+
+SrvRec PopFromSrvRecs(std::vector<SrvRec> &Recs)
+{
+ // FIXME: instead of the simplistic shuffle below use the algorithm
+ // described in rfc2782 (with weights)
+ // and figure out how the weights need to be adjusted if
+ // a host refuses connections
+
+#if 0 // all code below is only needed for the weight adjusted selection
+ // assign random number ranges
+ int prev_weight = 0;
+ int prev_priority = 0;
+ for(std::vector<SrvRec>::iterator I = Result.begin();
+ I != Result.end(); ++I)
+ {
+ if(prev_priority != I->priority)
+ prev_weight = 0;
+ I->random_number_range_start = prev_weight;
+ I->random_number_range_end = prev_weight + I->weight;
+ prev_weight = I->random_number_range_end;
+ prev_priority = I->priority;
+
+ if (_config->FindB("Debug::Acquire::SrvRecs", false) == true)
+ std::cerr << "SrvRecs: got " << I->target
+ << " prio: " << I->priority
+ << " weight: " << I->weight
+ << std::endl;
+ }
+
+ // go over the code in reverse order and note the max random range
+ int max = 0;
+ prev_priority = 0;
+ for(std::vector<SrvRec>::iterator I = Result.end();
+ I != Result.begin(); --I)
+ {
+ if(prev_priority != I->priority)
+ max = I->random_number_range_end;
+ I->random_number_range_max = max;
+ }
+#endif
+
+ // shuffle in a very simplistic way for now (equal weights)
+ std::vector<SrvRec>::iterator I = Recs.begin();
+ std::vector<SrvRec>::iterator const J = std::find_if(Recs.begin(), Recs.end(),
+ [&I](SrvRec const &J) { return I->priority != J.priority; });
+
+ // clock seems random enough.
+ I += clock() % std::distance(I, J);
+ SrvRec const selected = std::move(*I);
+ Recs.erase(I);
+
+ if (_config->FindB("Debug::Acquire::SrvRecs", false) == true)
+ std::cerr << "PopFromSrvRecs: selecting " << selected.target << std::endl;
+
+ return selected;
+}