X-Git-Url: https://git.saurik.com/apple/security.git/blobdiff_plain/5dd5f9ec28f304ca377c42fd7f711d6cf12b90e1..5c19dc3ae3bd8e40a9c028b0deddd50ff337692c:/OSX/libsecurity_smime/lib/cmsarray.c diff --git a/OSX/libsecurity_smime/lib/cmsarray.c b/OSX/libsecurity_smime/lib/cmsarray.c new file mode 100644 index 00000000..12395542 --- /dev/null +++ b/OSX/libsecurity_smime/lib/cmsarray.c @@ -0,0 +1,227 @@ +/* + * The contents of this file are subject to the Mozilla Public + * License Version 1.1 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.mozilla.org/MPL/ + * + * Software distributed under the License is distributed on an "AS + * IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or + * implied. See the License for the specific language governing + * rights and limitations under the License. + * + * The Original Code is the Netscape security libraries. + * + * The Initial Developer of the Original Code is Netscape + * Communications Corporation. Portions created by Netscape are + * Copyright (C) 1994-2000 Netscape Communications Corporation. All + * Rights Reserved. + * + * Contributor(s): + * + * Alternatively, the contents of this file may be used under the + * terms of the GNU General Public License Version 2 or later (the + * "GPL"), in which case the provisions of the GPL are applicable + * instead of those above. If you wish to allow use of your + * version of this file only under the terms of the GPL and not to + * allow others to use your version of this file under the MPL, + * indicate your decision by deleting the provisions above and + * replace them with the notice and other provisions required by + * the GPL. If you do not delete the provisions above, a recipient + * may use your version of this file under either the MPL or the + * GPL. + */ + +/* + * CMS array functions. + */ + +#include "cmslocal.h" + +#include + +/* + * ARRAY FUNCTIONS + * + * In NSS, arrays are rather primitive arrays of pointers. + * Makes it easy to walk the array, but hard to count elements + * and manage the storage. + * + * This is a feeble attempt to encapsulate the functionality + * and get rid of hundreds of lines of similar code + */ + +/* + * SecCmsArrayAlloc - allocate an array in an arena + * + * This allocates space for the array of pointers + */ +void ** +SecCmsArrayAlloc(PRArenaPool *poolp, int n) +{ + if (n>=(int)(INT_MAX/sizeof(void *))) {return (void **)NULL;} // Prevent under-allocation due to integer overflow + return (void **)PORT_ArenaZAlloc(poolp, n * sizeof(void *)); +} + +/* + * SecCmsArrayAdd - add an element to the end of an array + * + * The array of pointers is either created (if array was empty before) or grown. + */ +OSStatus +SecCmsArrayAdd(PRArenaPool *poolp, void ***array, void *obj) +{ + void **p; + int n; + void **dest; + + PORT_Assert(array != NULL); + if (array == NULL) + return SECFailure; + + if (*array == NULL) { + dest = (void **)PORT_ArenaAlloc(poolp, 2 * sizeof(void *)); + n = 0; + } else { + n = 0; p = *array; + while (*p++) + n++; + if (n>=(int)((INT_MAX/sizeof(void *))-2)) { + // Prevent under-allocation due to integer overflow + return SECFailure; + } + dest = (void **)PORT_ArenaGrow (poolp, + *array, + (n + 1) * sizeof(void *), + (n + 2) * sizeof(void *)); + } + + if (dest == NULL) + return SECFailure; + + dest[n] = obj; + dest[n+1] = NULL; + *array = dest; + return SECSuccess; +} + +/* + * SecCmsArrayIsEmpty - check if array is empty + */ +Boolean +SecCmsArrayIsEmpty(void **array) +{ + return (array == NULL || array[0] == NULL); +} + +/* + * SecCmsArrayCount - count number of elements in array + */ +int +SecCmsArrayCount(void **array) +{ + int n = 0; + + if (array == NULL) + return 0; + + while (*array++ != NULL) + n++; + + return n; +} + +/* + * SecCmsArraySort - sort an array in place + * + * If "secondary" or "tertiary are not NULL, it must be arrays with the same + * number of elements as "primary". The same reordering will get applied to it. + * + * "compare" is a function that returns + * < 0 when the first element is less than the second + * = 0 when the first element is equal to the second + * > 0 when the first element is greater than the second + * to acheive ascending ordering. + */ +void +SecCmsArraySort(void **primary, int (*compare)(void *,void *), void **secondary, void **tertiary) +{ + int n, i, limit, lastxchg; + void *tmp; + int n_2nd=0,n_3rd=0; + + n = SecCmsArrayCount(primary); + + PORT_Assert(secondary == NULL || SecCmsArrayCount(secondary) == n); + PORT_Assert(tertiary == NULL || SecCmsArrayCount(tertiary) == n); + + if (secondary) { + n_2nd = SecCmsArrayCount(secondary); + } + if (tertiary) { + n_3rd = SecCmsArrayCount(tertiary); + } + + if (n <= 1) /* ordering is fine */ + return; + + /* yes, ladies and gentlemen, it's BUBBLE SORT TIME! */ + limit = n - 1; + while (1) { + lastxchg = 0; + for (i = 0; i < limit; i++) { + if ((*compare)(primary[i], primary[i+1]) > 0) { + /* exchange the neighbours */ + tmp = primary[i+1]; + primary[i+1] = primary[i]; + primary[i] = tmp; + if (secondary && ((i+1)