X-Git-Url: https://git.saurik.com/redis.git/blobdiff_plain/7585836e6eb1c0199e8d9ea2c3f7a0f67b03c00b..9514aa325192d4d59497fab560ce781b3ed90bbb:/src/scripting.c diff --git a/src/scripting.c b/src/scripting.c index 42ba3bf9..08151710 100644 --- a/src/scripting.c +++ b/src/scripting.c @@ -1,13 +1,348 @@ #include "redis.h" #include "sha1.h" +#include "rand.h" #include #include #include +#include +#include + +char *redisProtocolToLuaType_Int(lua_State *lua, char *reply); +char *redisProtocolToLuaType_Bulk(lua_State *lua, char *reply); +char *redisProtocolToLuaType_Status(lua_State *lua, char *reply); +char *redisProtocolToLuaType_Error(lua_State *lua, char *reply); +char *redisProtocolToLuaType_MultiBulk(lua_State *lua, char *reply); +int redis_math_random (lua_State *L); +int redis_math_randomseed (lua_State *L); + +/* Take a Redis reply in the Redis protocol format and convert it into a + * Lua type. Thanks to this function, and the introduction of not connected + * clients, it is trvial to implement the redis() lua function. + * + * Basically we take the arguments, execute the Redis command in the context + * of a non connected client, then take the generated reply and convert it + * into a suitable Lua type. With this trick the scripting feature does not + * need the introduction of a full Redis internals API. Basically the script + * is like a normal client that bypasses all the slow I/O paths. + * + * Note: in this function we do not do any sanity check as the reply is + * generated by Redis directly. This allows use to go faster. + * The reply string can be altered during the parsing as it is discared + * after the conversion is completed. + * + * Errors are returned as a table with a single 'err' field set to the + * error string. + */ + +char *redisProtocolToLuaType(lua_State *lua, char* reply) { + char *p = reply; + + switch(*p) { + case ':': + p = redisProtocolToLuaType_Int(lua,reply); + break; + case '$': + p = redisProtocolToLuaType_Bulk(lua,reply); + break; + case '+': + p = redisProtocolToLuaType_Status(lua,reply); + break; + case '-': + p = redisProtocolToLuaType_Error(lua,reply); + break; + case '*': + p = redisProtocolToLuaType_MultiBulk(lua,reply); + break; + } + return p; +} + +char *redisProtocolToLuaType_Int(lua_State *lua, char *reply) { + char *p = strchr(reply+1,'\r'); + long long value; + + string2ll(reply+1,p-reply-1,&value); + lua_pushnumber(lua,(lua_Number)value); + return p+2; +} + +char *redisProtocolToLuaType_Bulk(lua_State *lua, char *reply) { + char *p = strchr(reply+1,'\r'); + long long bulklen; + + string2ll(reply+1,p-reply-1,&bulklen); + if (bulklen == -1) { + lua_pushboolean(lua,0); + return p+2; + } else { + lua_pushlstring(lua,p+2,bulklen); + return p+2+bulklen+2; + } +} + +char *redisProtocolToLuaType_Status(lua_State *lua, char *reply) { + char *p = strchr(reply+1,'\r'); + + lua_newtable(lua); + lua_pushstring(lua,"ok"); + lua_pushlstring(lua,reply+1,p-reply-1); + lua_settable(lua,-3); + return p+2; +} + +char *redisProtocolToLuaType_Error(lua_State *lua, char *reply) { + char *p = strchr(reply+1,'\r'); + + lua_newtable(lua); + lua_pushstring(lua,"err"); + lua_pushlstring(lua,reply+1,p-reply-1); + lua_settable(lua,-3); + return p+2; +} + +char *redisProtocolToLuaType_MultiBulk(lua_State *lua, char *reply) { + char *p = strchr(reply+1,'\r'); + long long mbulklen; + int j = 0; + + string2ll(reply+1,p-reply-1,&mbulklen); + p += 2; + if (mbulklen == -1) { + lua_pushboolean(lua,0); + return p; + } + lua_newtable(lua); + for (j = 0; j < mbulklen; j++) { + lua_pushnumber(lua,j+1); + p = redisProtocolToLuaType(lua,p); + lua_settable(lua,-3); + } + return p; +} + +void luaPushError(lua_State *lua, char *error) { + lua_newtable(lua); + lua_pushstring(lua,"err"); + lua_pushstring(lua, error); + lua_settable(lua,-3); +} + +int luaRedisCommand(lua_State *lua) { + int j, argc = lua_gettop(lua); + struct redisCommand *cmd; + robj **argv; + redisClient *c = server.lua_client; + sds reply; + + /* Build the arguments vector */ + argv = zmalloc(sizeof(robj*)*argc); + for (j = 0; j < argc; j++) { + if (!lua_isstring(lua,j+1)) break; + argv[j] = createStringObject((char*)lua_tostring(lua,j+1), + lua_strlen(lua,j+1)); + } + + /* Check if one of the arguments passed by the Lua script + * is not a string or an integer (lua_isstring() return true for + * integers as well). */ + if (j != argc) { + j--; + while (j >= 0) { + decrRefCount(argv[j]); + j--; + } + zfree(argv); + luaPushError(lua, + "Lua redis() command arguments must be strings or integers"); + return 1; + } + + /* Setup our fake client for command execution */ + c->argv = argv; + c->argc = argc; + + /* Command lookup */ + cmd = lookupCommand(argv[0]->ptr); + if (!cmd || ((cmd->arity > 0 && cmd->arity != argc) || + (argc < -cmd->arity))) + { + if (cmd) + luaPushError(lua, + "Wrong number of args calling Redis command From Lua script"); + else + luaPushError(lua,"Unknown Redis command called from Lua script"); + goto cleanup; + } + + if (cmd->flags & REDIS_CMD_NOSCRIPT) { + luaPushError(lua, "This Redis command is not allowed from scripts"); + goto cleanup; + } + + if (cmd->flags & REDIS_CMD_WRITE && server.lua_random_dirty) { + luaPushError(lua, + "Write commands not allowed after non deterministic commands"); + goto cleanup; + } + + if (cmd->flags & REDIS_CMD_RANDOM) server.lua_random_dirty = 1; + + /* Run the command */ + cmd->proc(c); + + /* Convert the result of the Redis command into a suitable Lua type. + * The first thing we need is to create a single string from the client + * output buffers. */ + reply = sdsempty(); + if (c->bufpos) { + reply = sdscatlen(reply,c->buf,c->bufpos); + c->bufpos = 0; + } + while(listLength(c->reply)) { + robj *o = listNodeValue(listFirst(c->reply)); + + reply = sdscatlen(reply,o->ptr,sdslen(o->ptr)); + listDelNode(c->reply,listFirst(c->reply)); + } + redisProtocolToLuaType(lua,reply); + sdsfree(reply); + +cleanup: + /* Clean up. Command code may have changed argv/argc so we use the + * argv/argc of the client instead of the local variables. */ + for (j = 0; j < c->argc; j++) + decrRefCount(c->argv[j]); + zfree(c->argv); + + return 1; +} + +int luaLogCommand(lua_State *lua) { + int j, argc = lua_gettop(lua); + int level; + sds log; + + if (argc < 2) { + luaPushError(lua, "redis.log() requires two arguments or more."); + return 1; + } else if (!lua_isnumber(lua,-argc)) { + luaPushError(lua, "First argument must be a number (log level)."); + return 1; + } + level = lua_tonumber(lua,-argc); + if (level < REDIS_DEBUG || level > REDIS_WARNING) { + luaPushError(lua, "Invalid debug level."); + return 1; + } + + /* Glue together all the arguments */ + log = sdsempty(); + for (j = 1; j < argc; j++) { + size_t len; + char *s; + + s = (char*)lua_tolstring(lua,(-argc)+j,&len); + if (s) { + if (j != 1) log = sdscatlen(log," ",1); + log = sdscatlen(log,s,len); + } + } + redisLogRaw(level,log); + sdsfree(log); + return 0; +} + +void luaMaskCountHook(lua_State *lua, lua_Debug *ar) { + long long elapsed; + REDIS_NOTUSED(ar); + + elapsed = (ustime()/1000) - server.lua_time_start; + if (elapsed >= server.lua_time_limit) { + redisLog(REDIS_NOTICE,"Lua script aborted for max execution time after %lld milliseconds of running time.",elapsed); + lua_pushstring(lua,"Script aborted for max execution time."); + lua_error(lua); + } +} + +void luaLoadLib(lua_State *lua, const char *libname, lua_CFunction luafunc) { + lua_pushcfunction(lua, luafunc); + lua_pushstring(lua, libname); + lua_call(lua, 1, 0); +} + +void luaLoadLibraries(lua_State *lua) { + luaLoadLib(lua, "", luaopen_base); + luaLoadLib(lua, LUA_TABLIBNAME, luaopen_table); + luaLoadLib(lua, LUA_STRLIBNAME, luaopen_string); + luaLoadLib(lua, LUA_MATHLIBNAME, luaopen_math); + luaLoadLib(lua, LUA_DBLIBNAME, luaopen_debug); + +#if 0 /* Stuff that we don't load currently, for sandboxing concerns. */ + luaLoadLib(lua, LUA_LOADLIBNAME, luaopen_package); + luaLoadLib(lua, LUA_OSLIBNAME, luaopen_os); +#endif +} void scriptingInit(void) { lua_State *lua = lua_open(); - luaL_openlibs(lua); + luaLoadLibraries(lua); + + /* Initialize a dictionary we use to map SHAs to scripts. + * This is useful for replication, as we need to replicate EVALSHA + * as EVAL, so we need to remember the associated script. */ + server.lua_scripts = dictCreate(&dbDictType,NULL); + + /* Register the redis commands table and fields */ + lua_newtable(lua); + + /* redis.call */ + lua_pushstring(lua,"call"); + lua_pushcfunction(lua,luaRedisCommand); + lua_settable(lua,-3); + + /* redis.log and log levels. */ + lua_pushstring(lua,"log"); + lua_pushcfunction(lua,luaLogCommand); + lua_settable(lua,-3); + + lua_pushstring(lua,"LOG_DEBUG"); + lua_pushnumber(lua,REDIS_DEBUG); + lua_settable(lua,-3); + + lua_pushstring(lua,"LOG_VERBOSE"); + lua_pushnumber(lua,REDIS_VERBOSE); + lua_settable(lua,-3); + + lua_pushstring(lua,"LOG_NOTICE"); + lua_pushnumber(lua,REDIS_NOTICE); + lua_settable(lua,-3); + + lua_pushstring(lua,"LOG_WARNING"); + lua_pushnumber(lua,REDIS_WARNING); + lua_settable(lua,-3); + + /* Finally set the table as 'redis' global var. */ + lua_setglobal(lua,"redis"); + + /* Replace math.random and math.randomseed with our implementations. */ + lua_getglobal(lua,"math"); + + lua_pushstring(lua,"random"); + lua_pushcfunction(lua,redis_math_random); + lua_settable(lua,-3); + + lua_pushstring(lua,"randomseed"); + lua_pushcfunction(lua,redis_math_randomseed); + lua_settable(lua,-3); + + lua_setglobal(lua,"math"); + + /* Create the (non connected) client that we use to execute Redis commands + * inside the Lua interpreter */ + server.lua_client = createClient(-1); + server.lua_client->flags |= REDIS_LUA_CLIENT; + server.lua = lua; } @@ -32,17 +367,62 @@ void hashScript(char *digest, char *script, size_t len) { } void luaReplyToRedisReply(redisClient *c, lua_State *lua) { - int t = lua_type(lua,1); + int t = lua_type(lua,-1); switch(t) { case LUA_TSTRING: - addReplyBulkCBuffer(c,(char*)lua_tostring(lua,1),lua_strlen(lua,1)); + addReplyBulkCBuffer(c,(char*)lua_tostring(lua,-1),lua_strlen(lua,-1)); break; case LUA_TBOOLEAN: - addReply(c,lua_toboolean(lua,1) ? shared.cone : shared.czero); + addReply(c,lua_toboolean(lua,-1) ? shared.cone : shared.nullbulk); break; case LUA_TNUMBER: - addReplyLongLong(c,(long long)lua_tonumber(lua,1)); + addReplyLongLong(c,(long long)lua_tonumber(lua,-1)); + break; + case LUA_TTABLE: + /* We need to check if it is an array, an error, or a status reply. + * Error are returned as a single element table with 'err' field. + * Status replies are returned as single elment table with 'ok' field */ + lua_pushstring(lua,"err"); + lua_gettable(lua,-2); + t = lua_type(lua,-1); + if (t == LUA_TSTRING) { + sds err = sdsnew(lua_tostring(lua,-1)); + sdsmapchars(err,"\r\n"," ",2); + addReplySds(c,sdscatprintf(sdsempty(),"-%s\r\n",err)); + sdsfree(err); + lua_pop(lua,2); + return; + } + + lua_pop(lua,1); + lua_pushstring(lua,"ok"); + lua_gettable(lua,-2); + t = lua_type(lua,-1); + if (t == LUA_TSTRING) { + sds ok = sdsnew(lua_tostring(lua,-1)); + sdsmapchars(ok,"\r\n"," ",2); + addReplySds(c,sdscatprintf(sdsempty(),"+%s\r\n",ok)); + sdsfree(ok); + lua_pop(lua,1); + } else { + void *replylen = addDeferredMultiBulkLength(c); + int j = 1, mbulklen = 0; + + lua_pop(lua,1); /* Discard the 'ok' field value we popped */ + while(1) { + lua_pushnumber(lua,j++); + lua_gettable(lua,-2); + t = lua_type(lua,-1); + if (t == LUA_TNIL) { + lua_pop(lua,1); + break; + } + luaReplyToRedisReply(c, lua); + mbulklen++; + } + setDeferredMultiBulkLength(c,replylen,mbulklen); + } break; default: addReply(c,shared.nullbulk); @@ -50,19 +430,76 @@ void luaReplyToRedisReply(redisClient *c, lua_State *lua) { lua_pop(lua,1); } -void evalCommand(redisClient *c) { +/* Set an array of Redis String Objects as a Lua array (table) stored into a + * global variable. */ +void luaSetGlobalArray(lua_State *lua, char *var, robj **elev, int elec) { + int j; + + lua_newtable(lua); + for (j = 0; j < elec; j++) { + lua_pushlstring(lua,(char*)elev[j]->ptr,sdslen(elev[j]->ptr)); + lua_rawseti(lua,-2,j+1); + } + lua_setglobal(lua,var); +} + +void evalGenericCommand(redisClient *c, int evalsha) { lua_State *lua = server.lua; char funcname[43]; + long long numkeys; + + /* We want the same PRNG sequence at every call so that our PRNG is + * not affected by external state. */ + redisSrand48(0); + + /* We set this flag to zero to remember that so far no random command + * was called. This way we can allow the user to call commands like + * SRANDMEMBER or RANDOMKEY from Lua scripts as far as no write command + * is called (otherwise the replication and AOF would end with non + * deterministic sequences). + * + * Thanks to this flag we'll raise an error every time a write command + * is called after a random command was used. */ + server.lua_random_dirty = 0; + + /* Get the number of arguments that are keys */ + if (getLongLongFromObjectOrReply(c,c->argv[2],&numkeys,NULL) != REDIS_OK) + return; + if (numkeys > (c->argc - 3)) { + addReplyError(c,"Number of keys can't be greater than number of args"); + return; + } /* We obtain the script SHA1, then check if this function is already * defined into the Lua state */ funcname[0] = 'f'; funcname[1] = '_'; - hashScript(funcname+2,c->argv[1]->ptr,sdslen(c->argv[1]->ptr)); + if (!evalsha) { + /* Hash the code if this is an EVAL call */ + hashScript(funcname+2,c->argv[1]->ptr,sdslen(c->argv[1]->ptr)); + } else { + /* We already have the SHA if it is a EVALSHA */ + int j; + char *sha = c->argv[1]->ptr; + + for (j = 0; j < 40; j++) + funcname[j+2] = tolower(sha[j]); + funcname[42] = '\0'; + } + lua_getglobal(lua, funcname); if (lua_isnil(lua,1)) { - /* Function not defined... let's define it. */ - sds funcdef = sdsempty(); + sds funcdef; + + /* Function not defined... let's define it if we have the + * body of the funciton. If this is an EVALSHA call we can just + * return an error. */ + if (evalsha) { + addReply(c, shared.noscripterr); + lua_pop(lua,1); /* remove the nil from the stack */ + return; + } + funcdef = sdsempty(); lua_pop(lua,1); /* remove the nil from the stack */ funcdef = sdscat(funcdef,"function "); @@ -70,14 +507,16 @@ void evalCommand(redisClient *c) { funcdef = sdscatlen(funcdef," ()\n",4); funcdef = sdscatlen(funcdef,c->argv[1]->ptr,sdslen(c->argv[1]->ptr)); funcdef = sdscatlen(funcdef,"\nend\n",5); - printf("Defining:\n%s\n",funcdef); + /* printf("Defining:\n%s\n",funcdef); */ if (luaL_loadbuffer(lua,funcdef,sdslen(funcdef),"func definition")) { addReplyErrorFormat(c,"Error compiling script (new function): %s\n", lua_tostring(lua,-1)); lua_pop(lua,1); + sdsfree(funcdef); return; } + sdsfree(funcdef); if (lua_pcall(lua,0,0,0)) { addReplyErrorFormat(c,"Error running script (new function): %s\n", lua_tostring(lua,-1)); @@ -85,16 +524,123 @@ void evalCommand(redisClient *c) { return; } lua_getglobal(lua, funcname); + + /* We also save a SHA1 -> Original script map in a dictionary + * so that we can replicate / write in the AOF all the + * EVALSHA commands as EVAL using the original script. */ + { + int retval = dictAdd(server.lua_scripts, + sdsnewlen(funcname+2,40),c->argv[1]); + redisAssert(retval == DICT_OK); + incrRefCount(c->argv[1]); + } } + + /* Populate the argv and keys table accordingly to the arguments that + * EVAL received. */ + luaSetGlobalArray(lua,"KEYS",c->argv+3,numkeys); + luaSetGlobalArray(lua,"ARGV",c->argv+3+numkeys,c->argc-3-numkeys); + + /* Select the right DB in the context of the Lua client */ + selectDb(server.lua_client,c->db->id); + /* Set an hook in order to be able to stop the script execution if it + * is running for too much time. + * We set the hook only if the time limit is enabled as the hook will + * make the Lua script execution slower. */ + if (server.lua_time_limit > 0) { + lua_sethook(lua,luaMaskCountHook,LUA_MASKCOUNT,100000); + server.lua_time_start = ustime()/1000; + } else { + lua_sethook(lua,luaMaskCountHook,0,0); + } + /* At this point whatever this script was never seen before or if it was * already defined, we can call it. We have zero arguments and expect * a single return value. */ if (lua_pcall(lua,0,1,0)) { + selectDb(c,server.lua_client->db->id); /* set DB ID from Lua client */ addReplyErrorFormat(c,"Error running script (call to %s): %s\n", funcname, lua_tostring(lua,-1)); lua_pop(lua,1); + lua_gc(lua,LUA_GCCOLLECT,0); return; } + selectDb(c,server.lua_client->db->id); /* set DB ID from Lua client */ luaReplyToRedisReply(c,lua); + lua_gc(lua,LUA_GCSTEP,1); + + /* If we have slaves attached we want to replicate this command as + * EVAL instead of EVALSHA. We do this also in the AOF as currently there + * is no easy way to propagate a command in a different way in the AOF + * and in the replication link. + * + * IMPROVEMENT POSSIBLE: + * 1) Replicate this command as EVALSHA in the AOF. + * 2) Remember what slave already received a given script, and replicate + * the EVALSHA against this slaves when possible. + */ + if (evalsha) { + robj *script = dictFetchValue(server.lua_scripts,c->argv[1]->ptr); + + redisAssert(script != NULL); + rewriteClientCommandArgument(c,0, + resetRefCount(createStringObject("EVAL",4))); + rewriteClientCommandArgument(c,1,script); + } +} + +void evalCommand(redisClient *c) { + evalGenericCommand(c,0); +} + +void evalShaCommand(redisClient *c) { + if (sdslen(c->argv[1]->ptr) != 40) { + /* We know that a match is not possible if the provided SHA is + * not the right length. So we return an error ASAP, this way + * evalGenericCommand() can be implemented without string length + * sanity check */ + addReply(c, shared.noscripterr); + return; + } + evalGenericCommand(c,1); +} + +/* We replace math.random() with our implementation that is not affected + * by specific libc random() implementations and will output the same sequence + * (for the same seed) in every arch. */ + +/* The following implementation is the one shipped with Lua itself but with + * rand() replaced by redisLrand48(). */ +int redis_math_random (lua_State *L) { + /* the `%' avoids the (rare) case of r==1, and is needed also because on + some systems (SunOS!) `rand()' may return a value larger than RAND_MAX */ + lua_Number r = (lua_Number)(redisLrand48()%REDIS_LRAND48_MAX) / + (lua_Number)REDIS_LRAND48_MAX; + switch (lua_gettop(L)) { /* check number of arguments */ + case 0: { /* no arguments */ + lua_pushnumber(L, r); /* Number between 0 and 1 */ + break; + } + case 1: { /* only upper limit */ + int u = luaL_checkint(L, 1); + luaL_argcheck(L, 1<=u, 1, "interval is empty"); + lua_pushnumber(L, floor(r*u)+1); /* int between 1 and `u' */ + break; + } + case 2: { /* lower and upper limits */ + int l = luaL_checkint(L, 1); + int u = luaL_checkint(L, 2); + luaL_argcheck(L, l<=u, 2, "interval is empty"); + lua_pushnumber(L, floor(r*(u-l+1))+l); /* int between `l' and `u' */ + break; + } + default: return luaL_error(L, "wrong number of arguments"); + } + return 1; +} + +int redis_math_randomseed (lua_State *L) { + redisSrand48(luaL_checkint(L, 1)); + return 0; }