X-Git-Url: https://git.saurik.com/ldid.git/blobdiff_plain/23c11ee8bcbc98bcaa3bc3682ab123f8a44d0b01..296fd38eaec86c17bf93de6343b4c1c98b630ec5:/ldid.hpp diff --git a/ldid.hpp b/ldid.hpp index 4ae4950..503ebc5 100644 --- a/ldid.hpp +++ b/ldid.hpp @@ -3,8 +3,11 @@ #include <cstdlib> #include <map> +#include <set> +#include <sstream> #include <streambuf> #include <string> +#include <vector> namespace ldid { @@ -45,11 +48,17 @@ FunctorImpl<decltype(&Function_::operator())> fun(const Function_ &value) { return value; } +struct Progress { + virtual void operator()(const std::string &value) const = 0; + virtual void operator()(double value) const = 0; +}; + class Folder { public: - virtual void Save(const std::string &path, const Functor<void (std::streambuf &)> &code) = 0; - virtual bool Open(const std::string &path, const Functor<void (std::streambuf &)> &code) = 0; - virtual void Find(const std::string &path, const Functor<void (const std::string &, const Functor<void (const Functor<void (std::streambuf &, std::streambuf &)> &)> &)> &code) = 0; + virtual void Save(const std::string &path, bool edit, const void *flag, const Functor<void (std::streambuf &)> &code) = 0; + virtual bool Look(const std::string &path) const = 0; + virtual void Open(const std::string &path, const Functor<void (std::streambuf &, size_t, const void *)> &code) const = 0; + virtual void Find(const std::string &path, const Functor<void (const std::string &)> &code, const Functor<void (const std::string &, const Functor<std::string ()> &)> &link) const = 0; }; class DiskFolder : @@ -59,35 +68,96 @@ class DiskFolder : const std::string path_; std::map<std::string, std::string> commit_; - std::string Path(const std::string &path); + protected: + std::string Path(const std::string &path) const; + + private: + void Find(const std::string &root, const std::string &base, const Functor<void (const std::string &)> &code, const Functor<void (const std::string &, const Functor<std::string ()> &)> &link) const; public: DiskFolder(const std::string &path); ~DiskFolder(); - virtual void Save(const std::string &path, const Functor<void (std::streambuf &)> &code); - virtual bool Open(const std::string &path, const Functor<void (std::streambuf &)> &code); - virtual void Find(const std::string &path, const Functor<void (const std::string &, const Functor<void (const Functor<void (std::streambuf &, std::streambuf &)> &)> &)> &code); + virtual void Save(const std::string &path, bool edit, const void *flag, const Functor<void (std::streambuf &)> &code); + virtual bool Look(const std::string &path) const; + virtual void Open(const std::string &path, const Functor<void (std::streambuf &, size_t, const void *)> &code) const; + virtual void Find(const std::string &path, const Functor<void (const std::string &)> &code, const Functor<void (const std::string &, const Functor<std::string ()> &)> &link) const; }; class SubFolder : public Folder { private: - Folder *parent_; + Folder &parent_; std::string path_; public: - SubFolder(Folder *parent, const std::string &path); + SubFolder(Folder &parent, const std::string &path); + + virtual void Save(const std::string &path, bool edit, const void *flag, const Functor<void (std::streambuf &)> &code); + virtual bool Look(const std::string &path) const; + virtual void Open(const std::string &path, const Functor<void (std::streambuf &, size_t, const void *)> &code) const; + virtual void Find(const std::string &path, const Functor<void (const std::string &)> &code, const Functor<void (const std::string &, const Functor<std::string ()> &)> &link) const; +}; + +class UnionFolder : + public Folder +{ + private: + struct Reset { + const void *flag_; + std::streambuf *data_; + }; + + Folder &parent_; + std::set<std::string> deletes_; + + std::map<std::string, std::string> remaps_; + mutable std::map<std::string, Reset> resets_; + + std::string Map(const std::string &path) const; + void Map(const std::string &path, const Functor<void (const std::string &)> &code, const std::string &file, const Functor<void (const Functor<void (std::streambuf &, size_t, const void *)> &)> &save) const; + + public: + UnionFolder(Folder &parent); + + virtual void Save(const std::string &path, bool edit, const void *flag, const Functor<void (std::streambuf &)> &code); + virtual bool Look(const std::string &path) const; + virtual void Open(const std::string &path, const Functor<void (std::streambuf &, size_t, const void *)> &code) const; + virtual void Find(const std::string &path, const Functor<void (const std::string &)> &code, const Functor<void (const std::string &, const Functor<std::string ()> &)> &link) const; + + void operator ()(const std::string &from) { + deletes_.insert(from); + } + + void operator ()(const std::string &from, const std::string &to) { + operator ()(from); + remaps_[to] = from; + } - virtual void Save(const std::string &path, const Functor<void (std::streambuf &)> &code); - virtual bool Open(const std::string &path, const Functor<void (std::streambuf &)> &code); - virtual void Find(const std::string &path, const Functor<void (const std::string &, const Functor<void (const Functor<void (std::streambuf &, std::streambuf &)> &)> &)> &code); + void operator ()(const std::string &from, const void *flag, std::streambuf &data) { + operator ()(from); + auto &reset(resets_[from]); + reset.flag_ = flag; + reset.data_ = &data; + } +}; + +struct Hash { + uint8_t sha1_[0x14]; + uint8_t sha256_[0x20]; }; -typedef std::map<uint32_t, std::vector<char>> Slots; +struct Bundle { + std::string path; + Hash hash; +}; + +Bundle Sign(const std::string &root, Folder &folder, const std::string &key, const std::string &requirements, const Functor<std::string (const std::string &, const std::string &)> &alter, const Progress &progress); + +typedef std::map<uint32_t, Hash> Slots; -void Sign(const void *idata, size_t isize, std::streambuf &output, const std::string &identifier, const std::string &entitlements, const std::string &key, const Slots &slots); +Hash Sign(const void *idata, size_t isize, std::streambuf &output, const std::string &identifier, const std::string &entitlements, const std::string &requirements, const std::string &key, const Slots &slots, uint32_t flags, bool platform, const Progress &progress); }