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1 /*
2 * Copyright (c) 2000-2009 Apple Inc. All Rights Reserved.
3 *
4 * @APPLE_LICENSE_HEADER_START@
5 *
6 * This file contains Original Code and/or Modifications of Original Code
7 * as defined in and that are subject to the Apple Public Source License
8 * Version 2.0 (the 'License'). You may not use this file except in
9 * compliance with the License. Please obtain a copy of the License at
10 * http://www.opensource.apple.com/apsl/ and read it before using this
11 * file.
12 *
13 * The Original Code and all software distributed under the License are
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15 * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
16 * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
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18 * Please see the License for the specific language governing rights and
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22 */
23
24
25 //
26 // connection - manage connections to clients
27 //
28 #ifndef _H_CONNECTION
29 #define _H_CONNECTION
30
31 #include "process.h"
32 #include "session.h"
33 #include "notifications.h"
34 #include <bsm/libbsm.h> // audit_token_t
35 #include <string>
36
37 using MachPlusPlus::Port;
38 using MachPlusPlus::TaskPort;
39
40 class Session;
41
42 // Forward class declaration (defined in agentquery.h, avoid header circularity)
43 class SecurityAgentXPCConnection;
44
45 //
46 // A Connection object represents an established connection between a client
47 // and securityd. There is a separate Connection object for each Mach reply port
48 // that was (ever) used to talk to securityd. In practice, this maps to one reply
49 // port (and thus one Connection) for each client thread that (ever) talks to securityd.
50 //
51 // If a client tricked us into using multiple reply ports from one thread, we'd treat
52 // them as distinct client threads (which really doesn't much matter to us). The standard
53 // client library (libsecurityd) won't let you do that.
54 //
55 class Connection : public PerConnection, public Listener::JitterBuffer {
56 public:
57 Connection(Process &proc, Port rPort);
58 virtual ~Connection();
59 void terminate(); // normal termination
60 void abort(bool keepReplyPort = false); // abnormal termination
61
62 Port clientPort() const { return mClientPort; }
63
64 // Code Signing guest management - tracks current guest id in client
65 SecGuestRef guestRef() const { return mGuestRef; }
66 void guestRef(SecGuestRef newGuest, SecCSFlags flags = 0);
67
68 audit_token_t *auditToken() const { return mAuditToken; }
69
70 // work framing - called as work threads pick up connection work
71 void beginWork(audit_token_t &auditToken); // I've got it
72 void checkWork(); // everything still okay?
73 void endWork(CSSM_RETURN &rcode); // Done with this
74
75 // notify that a SecurityAgent call may hang the active worker thread for a while
76 void useAgent(SecurityAgentXPCConnection *client)
77 { StLock<Mutex> _(*this); agentWait = client; }
78
79 // set an overriding CSSM_RETURN to return instead of success
80 void overrideReturn(CSSM_RETURN rc) { mOverrideReturn = rc; }
81
82 Process &process() const { return parent<Process>(); }
83 Session &session() const { return process().session(); }
84
85 private:
86 // peer state: established during connection startup; fixed thereafter
87 Port mClientPort; // client's Mach reply port
88 SecGuestRef mGuestRef; // last known Code Signing guest reference for this client thread
89 audit_token_t *mAuditToken; // in case auditing is required
90 CSSM_RETURN mOverrideReturn; // override successful return code (only)
91
92 // transient state (altered as we go)
93 enum State {
94 idle, // no thread services us
95 busy, // a thread is busy servicing us
96 dying // busy and scheduled to die as soon as possible
97 } state;
98 SecurityAgentXPCConnection *agentWait; // SA connection we may be waiting on
99 };
100
101
102 #endif //_H_CONNECTION