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1 | /* | |
2 | * Copyright (c) 1998-2000 Apple Computer, Inc. All rights reserved. | |
3 | * | |
4 | * @APPLE_LICENSE_HEADER_START@ | |
5 | * | |
6 | * The contents of this file constitute Original Code as defined in and | |
7 | * are subject to the Apple Public Source License Version 1.1 (the | |
8 | * "License"). You may not use this file except in compliance with the | |
9 | * License. Please obtain a copy of the License at | |
10 | * http://www.apple.com/publicsource and read it before using this file. | |
11 | * | |
12 | * This Original Code and all software distributed under the License are | |
13 | * distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, EITHER | |
14 | * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, | |
15 | * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, | |
16 | * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. Please see the | |
17 | * License for the specific language governing rights and limitations | |
18 | * under the License. | |
19 | * | |
20 | * @APPLE_LICENSE_HEADER_END@ | |
21 | */ | |
22 | #include <IOKit/pwr_mgt/IOPM.h> | |
23 | ||
24 | struct IOPMPowerState | |
25 | { | |
26 | unsigned long version; // version number of this struct | |
27 | IOPMPowerFlags capabilityFlags; // bits that describe (to interested drivers) the capability of the device in this state | |
28 | IOPMPowerFlags outputPowerCharacter; // description (to power domain children) of the power provided in this state | |
29 | IOPMPowerFlags inputPowerRequirement; // description (to power domain parent) of input power required in this state | |
30 | unsigned long staticPower; // average consumption in milliwatts | |
31 | unsigned long unbudgetedPower; // additional consumption from separate power supply (mw) | |
32 | unsigned long powerToAttain; // additional power to attain this state from next lower state (in mw) | |
33 | unsigned long timeToAttain; // time required to enter this state from next lower state (in microseconds) | |
34 | unsigned long settleUpTime; // settle time required after entering this state from next lower state (microseconds) | |
35 | unsigned long timeToLower; // time required to enter next lower state from this one (in microseconds) | |
36 | unsigned long settleDownTime; // settle time required after entering next lower state from this state (microseconds) | |
37 | unsigned long powerDomainBudget; // power in mw a domain in this state can deliver to its children | |
38 | }; | |
39 | ||
40 | typedef struct IOPMPowerState IOPMPowerState; | |
41 |