+
+ test {Scripting engine resets PRNG at every script execution} {
+ set rand1 [r eval {return tostring(math.random())} 0]
+ set rand2 [r eval {return tostring(math.random())} 0]
+ assert_equal $rand1 $rand2
+ }
+
+ test {Scripting engine PRNG can be seeded correctly} {
+ set rand1 [r eval {
+ math.randomseed(ARGV[1]); return tostring(math.random())
+ } 0 10]
+ set rand2 [r eval {
+ math.randomseed(ARGV[1]); return tostring(math.random())
+ } 0 10]
+ set rand3 [r eval {
+ math.randomseed(ARGV[1]); return tostring(math.random())
+ } 0 20]
+ assert_equal $rand1 $rand2
+ assert {$rand2 ne $rand3}
+ }
+}
+
+# Start a new server since the last test in this stanza will kill the
+# instance at all.
+start_server {tags {"scripting"}} {
+ test {Timedout read-only scripts can be killed by SCRIPT KILL} {
+ set rd [redis_deferring_client]
+ r config set lua-time-limit 10
+ $rd eval {while true do end} 0
+ after 200
+ catch {r ping} e
+ assert_match {BUSY*} $e
+ r script kill
+ assert_equal [r ping] "PONG"
+ }
+
+ test {Timedout scripts that modified data can't be killed by SCRIPT KILL} {
+ set rd [redis_deferring_client]
+ r config set lua-time-limit 10
+ $rd eval {redis.call('set','x','y'); while true do end} 0
+ after 200
+ catch {r ping} e
+ assert_match {BUSY*} $e
+ catch {r script kill} e
+ assert_match {ERR*} $e
+ catch {r ping} e
+ assert_match {BUSY*} $e
+ }
+
+ test {SHUTDOWN NOSAVE can kill a timedout script anyway} {
+ # The server sould be still unresponding to normal commands.
+ catch {r ping} e
+ assert_match {BUSY*} $e
+ catch {r shutdown nosave}
+ # Make sure the server was killed
+ catch {set rd [redis_deferring_client]} e
+ assert_match {*connection refused*} $e
+ }