*/
#define MACHINE_FAST_EXCEPTION 1
-/*
- * MD Macro to fill up global stack state,
- * keeping the MD structure sizes + games private
- */
-#define MACHINE_STACK_STASH(stack) \
-MACRO_BEGIN \
- mp_disable_preemption(); \
- kernel_stack[cpu_number()] = (stack) + \
- (KERNEL_STACK_SIZE - sizeof (struct i386_exception_link) \
- - sizeof (struct i386_kernel_state)), \
- active_stacks[cpu_number()] = (stack); \
- mp_enable_preemption(); \
-MACRO_END
-
#endif /* _I386_THREAD_H_ */