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1 /*
2 * Copyright (c) 2000-2009 Apple Inc. All Rights Reserved.
3 *
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10 * http://www.opensource.apple.com/apsl/ and read it before using this
11 * file.
12 *
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15 * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
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22 */
23
24
25 //
26 // connection - manage connections to clients.
27 //
28 // Note that Connection objects correspond to client process threads, and are
29 // thus inherently single-threaded. It is physically impossible for multiple
30 // requests to come in for the same Connection, unless the client side is
31 // illegally messing with the IPC protocol (for which we check below).
32 // It is still necessary to take the object lock for a Connection because there
33 // are times when we want to manipulate a busy Connection from another securityd
34 // thread (say, in response to a DPN).
35 //
36 #include "connection.h"
37 #include "key.h"
38 #include "server.h"
39 #include "session.h"
40 #include <security_cdsa_client/keyclient.h>
41 #include <security_cdsa_client/genkey.h>
42 #include <security_cdsa_client/wrapkey.h>
43 #include <security_cdsa_client/signclient.h>
44 #include <security_cdsa_client/macclient.h>
45 #include <security_cdsa_client/cryptoclient.h>
46
47
48 //
49 // Construct a Connection object.
50 //
51 Connection::Connection(Process &proc, Port rPort)
52 : mClientPort(rPort), mGuestRef(kSecNoGuest), state(idle), agentWait(NULL)
53 {
54 parent(proc);
55
56 // bump the send-rights count on the reply port so we keep the right after replying
57 mClientPort.modRefs(MACH_PORT_RIGHT_SEND, +1);
58
59 SECURITYD_CLIENT_CONNECTION_NEW(this, rPort, &proc);
60 }
61
62
63 //
64 // When a Connection's destructor executes, the connection must already have been
65 // terminated. All we have to do here is clean up a bit.
66 //
67 Connection::~Connection()
68 {
69 SECURITYD_CLIENT_CONNECTION_RELEASE(this);
70 assert(!agentWait);
71 }
72
73
74 //
75 // Set the (last known) guest handle for this connection.
76 //
77 void Connection::guestRef(SecGuestRef newGuest, SecCSFlags flags)
78 {
79 secdebug("SS", "Connection %p switches to guest 0x%x", this, newGuest);
80 mGuestRef = newGuest;
81 }
82
83
84 //
85 // Terminate a Connection normally.
86 // This is assumed to be properly sequenced, so no thread races are possible.
87 //
88 void Connection::terminate()
89 {
90 // cleanly discard port rights
91 assert(state == idle);
92 mClientPort.modRefs(MACH_PORT_RIGHT_SEND, -1); // discard surplus send right
93 assert(mClientPort.getRefs(MACH_PORT_RIGHT_SEND) == 1); // one left for final reply
94 secdebug("SS", "Connection %p terminated", this);
95 }
96
97
98 //
99 // Abort a Connection.
100 // This may be called from thread A while thread B is working a request for the Connection,
101 // so we must be careful.
102 //
103 void Connection::abort(bool keepReplyPort)
104 {
105 StLock<Mutex> _(*this);
106 if (!keepReplyPort)
107 mClientPort.destroy(); // dead as a doornail already
108 switch (state) {
109 case idle:
110 secdebug("SS", "Connection %p aborted", this);
111 break;
112 case busy:
113 state = dying; // shoot me soon, please
114 if (agentWait)
115 agentWait->disconnect();
116 secdebug("SS", "Connection %p abort deferred (busy)", this);
117 break;
118 default:
119 assert(false); // impossible (we hope)
120 break;
121 }
122 }
123
124
125 //
126 // Service request framing.
127 // These are here so "hanging" connection service threads don't fall
128 // into the Big Bad Void as Connections and processes drop out from
129 // under them.
130 //
131 void Connection::beginWork(audit_token_t &auditToken)
132 {
133 // assume the audit token will be valid for the Connection's lifetime
134 // (but no longer)
135 mAuditToken = &auditToken;
136 switch (state) {
137 case idle:
138 state = busy;
139 mOverrideReturn = CSSM_OK; // clear override
140 break;
141 case busy:
142 secdebug("SS", "Attempt to re-enter connection %p(port %d)", this, mClientPort.port());
143 CssmError::throwMe(CSSM_ERRCODE_INTERNAL_ERROR); //@@@ some state-error code instead?
144 default:
145 assert(false);
146 }
147 }
148
149 void Connection::checkWork()
150 {
151 StLock<Mutex> _(*this);
152 switch (state) {
153 case busy:
154 return;
155 case dying:
156 agentWait = NULL; // obviously we're not waiting on this
157 throw this;
158 default:
159 assert(false);
160 }
161 }
162
163 void Connection::endWork(CSSM_RETURN &rcode)
164 {
165 mAuditToken = NULL;
166
167 switch (state) {
168 case busy:
169 if (mOverrideReturn && rcode == CSSM_OK)
170 rcode = mOverrideReturn;
171 state = idle;
172 return;
173 case dying:
174 secdebug("SS", "Connection %p abort resuming", this);
175 return;
176 default:
177 assert(false);
178 return; // placebo
179 }
180 }