X-Git-Url: https://git.saurik.com/apt.git/blobdiff_plain/f7d6459db697c6dbba8e5d787a817e7721bfb577..af7a92c35accda98b667ff41f62ea500fca95a7c:/apt-pkg/aptconfiguration.cc?ds=inline

diff --git a/apt-pkg/aptconfiguration.cc b/apt-pkg/aptconfiguration.cc
index 45ae9bed5..52f54073c 100644
--- a/apt-pkg/aptconfiguration.cc
+++ b/apt-pkg/aptconfiguration.cc
@@ -8,13 +8,19 @@
    ##################################################################### */
 									/*}}}*/
 // Include Files							/*{{{*/
-#include <apt-pkg/fileutl.h>
 #include <apt-pkg/aptconfiguration.h>
 #include <apt-pkg/configuration.h>
+#include <apt-pkg/error.h>
+#include <apt-pkg/fileutl.h>
+#include <apt-pkg/macros.h>
+#include <apt-pkg/strutl.h>
+
+#include <sys/types.h>
+#include <dirent.h>
 
-#include <vector>
-#include <string>
 #include <algorithm>
+#include <string>
+#include <vector>
 									/*}}}*/
 namespace APT {
 // getCompressionTypes - Return Vector of usbale compressiontypes	/*{{{*/
@@ -87,4 +93,274 @@ const Configuration::getCompressionTypes(bool const &Cached) {
 	return types;
 }
 									/*}}}*/
+// GetLanguages - Return Vector of Language Codes			/*{{{*/
+// ---------------------------------------------------------------------
+/* return a vector of language codes in the prefered order.
+   the special word "environment" will be replaced with the long and the short
+   code of the local settings and it will be insured that this will not add
+   duplicates. So in an german local the setting "environment, de_DE, en, de"
+   will result in "de_DE, de, en".
+   The special word "none" is the stopcode for the not-All code vector */
+std::vector<std::string> const Configuration::getLanguages(bool const &All,
+				bool const &Cached, char const ** const Locale) {
+	using std::string;
+
+	// The detection is boring and has a lot of cornercases,
+	// so we cache the results to calculated it only once.
+	std::vector<string> static allCodes;
+	std::vector<string> static codes;
+
+	// we have something in the cache
+	if (codes.empty() == false || allCodes.empty() == false) {
+		if (Cached == true) {
+			if(All == true && allCodes.empty() == false)
+				return allCodes;
+			else
+				return codes;
+		} else {
+			allCodes.clear();
+			codes.clear();
+		}
+	}
+
+	// Include all Language codes we have a Translation file for in /var/lib/apt/lists
+	// so they will be all included in the Cache.
+	std::vector<string> builtin;
+	DIR *D = opendir(_config->FindDir("Dir::State::lists").c_str());
+	if (D != 0) {
+		builtin.push_back("none");
+		for (struct dirent *Ent = readdir(D); Ent != 0; Ent = readdir(D)) {
+			string const name = Ent->d_name;
+			size_t const foundDash = name.rfind("-");
+			size_t const foundUnderscore = name.rfind("_");
+			if (foundDash == string::npos || foundUnderscore == string::npos ||
+			    foundDash <= foundUnderscore ||
+			    name.substr(foundUnderscore+1, foundDash-(foundUnderscore+1)) != "Translation")
+				continue;
+			string const c = name.substr(foundDash+1);
+			if (unlikely(c.empty() == true) || c == "en")
+				continue;
+			// Skip unusual files, like backups or that alike
+			string::const_iterator s = c.begin();
+			for (;s != c.end(); ++s) {
+				if (isalpha(*s) == 0)
+					break;
+			}
+			if (s != c.end())
+				continue;
+			if (std::find(builtin.begin(), builtin.end(), c) != builtin.end())
+				continue;
+			builtin.push_back(c);
+		}
+	}
+	closedir(D);
+
+	// get the environment language codes: LC_MESSAGES (and later LANGUAGE)
+	// we extract both, a long and a short code and then we will
+	// check if we actually need both (rare) or if the short is enough
+	string const envMsg = string(Locale == 0 ? std::setlocale(LC_MESSAGES, NULL) : *Locale);
+	size_t const lenShort = (envMsg.find('_') != string::npos) ? envMsg.find('_') : 2;
+	size_t const lenLong = (envMsg.find_first_of(".@") != string::npos) ? envMsg.find_first_of(".@") : (lenShort + 3);
+
+	string envLong = envMsg.substr(0,lenLong);
+	string const envShort = envLong.substr(0,lenShort);
+	bool envLongIncluded = true;
+
+	// to save the servers from unneeded queries, we only try also long codes
+	// for languages it is realistic to have a long code translation file…
+	// TODO: Improve translation acquire system to drop them dynamic
+	char const *needLong[] = { "cs", "en", "pt", "sv", "zh", NULL };
+	if (envLong != envShort) {
+		for (char const **l = needLong; *l != NULL; l++)
+			if (envShort.compare(*l) == 0) {
+				envLongIncluded = false;
+				break;
+			}
+	}
+
+	// we don't add the long code, but we allow the user to do so
+	if (envLongIncluded == true)
+		envLong.clear();
+
+	// FIXME: Remove support for the old APT::Acquire::Translation
+	// it was undocumented and so it should be not very widthly used
+	string const oldAcquire = _config->Find("APT::Acquire::Translation","");
+	if (oldAcquire.empty() == false && oldAcquire != "environment") {
+		// TRANSLATORS: the two %s are APT configuration options
+		_error->Notice("Option '%s' is deprecated. Please use '%s' instead, see 'man 5 apt.conf' for details.",
+				"APT::Acquire::Translation", "Acquire::Languages");
+		if (oldAcquire != "none")
+			codes.push_back(oldAcquire);
+		codes.push_back("en");
+		allCodes = codes;
+		for (std::vector<string>::const_iterator b = builtin.begin();
+		     b != builtin.end(); ++b)
+			if (std::find(allCodes.begin(), allCodes.end(), *b) == allCodes.end())
+				allCodes.push_back(*b);
+		if (All == true)
+			return allCodes;
+		else
+			return codes;
+	}
+
+	// It is very likely we will need to environment codes later,
+	// so let us generate them now from LC_MESSAGES and LANGUAGE
+	std::vector<string> environment;
+	if (envShort != "C") {
+		// take care of LC_MESSAGES
+		if (envLongIncluded == false)
+			environment.push_back(envLong);
+		environment.push_back(envShort);
+		// take care of LANGUAGE
+		const char *language_env = getenv("LANGUAGE") == 0 ? "" : getenv("LANGUAGE");
+		string envLang = Locale == 0 ? language_env : *(Locale+1);
+		if (envLang.empty() == false) {
+			std::vector<string> env = VectorizeString(envLang,':');
+			short addedLangs = 0; // add a maximum of 3 fallbacks from the environment
+			for (std::vector<string>::const_iterator e = env.begin();
+			     e != env.end() && addedLangs < 3; ++e) {
+				if (unlikely(e->empty() == true) || *e == "en")
+					continue;
+				if (*e == envLong || *e == envShort)
+					continue;
+				if (std::find(environment.begin(), environment.end(), *e) != environment.end())
+					continue;
+				if (e->find('_') != string::npos) {
+					// Drop LongCodes here - ShortCodes are also included
+					string const shorty = e->substr(0, e->find('_'));
+					char const **n = needLong;
+					for (; *n != NULL; ++n)
+						if (shorty == *n)
+							break;
+					if (*n == NULL)
+						continue;
+				}
+				++addedLangs;
+				environment.push_back(*e);
+			}
+		}
+	} else {
+		environment.push_back("en");
+	}
+
+	// Support settings like Acquire::Translation=none on the command line to
+	// override the configuration settings vector of languages.
+	string const forceLang = _config->Find("Acquire::Languages","");
+	if (forceLang.empty() == false) {
+		if (forceLang == "environment") {
+			codes = environment;
+		} else if (forceLang != "none")
+			codes.push_back(forceLang);
+		allCodes = codes;
+		for (std::vector<string>::const_iterator b = builtin.begin();
+		     b != builtin.end(); ++b)
+			if (std::find(allCodes.begin(), allCodes.end(), *b) == allCodes.end())
+				allCodes.push_back(*b);
+		if (All == true)
+			return allCodes;
+		else
+			return codes;
+	}
+
+	// cornercase: LANG=C, so we use only "en" Translation
+	if (envShort == "C") {
+		allCodes = codes = environment;
+		allCodes.insert(allCodes.end(), builtin.begin(), builtin.end());
+		if (All == true)
+			return allCodes;
+		else
+			return codes;
+	}
+
+	std::vector<string> const lang = _config->FindVector("Acquire::Languages");
+	// the default setting -> "environment, en"
+	if (lang.empty() == true) {
+		codes = environment;
+		if (envShort != "en")
+			codes.push_back("en");
+		allCodes = codes;
+		for (std::vector<string>::const_iterator b = builtin.begin();
+		     b != builtin.end(); ++b)
+			if (std::find(allCodes.begin(), allCodes.end(), *b) == allCodes.end())
+				allCodes.push_back(*b);
+		if (All == true)
+			return allCodes;
+		else
+			return codes;
+	}
+
+	// the configs define the order, so add the environment
+	// then needed and ensure the codes are not listed twice.
+	bool noneSeen = false;
+	for (std::vector<string>::const_iterator l = lang.begin();
+	     l != lang.end(); l++) {
+		if (*l == "environment") {
+			for (std::vector<string>::const_iterator e = environment.begin();
+			     e != environment.end(); ++e) {
+				if (std::find(allCodes.begin(), allCodes.end(), *e) != allCodes.end())
+					continue;
+				if (noneSeen == false)
+					codes.push_back(*e);
+				allCodes.push_back(*e);
+			}
+			continue;
+		} else if (*l == "none") {
+			noneSeen = true;
+			continue;
+		} else if (std::find(allCodes.begin(), allCodes.end(), *l) != allCodes.end())
+			continue;
+
+		if (noneSeen == false)
+			codes.push_back(*l);
+		allCodes.push_back(*l);
+	}
+
+	for (std::vector<string>::const_iterator b = builtin.begin();
+	     b != builtin.end(); ++b)
+		if (std::find(allCodes.begin(), allCodes.end(), *b) == allCodes.end())
+			allCodes.push_back(*b);
+
+	if (All == true)
+		return allCodes;
+	else
+		return codes;
+}
+									/*}}}*/
+// getArchitectures - Return Vector of prefered Architectures		/*{{{*/
+std::vector<std::string> const Configuration::getArchitectures(bool const &Cached) {
+	using std::string;
+
+	std::vector<string> static archs;
+	if (likely(Cached == true) && archs.empty() == false)
+		return archs;
+
+	archs = _config->FindVector("APT::Architectures");
+	string const arch = _config->Find("APT::Architecture");
+	if (unlikely(arch.empty() == true))
+		return archs;
+
+	if (archs.empty() == true ||
+	    std::find(archs.begin(), archs.end(), arch) == archs.end())
+		archs.push_back(arch);
+
+	// erase duplicates and empty strings
+	for (std::vector<string>::reverse_iterator a = archs.rbegin();
+	     a != archs.rend(); ++a) {
+		if (a->empty() == true || std::find(a + 1, archs.rend(), *a) != archs.rend())
+			archs.erase(a.base()-1);
+		if (a == archs.rend())
+			break;
+	}
+
+	return archs;
+}
+									/*}}}*/
+// checkArchitecture - are we interested in the given Architecture?	/*{{{*/
+bool const Configuration::checkArchitecture(std::string const &Arch) {
+	if (Arch == "all")
+		return true;
+	std::vector<std::string> const archs = getArchitectures(true);
+	return (std::find(archs.begin(), archs.end(), Arch) != archs.end());
+}
+									/*}}}*/
 }