lua_toboolean(lua,1) ? shared.cone : shared.czero); + addReply(c,lua_toboolean(lua,-1) ? shared.cone : shared.nullbulk); break; case LUA_TNUMBER: - addReplyLongLong(c,(long long)lua_tonumber(lua,1)); + addReplyLongLong(c,(long long)lua_tonumber(lua,-1)); + break; + case LUA_TTABLE: + /* We need to check if it is an array, an error, or a status reply. + * Error are returned as a single element table with 'err' field. + * Status replies are returned as single elment table with 'ok' field */ + lua_pushstring(lua,"err"); + lua_gettable(lua,-2); + t = lua_type(lua,-1); + if (t == LUA_TSTRING) { + sds err = sdsnew(lua_tostring(lua,-1)); + sdsmapchars(err,"\r\n"," ",2); + addReplySds(c,sdscatprintf(sdsempty(),"-%s\r\n",err)); + sdsfree(err); + lua_pop(lua,2); + return; + } + + lua_pop(lua,1); + lua_pushstring(lua,"ok"); + lua_gettable(lua,-2); + t = lua_type(lua,-1); + if (t == LUA_TSTRING) { + sds ok = sdsnew(lua_tostring(lua,-1)); + sdsmapchars(ok,"\r\n"," ",2); + addReplySds(c,sdscatprintf(sdsempty(),"+%s\r\n",ok)); + sdsfree(ok); + lua_pop(lua,1); + } else { + void *replylen = addDeferredMultiBulkLength(c); + int j = 1, mbulklen = 0; + + lua_pop(lua,1); /* Discard the 'ok' field value we popped */ + while(1) { + lua_pushnumber(lua,j++); + lua_gettable(lua,-2); + t = lua_type(lua,-1); + if (t == LUA_TNIL) { + lua_pop(lua,1); + break; + } + luaReplyToRedisReply(c, lua); + mbulklen++; + } + setDeferredMultiBulkLength(c,replylen,mbulklen); + } break; default: addReply(c,shared.nullbulk); @@ -50,51 +654,295 @@ void luaReplyToRedisReply(redisClient *c, lua_State *lua) { lua_pop(lua,1); } -void evalCommand(redisClient *c) { +/* Set an array of Redis String Objects as a Lua array (table) stored into a + * global variable. */ +void luaSetGlobalArray(lua_State *lua, char *var, robj **elev, int elec) { + int j; + + lua_newtable(lua); + for (j = 0; j < elec; j++) { + lua_pushlstring(lua,(char*)elev[j]->ptr,sdslen(elev[j]->ptr)); + lua_rawseti(lua,-2,j+1); + } + lua_setglobal(lua,var); +} + +/* Define a lua function with the specified function name and body. + * The function name musts be a 2 characters long string, since all the + * functions we defined in the Lua context are in the form: + * + * f_ + * + * On success REDIS_OK is returned, and nothing is left on the Lua stack. + * On error REDIS_ERR is returned and an appropriate error is set in the + * client context. */ +int luaCreateFunction(redisClient *c, lua_State *lua, char *funcname, robj *body) { + sds funcdef = sdsempty(); + + funcdef = sdscat(funcdef,"function "); + funcdef = sdscatlen(funcdef,funcname,42); + funcdef = sdscatlen(funcdef,"() ",3); + funcdef = sdscatlen(funcdef,body->ptr,sdslen(body->ptr)); + funcdef = sdscatlen(funcdef," end",4); + + if (luaL_loadbuffer(lua,funcdef,sdslen(funcdef),"@user_script")) { + addReplyErrorFormat(c,"Error compiling script (new function): %s\n", + lua_tostring(lua,-1)); + lua_pop(lua,1); + sdsfree(funcdef); + return REDIS_ERR; + } + sdsfree(funcdef); + if (lua_pcall(lua,0,0,0)) { + addReplyErrorFormat(c,"Error running script (new function): %s\n", + lua_tostring(lua,-1)); + lua_pop(lua,1); + return REDIS_ERR; + } + + /* We also save a SHA1 -> Original script map in a dictionary + * so that we can replicate / write in the AOF all the + * EVALSHA commands as EVAL using the original script. */ + { + int retval = dictAdd(server.lua_scripts, + sdsnewlen(funcname+2,40),body); + redisAssertWithInfo(c,NULL,retval == DICT_OK); + incrRefCount(body); + } + return REDIS_OK; +} + +void evalGenericCommand(redisClient *c, int evalsha) { lua_State *lua = server.lua; char funcname[43]; + long long numkeys; + int delhook = 0; + + /* We want the same PRNG sequence at every call so that our PRNG is + * not affected by external state. */ + redisSrand48(0); + + /* We set this flag to zero to remember that so far no random command + * was called. This way we can allow the user to call commands like + * SRANDMEMBER or RANDOMKEY from Lua scripts as far as no write command + * is called (otherwise the replication and AOF would end with non + * deterministic sequences). + * + * Thanks to this flag we'll raise an error every time a write command + * is called after a random command was used. */ + server.lua_random_dirty = 0; + server.lua_write_dirty = 0; + + /* Get the number of arguments that are keys */ + if (getLongLongFromObjectOrReply(c,c->argv[2],&numkeys,NULL) != REDIS_OK) + return; + if (numkeys > (c->argc - 3)) { + addReplyError(c,"Number of keys can't be greater than number of args"); + return; + } /* We obtain the script SHA1, then check if this function is already * defined into the Lua state */ funcname[0] = 'f'; funcname[1] = '_'; - hashScript(funcname+2,c->argv[1]->ptr,sdslen(c->argv[1]->ptr)); + if (!evalsha) { + /* Hash the code if this is an EVAL call */ + sha1hex(funcname+2,c->argv[1]->ptr,sdslen(c->argv[1]->ptr)); + } else { + /* We already have the SHA if it is a EVALSHA */ + int j; + char *sha = c->argv[1]->ptr; + + for (j = 0; j < 40; j++) + funcname[j+2] = tolower(sha[j]); + funcname[42] = '\0'; + } + + /* Try to lookup the Lua function */ lua_getglobal(lua, funcname); if (lua_isnil(lua,1)) { - /* Function not defined... let's define it. */ - sds funcdef = sdsempty(); - lua_pop(lua,1); /* remove the nil from the stack */ - funcdef = sdscat(funcdef,"function "); - funcdef = sdscatlen(funcdef,funcname,42); - funcdef = sdscatlen(funcdef," ()\n",4); - funcdef = sdscatlen(funcdef,c->argv[1]->ptr,sdslen(c->argv[1]->ptr)); - funcdef = sdscatlen(funcdef,"\nend\n",5); - printf("Defining:\n%s\n",funcdef); - - if (luaL_loadbuffer(lua,funcdef,sdslen(funcdef),"func definition")) { - addReplyErrorFormat(c,"Error compiling script (new function): %s\n", - lua_tostring(lua,-1)); - lua_pop(lua,1); - return; - } - if (lua_pcall(lua,0,0,0)) { - addReplyErrorFormat(c,"Error running script (new function): %s\n", - lua_tostring(lua,-1)); - lua_pop(lua,1); + /* Function not defined... let's define it if we have the + * body of the funciton. If this is an EVALSHA call we can just + * return an error. */ + if (evalsha) { + addReply(c, shared.noscripterr); return; } + if (luaCreateFunction(c,lua,funcname,c->argv[1]) == REDIS_ERR) return; + /* Now the following is guaranteed to return non nil */ lua_getglobal(lua, funcname); + redisAssert(!lua_isnil(lua,1)); } + + /* Populate the argv and keys table accordingly to the arguments that + * EVAL received. */ + luaSetGlobalArray(lua,"KEYS",c->argv+3,numkeys); + luaSetGlobalArray(lua,"ARGV",c->argv+3+numkeys,c->argc-3-numkeys); + + /* Select the right DB in the context of the Lua client */ + selectDb(server.lua_client,c->db->id); + /* Set an hook in order to be able to stop the script execution if it + * is running for too much time. + * We set the hook only if the time limit is enabled as the hook will + * make the Lua script execution slower. */ + server.lua_caller = c; + server.lua_time_start = ustime()/1000; + server.lua_kill = 0; + if (server.lua_time_limit > 0 && server.masterhost == NULL) { + lua_sethook(lua,luaMaskCountHook,LUA_MASKCOUNT,100000); + delhook = 1; + } + /* At this point whatever this script was never seen before or if it was * already defined, we can call it. We have zero arguments and expect * a single return value. */ if (lua_pcall(lua,0,1,0)) { + if (delhook) lua_sethook(lua,luaMaskCountHook,0,0); /* Disable hook */ + if (server.lua_timedout) { + server.lua_timedout = 0; + /* Restore the readable handler that was unregistered when the + * script timeout was detected. */ + aeCreateFileEvent(server.el,c->fd,AE_READABLE, + readQueryFromClient,c); + } + server.lua_caller = NULL; + selectDb(c,server.lua_client->db->id); /* set DB ID from Lua client */ addReplyErrorFormat(c,"Error running script (call to %s): %s\n", funcname, lua_tostring(lua,-1)); lua_pop(lua,1); + lua_gc(lua,LUA_GCCOLLECT,0); return; } + if (delhook) lua_sethook(lua,luaMaskCountHook,0,0); /* Disable hook */ + server.lua_timedout = 0; + server.lua_caller = NULL; + selectDb(c,server.lua_client->db->id); /* set DB ID from Lua client */ luaReplyToRedisReply(c,lua); + lua_gc(lua,LUA_GCSTEP,1); + + /* If we have slaves attached we want to replicate this command as + * EVAL instead of EVALSHA. We do this also in the AOF as currently there + * is no easy way to propagate a command in a different way in the AOF + * and in the replication link. + * + * IMPROVEMENT POSSIBLE: + * 1) Replicate this command as EVALSHA in the AOF. + * 2) Remember what slave already received a given script, and replicate + * the EVALSHA against this slaves when possible. + */ + if (evalsha) { + robj *script = dictFetchValue(server.lua_scripts,c->argv[1]->ptr); + + redisAssertWithInfo(c,NULL,script != NULL); + rewriteClientCommandArgument(c,0, + resetRefCount(createStringObject("EVAL",4))); + rewriteClientCommandArgument(c,1,script); + } +} + +void evalCommand(redisClient *c) { + evalGenericCommand(c,0); +} + +void evalShaCommand(redisClient *c) { + if (sdslen(c->argv[1]->ptr) != 40) { + /* We know that a match is not possible if the provided SHA is + * not the right length. So we return an error ASAP, this way + * evalGenericCommand() can be implemented without string length + * sanity check */ + addReply(c, shared.noscripterr); + return; + } + evalGenericCommand(c,1); +} + +/* We replace math.random() with our implementation that is not affected + * by specific libc random() implementations and will output the same sequence + * (for the same seed) in every arch. */ + +/* The following implementation is the one shipped with Lua itself but with + * rand() replaced by redisLrand48(). */ +int redis_math_random (lua_State *L) { + /* the `%' avoids the (rare) case of r==1, and is needed also because on + some systems (SunOS!) `rand()' may return a value larger than RAND_MAX */ + lua_Number r = (lua_Number)(redisLrand48()%REDIS_LRAND48_MAX) / + (lua_Number)REDIS_LRAND48_MAX; + switch (lua_gettop(L)) { /* check number of arguments */ + case 0: { /* no arguments */ + lua_pushnumber(L, r); /* Number between 0 and 1 */ + break; + } + case 1: { /* only upper limit */ + int u = luaL_checkint(L, 1); + luaL_argcheck(L, 1<=u, 1, "interval is empty"); + lua_pushnumber(L, floor(r*u)+1); /* int between 1 and `u' */ + break; + } + case 2: { /* lower and upper limits */ + int l = luaL_checkint(L, 1); + int u = luaL_checkint(L, 2); + luaL_argcheck(L, l<=u, 2, "interval is empty"); + lua_pushnumber(L, floor(r*(u-l+1))+l); /* int between `l' and `u' */ + break; + } + default: return luaL_error(L, "wrong number of arguments"); + } + return 1; +} + +int redis_math_randomseed (lua_State *L) { + redisSrand48(luaL_checkint(L, 1)); + return 0; +} + +/* --------------------------------------------------------------------------- + * SCRIPT command for script environment introspection and control + * ------------------------------------------------------------------------- */ + +void scriptCommand(redisClient *c) { + if (c->argc == 2 && !strcasecmp(c->argv[1]->ptr,"flush")) { + scriptingReset(); + addReply(c,shared.ok); + server.dirty++; /* Replicating this command is a good idea. */ + } else if (c->argc >= 2 && !strcasecmp(c->argv[1]->ptr,"exists")) { + int j; + + addReplyMultiBulkLen(c, c->argc-2); + for (j = 2; j < c->argc; j++) { + if (dictFind(server.lua_scripts,c->argv[j]->ptr)) + addReply(c,shared.cone); + else + addReply(c,shared.czero); + } + } else if (c->argc == 3 && !strcasecmp(c->argv[1]->ptr,"load")) { + char funcname[43]; + sds sha; + + funcname[0] = 'f'; + funcname[1] = '_'; + sha1hex(funcname+2,c->argv[2]->ptr,sdslen(c->argv[2]->ptr)); + sha = sdsnewlen(funcname+2,40); + if (dictFind(server.lua_scripts,sha) == NULL) { + if (luaCreateFunction(c,server.lua,funcname,c->argv[2]) + == REDIS_ERR) { + sdsfree(sha); + return; + } + } + addReplyBulkCBuffer(c,funcname+2,40); + sdsfree(sha); + } else if (c->argc == 2 && !strcasecmp(c->argv[1]->ptr,"kill")) { + if (server.lua_caller == NULL) { + addReplyError(c,"No scripts in execution right now."); + } else if (server.lua_write_dirty) { + addReplyError(c, "Sorry the script already executed write commands against the dataset. You can either wait the script termination or kill the server in an hard way using the SHUTDOWN NOSAVE command."); + } else { + server.lua_kill = 1; + addReply(c,shared.ok); + } + } else { + addReplyError(c, "Unknown SCRIPT subcommand or wrong # of args."); + } }