/* Type definitions for nondeterministic finite state machine for Bison.
- Copyright (C) 1984, 1989, 2000, 2001, 2002, 2003, 2004 Free
+ Copyright (C) 1984, 1989, 2000, 2001, 2002, 2003, 2004, 2007 Free
Software Foundation, Inc.
This file is part of Bison, the GNU Compiler Compiler.
You should have received a copy of the GNU General Public License
along with Bison; see the file COPYING. If not, write to
- the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
- Boston, MA 02111-1307, USA. */
+ the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ Boston, MA 02110-1301, USA. */
/* These type definitions are used to represent a nondeterministic
ACCESSING_SYMBOL of the core.
Each core contains a vector of NITEMS items which are the indices
- in the RITEMS vector of the items that are selected in this state.
+ in the RITEM vector of the items that are selected in this state.
- The two types of actions are shifts/gotos (push the look-ahead token
+ The two types of actions are shifts/gotos (push the lookahead token
and read another/goto to the state designated by a nterm) and
reductions (combine the last n things on the stack via a rule,
replace them with the symbol that the rule derives, and leave the
- look-ahead token alone). When the states are generated, these
+ lookahead token alone). When the states are generated, these
actions are represented in two other lists.
Each transition structure describes the possible transitions out
deletes transitions by having them point to zero.
Each reductions structure describes the possible reductions at the
- state whose number is in the number field. The data is a list of
- nreds rules, represented by their rule numbers. first_reduction
- points to the list of these structures.
+ state whose number is in the number field. rules is an array of
+ num rules. lookahead_tokens is an array of bitsets, one per rule.
Conflict resolution can decide that certain tokens in certain
states should explicitly be errors (for implementing %nonassoc).
| Numbering states. |
`-------------------*/
-typedef short int state_number;
-# define STATE_NUMBER_MAXIMUM SHRT_MAX
+typedef int state_number;
+# define STATE_NUMBER_MAXIMUM INT_MAX
/* Be ready to map a state_number to an int. */
static inline int
typedef struct
{
- short int num;
+ int num;
state *states[1];
} transitions;
typedef struct
{
- short int num;
+ int num;
symbol *symbols[1];
} errs;
typedef struct
{
- short int num;
- bitset *look_ahead_tokens;
+ int num;
+ bitset *lookahead_tokens;
rule *rules[1];
} reductions;
reductions *reductions;
errs *errs;
- /* Nonzero if no look-ahead is needed to decide what to do in state S. */
+ /* Nonzero if no lookahead is needed to decide what to do in state S. */
char consistent;
/* If some conflicts were solved thanks to precedence/associativity,
a human readable description of the resolution. */
const char *solved_conflicts;
+ /* Conflict resolution sometimes makes states unreachable. Initialized to 0
+ in state_new and then used by state_remove_unreachable_states after
+ conflicts_solve. */
+ bool reachable;
+
/* Its items. Must be last, since ITEMS can be arbitrarily large.
*/
- unsigned short int nitems;
+ size_t nitems;
item_number items[1];
};
/* Set the errs of STATE. */
void state_errs_set (state *s, int num, symbol **errors);
-/* Print on OUT all the look-ahead tokens such that this STATE wants to
+/* Print on OUT all the lookahead tokens such that this STATE wants to
reduce R. */
-void state_rule_look_ahead_tokens_print (state *s, rule *r, FILE *out);
+void state_rule_lookahead_tokens_print (state *s, rule *r, FILE *out);
/* Create/destroy the states hash table. */
void state_hash_new (void);
/* Insert STATE in the state hash table. */
void state_hash_insert (state *s);
+/* Remove unreachable states, renumber remaining states, update NSTATES, and
+ write to OLD_TO_NEW a mapping of old state numbers to new state numbers such
+ that the old value of NSTATES is written as the new state number for removed
+ states. The size of OLD_TO_NEW must be the old value of NSTATES. */
+void state_remove_unreachable_states (state_number old_to_new[]);
+
/* All the states, indexed by the state number. */
extern state **states;
/* Free all the states. */
void states_free (void);
+
#endif /* !STATE_H_ */