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1 /*
2 * Copyright (c) 2000-2009 Apple Inc. All Rights Reserved.
3 *
4 * @APPLE_LICENSE_HEADER_START@
5 *
6 * This file contains Original Code and/or Modifications of Original Code
7 * as defined in and that are subject to the Apple Public Source License
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11 * file.
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15 * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
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18 * Please see the License for the specific language governing rights and
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22 */
23
24
25 //
26 // connection - manage connections to clients
27 //
28 #ifndef _H_CONNECTION
29 #define _H_CONNECTION
30
31 #include "process.h"
32 #include "session.h"
33 #include "notifications.h"
34 #include <bsm/libbsm.h> // audit_token_t
35 #include <string>
36
37 using MachPlusPlus::Port;
38 using MachPlusPlus::TaskPort;
39
40 class Session;
41
42 // define the minimum interface Connection requires for classes wanting to
43 // participate in SecurityAgent/authorizationhost IPCs (defined here rather
44 // than agentquery.h to avoid circularity in headers)
45 class SecurityAgentConnectionInterface
46 {
47 public:
48 virtual void disconnect() = 0;
49 };
50
51 //
52 // A Connection object represents an established connection between a client
53 // and securityd. There is a separate Connection object for each Mach reply port
54 // that was (ever) used to talk to securityd. In practice, this maps to one reply
55 // port (and thus one Connection) for each client thread that (ever) talks to securityd.
56 //
57 // If a client tricked us into using multiple reply ports from one thread, we'd treat
58 // them as distinct client threads (which really doesn't much matter to us). The standard
59 // client library (libsecurityd) won't let you do that.
60 //
61 class Connection : public PerConnection, public Listener::JitterBuffer {
62 public:
63 Connection(Process &proc, Port rPort);
64 virtual ~Connection();
65 void terminate(); // normal termination
66 void abort(bool keepReplyPort = false); // abnormal termination
67
68 Port clientPort() const { return mClientPort; }
69
70 // Code Signing guest management - tracks current guest id in client
71 SecGuestRef guestRef() const { return mGuestRef; }
72 void guestRef(SecGuestRef newGuest, SecCSFlags flags = 0);
73
74 audit_token_t *auditToken() const { return mAuditToken; }
75
76 // work framing - called as work threads pick up connection work
77 void beginWork(audit_token_t &auditToken); // I've got it
78 void checkWork(); // everything still okay?
79 void endWork(CSSM_RETURN &rcode); // Done with this
80
81 // notify that a SecurityAgent call may hang the active worker thread for a while
82 void useAgent(SecurityAgentConnectionInterface *client)
83 { StLock<Mutex> _(*this); agentWait = client; }
84
85 // set an overriding CSSM_RETURN to return instead of success
86 void overrideReturn(CSSM_RETURN rc) { mOverrideReturn = rc; }
87
88 Process &process() const { return parent<Process>(); }
89 Session &session() const { return process().session(); }
90
91 private:
92 // peer state: established during connection startup; fixed thereafter
93 Port mClientPort; // client's Mach reply port
94 SecGuestRef mGuestRef; // last known Code Signing guest reference for this client thread
95 audit_token_t *mAuditToken; // in case auditing is required
96 CSSM_RETURN mOverrideReturn; // override successful return code (only)
97
98 // transient state (altered as we go)
99 enum State {
100 idle, // no thread services us
101 busy, // a thread is busy servicing us
102 dying // busy and scheduled to die as soon as possible
103 } state;
104 SecurityAgentConnectionInterface *agentWait; // SA connection we may be waiting on
105 };
106
107
108 #endif //_H_CONNECTION