/* */
bool MMap::Close(bool DoSync)
{
- if ((Flags & UnMapped) == UnMapped || Base == 0 || iSize == 0)
+ if ((Flags & UnMapped) == UnMapped || validData() == false || iSize == 0)
return true;
if (DoSync == true)
if ((this->Flags & Fallback) != Fallback) {
// Set the permissions.
int Prot = PROT_READ;
+#ifdef MAP_ANONYMOUS
int Map = MAP_PRIVATE | MAP_ANONYMOUS;
+#else
+ int Map = MAP_PRIVATE | MAP_ANON;
+#endif
if ((this->Flags & ReadOnly) != ReadOnly)
Prot |= PROT_WRITE;
if ((this->Flags & Public) == Public)
+#ifdef MAP_ANONYMOUS
Map = MAP_SHARED | MAP_ANONYMOUS;
+#else
+ Map = MAP_SHARED | MAP_ANON;
+#endif
// use anonymous mmap() to get the memory
Base = (unsigned char*) mmap(0, WorkSpace, Prot, Map, -1, 0);
{
if (Fd == 0)
{
+ if (validData() == false)
+ return;
#ifdef _POSIX_MAPPED_FILES
munmap(Base, WorkSpace);
#else