X-Git-Url: https://git.saurik.com/redis.git/blobdiff_plain/430602b26cb2b67d168479fd6171dab7357314ce..6255a5ae668a0aaf13d73f051face138cfbd78a4:/src/scripting.c diff --git a/src/scripting.c b/src/scripting.c index 03938edd..44ceb1e2 100644 --- a/src/scripting.c +++ b/src/scripting.c @@ -412,45 +412,61 @@ void luaLoadLibraries(lua_State *lua) { #endif } -void scriptingProtectGlobals(lua_State *lua) { - char *s[26]; +/* This function installs metamethods in the global table _G that prevent + * the creation of globals accidentally. + * + * It should be the last to be called in the scripting engine initialization + * sequence, because it may interact with creation of globals. + * Note that the function is designed to be called multiple times if needed + * without issues, because it is possible to enabled/disable globals protection + * at runtime with CONFIG SET. */ +void scriptingEnableGlobalsProtection(lua_State *lua) { + char *s[32]; sds code = sdsempty(); - int j; + int j = 0; - /* strict.lua from: http://metalua.luaforge.net/src/lib/strict.lua.html */ - s[0]="local mt = getmetatable(_G)\n"; - s[1]="if mt == nil then\n"; - s[2]=" mt = {}\n"; - s[3]=" setmetatable(_G, mt)\n"; - s[4]="end\n"; - s[5]="__STRICT = true\n"; - s[6]="mt.__declared = {}\n"; - s[7]="mt.__newindex = function (t, n, v)\n"; - s[8]=" if __STRICT and not mt.__declared[n] and debug.getinfo(2) then\n"; - s[9]=" local w = debug.getinfo(2, \"S\").what\n"; - s[10]=" if w ~= \"main\" and w ~= \"C\" then\n"; - s[11]=" error(\"assign to undeclared global var '\"..n..\"'\", 2)\n"; - s[12]=" end\n"; - s[13]=" mt.__declared[n] = true\n"; - s[14]=" end\n"; - s[15]=" rawset(t, n, v)\n"; - s[16]="end\n"; - s[17]="mt.__index = function (t, n)\n"; - s[18]=" if debug.getinfo(2) and not mt.__declared[n] and debug.getinfo(2, \"S\").what ~= \"C\" then\n"; - s[19]=" error(\"global var '\"..n..\"' is not declared\", 2)\n"; - s[20]=" end\n"; - s[21]=" return rawget(t, n)\n"; - s[22]="end\n"; - s[23]="function global(...)\n"; - s[24]=" for _, v in ipairs{...} do mt.__declared[v] = true end\n"; - s[25]="end\n"; - - for (j = 0; j < 26; j++) code = sdscatlen(code,s[j],strlen(s[j])); - luaL_loadbuffer(lua,code,sdslen(code),"strict_lua"); + /* strict.lua from: http://metalua.luaforge.net/src/lib/strict.lua.html. + * Modified to be adapted to Redis. */ + s[j++]="local mt = {}\n"; + s[j++]="setmetatable(_G, mt)\n"; + s[j++]="mt.declared = {}\n"; + s[j++]="mt.__newindex = function (t, n, v)\n"; + s[j++]=" if not mt.declared[n] and debug.getinfo(2) then\n"; + s[j++]=" local w = debug.getinfo(2, \"S\").what\n"; + s[j++]=" if w ~= \"main\" and w ~= \"C\" then\n"; + s[j++]=" error(\"assignment to undeclared global variable '\"..n..\"'\", 2)\n"; + s[j++]=" end\n"; + s[j++]=" mt.declared[n] = true\n"; + s[j++]=" end\n"; + s[j++]=" rawset(t, n, v)\n"; + s[j++]="end\n"; + s[j++]="mt.__index = function (t, n)\n"; + s[j++]=" if debug.getinfo(2) and not mt.declared[n] and debug.getinfo(2, \"S\").what ~= \"C\" then\n"; + s[j++]=" error(\"global variable '\"..n..\"' is not declared\", 2)\n"; + s[j++]=" end\n"; + s[j++]=" return rawget(t, n)\n"; + s[j++]="end\n"; + s[j++]="function global(...)\n"; + s[j++]=" local nargs = select(\"#\",...)\n"; + s[j++]=" for i = 1, nargs do\n"; + s[j++]=" local v = select(i,...)\n"; + s[j++]=" mt.declared[v] = true\n"; + s[j++]=" end\n"; + s[j++]="end\n"; + s[j++]=NULL; + + for (j = 0; s[j] != NULL; j++) code = sdscatlen(code,s[j],strlen(s[j])); + luaL_loadbuffer(lua,code,sdslen(code),"enable_strict_lua"); lua_pcall(lua,0,0,0); sdsfree(code); } +void scriptingDisableGlobalsProtection(lua_State *lua) { + char *s = "setmetatable(_G, nil)\n"; + luaL_loadbuffer(lua,s,strlen(s),"disable_strict_lua"); + lua_pcall(lua,0,0,0); +} + /* Initialize the scripting environment. * It is possible to call this function to reset the scripting environment * assuming that we call scriptingRelease() before. @@ -543,7 +559,8 @@ void scriptingInit(void) { /* Lua beginners ofter don't use "local", this is likely to introduce * subtle bugs in their code. To prevent problems we protect accesses * to global variables. */ - scriptingProtectGlobals(lua); + if (server.lua_protect_globals) + scriptingEnableGlobalsProtection(lua); server.lua = lua; }