X-Git-Url: https://git.saurik.com/apple/xnu.git/blobdiff_plain/21362eb3e66fd2c787aee132bce100a44d71a99c..bca245acd4c03fd752d1a45f011ad495e60fe53d:/iokit/Kernel/IOPMPowerStateQueue.cpp diff --git a/iokit/Kernel/IOPMPowerStateQueue.cpp b/iokit/Kernel/IOPMPowerStateQueue.cpp index 3aca81e51..fc106dc1a 100644 --- a/iokit/Kernel/IOPMPowerStateQueue.cpp +++ b/iokit/Kernel/IOPMPowerStateQueue.cpp @@ -2,7 +2,7 @@ * Copyright (c) 2001-2002 Apple Computer, Inc. All rights reserved. * * @APPLE_OSREFERENCE_LICENSE_HEADER_START@ - * + * * This file contains Original Code and/or Modifications of Original Code * as defined in and that are subject to the Apple Public Source License * Version 2.0 (the 'License'). You may not use this file except in @@ -11,10 +11,10 @@ * unlawful or unlicensed copies of an Apple operating system, or to * circumvent, violate, or enable the circumvention or violation of, any * terms of an Apple operating system software license agreement. - * + * * Please obtain a copy of the License at * http://www.opensource.apple.com/apsl/ and read it before using this file. - * + * * The Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, @@ -22,83 +22,87 @@ * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. * Please see the License for the specific language governing rights and * limitations under the License. - * + * * @APPLE_OSREFERENCE_LICENSE_HEADER_END@ */ - + #include "IOPMPowerStateQueue.h" -#undef super + #define super IOEventSource -OSDefineMetaClassAndStructors(IOPMPowerStateQueue, IOEventSource); +OSDefineMetaClassAndStructors( IOPMPowerStateQueue, IOEventSource ) -IOPMPowerStateQueue *IOPMPowerStateQueue::PMPowerStateQueue(OSObject *inOwner) +IOPMPowerStateQueue * IOPMPowerStateQueue::PMPowerStateQueue( + OSObject * inOwner, Action inAction ) { - IOPMPowerStateQueue *me = new IOPMPowerStateQueue; + IOPMPowerStateQueue * me = new IOPMPowerStateQueue; - if(me && !me->init(inOwner, 0) ) - { - me->release(); - return NULL; - } + if (me && !me->init(inOwner, inAction)) { + me->release(); + return NULL; + } - return me; + return me; } -bool IOPMPowerStateQueue::init(OSObject *owner, Action action) +bool +IOPMPowerStateQueue::init( OSObject * inOwner, Action inAction ) { - if(!(super::init(owner, (IOEventSource::Action) action))) return false; + if (!inAction || !(super::init(inOwner, inAction))) { + return false; + } - // Queue of powerstate changes - changes = NULL; + queue_init( &queueHead ); - return true; -} + queueLock = IOLockAlloc(); + if (!queueLock) { + return false; + } + return true; +} -bool IOPMPowerStateQueue::unIdleOccurred(IOService *inTarget, unsigned long inState) +bool +IOPMPowerStateQueue::submitPowerEvent( + uint32_t eventType, + void * arg0, + uint64_t arg1 ) { - PowerChangeEntry *new_one = NULL; - - new_one = (PowerChangeEntry *)IOMalloc(sizeof(PowerChangeEntry)); - if(!new_one) return false; - - new_one->actionType = IOPMPowerStateQueue::kUnIdle; - new_one->state = inState; - new_one->target = inTarget; - - // Change to queue - OSEnqueueAtomic((void **)&changes, (void *)new_one, 0); - - signalWorkAvailable(); - - return true; + PowerEventEntry * entry; + + entry = IONew(PowerEventEntry, 1); + if (!entry) { + return false; + } + + entry->eventType = eventType; + entry->arg0 = arg0; + entry->arg1 = arg1; + + IOLockLock(queueLock); + queue_enter(&queueHead, entry, PowerEventEntry *, chain); + IOLockUnlock(queueLock); + signalWorkAvailable(); + + return true; } -// checkForWork() is called in a gated context -bool IOPMPowerStateQueue::checkForWork() +bool +IOPMPowerStateQueue::checkForWork( void ) { - PowerChangeEntry *theNode; - int theState; - IOService *theTarget; - UInt16 theAction; - - // Dequeue and process the state change request - if((theNode = (PowerChangeEntry *)OSDequeueAtomic((void **)&changes, 0))) - { - theState = theNode->state; - theTarget = theNode->target; - theAction = theNode->actionType; - IOFree((void *)theNode, sizeof(PowerChangeEntry)); - - switch (theAction) - { - case kUnIdle: - theTarget->command_received(theState, 0, 0, 0); - break; - } - } - - // Return true if there's more work to be done - if(changes) return true; - else return false; + IOPMPowerStateQueueAction queueAction = (IOPMPowerStateQueueAction) action; + PowerEventEntry * entry; + + IOLockLock(queueLock); + while (!queue_empty(&queueHead)) { + queue_remove_first(&queueHead, entry, PowerEventEntry *, chain); + IOLockUnlock(queueLock); + + (*queueAction)(owner, entry->eventType, entry->arg0, entry->arg1); + IODelete(entry, PowerEventEntry, 1); + + IOLockLock(queueLock); + } + IOLockUnlock(queueLock); + + return false; }