-/* Generate the nondeterministic finite state machine for bison,
- Copyright 1984, 1986, 1989, 2000, 2001, 2002 Free Software Foundation, Inc.
+/* Generate the nondeterministic finite state machine for Bison.
+
+ Copyright (C) 1984, 1986, 1989, 2000, 2001, 2002 Free Software
+ Foundation, Inc.
This file is part of Bison, the GNU Compiler Compiler.
The entry point is generate_states. */
#include "system.h"
-#include "bitset.h"
-#include "quotearg.h"
-#include "symtab.h"
-#include "gram.h"
+
+#include <bitset.h>
+#include <quotearg.h>
+
+#include "LR0.h"
+#include "closure.h"
+#include "complain.h"
#include "getargs.h"
-#include "reader.h"
#include "gram.h"
-#include "state.h"
-#include "complain.h"
-#include "closure.h"
-#include "LR0.h"
+#include "gram.h"
#include "lalr.h"
+#include "reader.h"
#include "reduce.h"
+#include "state.h"
+#include "symtab.h"
-typedef struct state_list_s
+typedef struct state_list
{
- struct state_list_s *next;
- state_t *state;
-} state_list_t;
+ struct state_list *next;
+ state *state;
+} state_list;
-static state_list_t *first_state = NULL;
-static state_list_t *last_state = NULL;
+static state_list *first_state = NULL;
+static state_list *last_state = NULL;
/*------------------------------------------------------------------.
| later examination, in order to find its transitions. Return it. |
`------------------------------------------------------------------*/
-static state_t *
-state_list_append (symbol_number_t symbol,
- size_t core_size, item_number_t *core)
+static state *
+state_list_append (symbol_number sym, size_t core_size, item_number *core)
{
- state_list_t *node = XMALLOC (state_list_t, 1);
- state_t *state = state_new (symbol, core_size, core);
+ state_list *node = MALLOC (node, 1);
+ state *s = state_new (sym, core_size, core);
- if (trace_flag)
+ if (trace_flag & trace_automaton)
fprintf (stderr, "state_list_append (state = %d, symbol = %d (%s))\n",
- nstates, symbol, symbols[symbol]->tag);
+ nstates, sym, symbols[sym]->tag);
- /* If this is the eoftoken, and this is not the initial state, then
+ /* If this is the endtoken, and this is not the initial state, then
this is the final state. */
- if (symbol == 0 && first_state)
- final_state = state;
+ if (sym == 0 && first_state)
+ final_state = s;
node->next = NULL;
- node->state = state;
+ node->state = s;
if (!first_state)
first_state = node;
last_state->next = node;
last_state = node;
- return state;
+ return s;
}
static int nshifts;
-static symbol_number_t *shift_symbol = NULL;
+static symbol_number *shift_symbol = NULL;
-static short *redset = NULL;
-static state_number_t *shiftset = NULL;
+static rule **redset = NULL;
+static state **shiftset = NULL;
-static item_number_t **kernel_base = NULL;
+static item_number **kernel_base = NULL;
static int *kernel_size = NULL;
-static item_number_t *kernel_items = NULL;
+static item_number *kernel_items = NULL;
\f
static void
allocate_itemsets (void)
{
- symbol_number_t i;
- rule_number_t r;
- item_number_t *rhsp;
+ symbol_number i;
+ rule_number r;
+ item_number *rhsp;
/* Count the number of occurrences of all the symbols in RITEMS.
Note that useless productions (hence useless nonterminals) are
browsed too, hence we need to allocate room for _all_ the
symbols. */
int count = 0;
- short *symbol_count = XCALLOC (short, nsyms + nuseless_nonterminals);
+ short *symbol_count = CALLOC (symbol_count, nsyms + nuseless_nonterminals);
- for (r = 1; r < nrules + 1; ++r)
+ for (r = 0; r < nrules; ++r)
for (rhsp = rules[r].rhs; *rhsp >= 0; ++rhsp)
{
count++;
/* See comments before new_itemsets. All the vectors of items
live inside KERNEL_ITEMS. The number of active items after
- some symbol cannot be more than the number of times that symbol
- appears as an item, which is SYMBOL_COUNT[SYMBOL].
+ some symbol S cannot be more than the number of times that S
+ appears as an item, which is SYMBOL_COUNT[S].
We allocate that much space for each symbol. */
- kernel_base = XCALLOC (item_number_t *, nsyms);
+ CALLOC (kernel_base, nsyms);
if (count)
- kernel_items = XCALLOC (item_number_t, count);
+ CALLOC (kernel_items, count);
count = 0;
for (i = 0; i < nsyms; i++)
}
free (symbol_count);
- kernel_size = XCALLOC (int, nsyms);
+ CALLOC (kernel_size, nsyms);
}
{
allocate_itemsets ();
- shiftset = XCALLOC (state_number_t, nsyms);
- redset = XCALLOC (short, nrules + 1);
+ CALLOC (shiftset, nsyms);
+ CALLOC (redset, nrules);
state_hash_new ();
- shift_symbol = XCALLOC (symbol_number_t, nsyms);
+ CALLOC (shift_symbol, nsyms);
}
/*---------------------------------------------------------------.
-| Find which symbols can be shifted in STATE, and for each one |
+| Find which symbols can be shifted in S, and for each one |
| record which items would be active after that shift. Uses the |
| contents of itemset. |
| |
`---------------------------------------------------------------*/
static void
-new_itemsets (state_t *state)
+new_itemsets (state *s)
{
int i;
- if (trace_flag)
- fprintf (stderr, "Entering new_itemsets, state = %d\n",
- state->number);
+ if (trace_flag & trace_automaton)
+ fprintf (stderr, "Entering new_itemsets, state = %d\n", s->number);
for (i = 0; i < nsyms; i++)
kernel_size[i] = 0;
for (i = 0; i < nritemset; ++i)
if (ritem[itemset[i]] >= 0)
{
- symbol_number_t symbol
- = item_number_as_symbol_number (ritem[itemset[i]]);
- if (!kernel_size[symbol])
+ symbol_number sym = item_number_as_symbol_number (ritem[itemset[i]]);
+ if (!kernel_size[sym])
{
- shift_symbol[nshifts] = symbol;
+ shift_symbol[nshifts] = sym;
nshifts++;
}
- kernel_base[symbol][kernel_size[symbol]] = itemset[i] + 1;
- kernel_size[symbol]++;
+ kernel_base[sym][kernel_size[sym]] = itemset[i] + 1;
+ kernel_size[sym]++;
}
}
/*--------------------------------------------------------------.
-| Find the state number for the state we would get to (from the |
-| current state) by shifting symbol. Create a new state if no |
-| equivalent one exists already. Used by append_states. |
+| Find the state we would get to (from the current state) by |
+| shifting SYM. Create a new state if no equivalent one exists |
+| already. Used by append_states. |
`--------------------------------------------------------------*/
-static state_number_t
-get_state (symbol_number_t symbol, size_t core_size, item_number_t *core)
+static state *
+get_state (symbol_number sym, size_t core_size, item_number *core)
{
- state_t *sp;
+ state *sp;
- if (trace_flag)
+ if (trace_flag & trace_automaton)
fprintf (stderr, "Entering get_state, symbol = %d (%s)\n",
- symbol, symbols[symbol]->tag);
+ sym, symbols[sym]->tag);
sp = state_hash_lookup (core_size, core);
if (!sp)
- sp = state_list_append (symbol, core_size, core);
+ sp = state_list_append (sym, core_size, core);
- if (trace_flag)
+ if (trace_flag & trace_automaton)
fprintf (stderr, "Exiting get_state => %d\n", sp->number);
- return sp->number;
+ return sp;
}
-/*------------------------------------------------------------------.
-| Use the information computed by new_itemsets to find the state |
-| numbers reached by each shift transition from STATE. |
-| |
-| TRANSITIONSET is set up as a vector of state numbers of those states. |
-`------------------------------------------------------------------*/
+/*---------------------------------------------------------------.
+| Use the information computed by new_itemsets to find the state |
+| numbers reached by each shift transition from S. |
+| |
+| SHIFTSET is set up as a vector of those states. |
+`---------------------------------------------------------------*/
static void
-append_states (state_t *state)
+append_states (state *s)
{
int i;
- int j;
- symbol_number_t symbol;
- if (trace_flag)
- fprintf (stderr, "Entering append_states, state = %d\n",
- state->number);
+ if (trace_flag & trace_automaton)
+ fprintf (stderr, "Entering append_states, state = %d\n", s->number);
- /* first sort shift_symbol into increasing order */
+ /* First sort shift_symbol into increasing order. */
for (i = 1; i < nshifts; i++)
{
- symbol = shift_symbol[i];
- j = i;
- while (j > 0 && shift_symbol[j - 1] > symbol)
- {
- shift_symbol[j] = shift_symbol[j - 1];
- j--;
- }
- shift_symbol[j] = symbol;
+ symbol_number sym = shift_symbol[i];
+ int j;
+ for (j = i; 0 < j && sym < shift_symbol [j - 1]; j--)
+ shift_symbol[j] = shift_symbol[j - 1];
+ shift_symbol[j] = sym;
}
for (i = 0; i < nshifts; i++)
{
- symbol = shift_symbol[i];
- shiftset[i] = get_state (symbol,
- kernel_size[symbol], kernel_base[symbol]);
+ symbol_number sym = shift_symbol[i];
+ shiftset[i] = get_state (sym, kernel_size[sym], kernel_base[sym]);
}
}
`----------------------------------------------------------------*/
static void
-save_reductions (state_t *state)
+save_reductions (state *s)
{
int count = 0;
int i;
- /* If this is the final state, we want it to have no reductions at
- all, although it has one for `START_SYMBOL EOF .'. */
- if (final_state && state->number == final_state->number)
- return;
-
/* Find and count the active items that represent ends of rules. */
for (i = 0; i < nritemset; ++i)
{
int item = ritem[itemset[i]];
if (item < 0)
- redset[count++] = -item;
+ redset[count++] = &rules[item_number_as_rule_number (item)];
}
/* Make a reductions structure and copy the data into it. */
- state_reductions_set (state, count, redset);
+ state_reductions_set (s, count, redset);
}
\f
static void
set_states (void)
{
- states = XCALLOC (state_t *, nstates);
+ CALLOC (states, nstates);
while (first_state)
{
- state_list_t *this = first_state;
+ state_list *this = first_state;
/* Pessimization, but simplification of the code: make sure all
the states have valid transitions and reductions members,
even if reduced to 0. It is too soon for errs, which are
computed later, but set_conflicts. */
- state_t *state = this->state;
- if (!state->transitions)
- state_transitions_set (state, 0, 0);
- if (!state->reductions)
- state_reductions_set (state, 0, 0);
+ state *s = this->state;
+ if (!s->transitions)
+ state_transitions_set (s, 0, 0);
+ if (!s->reductions)
+ state_reductions_set (s, 0, 0);
- states[state->number] = state;
+ states[s->number] = s;
first_state = this->next;
free (this);
void
generate_states (void)
{
- state_list_t *list = NULL;
+ state_list *list = NULL;
allocate_storage ();
new_closure (nritems);
while (list)
{
- state_t *state = list->state;
- if (trace_flag)
+ state *s = list->state;
+ if (trace_flag & trace_automaton)
fprintf (stderr, "Processing state %d (reached by %s)\n",
- state->number,
- symbols[state->accessing_symbol]->tag);
+ s->number,
+ symbols[s->accessing_symbol]->tag);
/* Set up ruleset and itemset for the transitions out of this
state. ruleset gets a 1 bit for each rule that could reduce
now. itemset gets a vector of all the items that could be
accepted next. */
- closure (state->items, state->nitems);
+ closure (s->items, s->nitems);
/* Record the reductions allowed out of this state. */
- save_reductions (state);
+ save_reductions (s);
/* Find the itemsets of the states that shifts can reach. */
- new_itemsets (state);
+ new_itemsets (s);
/* Find or create the core structures for those states. */
- append_states (state);
+ append_states (s);
/* Create the shifts structures for the shifts to those states,
now that the state numbers transitioning to are known. */
- state_transitions_set (state, nshifts, shiftset);
+ state_transitions_set (s, nshifts, shiftset);
- /* States are queued when they are created; process them all.
+ /* states are queued when they are created; process them all.
*/
list = list->next;
}