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1 /*
2 * Copyright (c) 2000-2004,2011-2012,2014 Apple Inc. All Rights Reserved.
3 *
4 * @APPLE_LICENSE_HEADER_START@
5 *
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8 * Version 2.0 (the 'License'). You may not use this file except in
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11 * file.
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15 * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
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22 */
23
24
25 //
26 // alloc - abstract malloc-like allocator abstraction
27 //
28 #ifndef _H_ALLOC
29 #define _H_ALLOC
30
31 #include <security_utilities/utilities.h>
32 #include <cstring>
33
34 namespace Security
35 {
36
37
38 //
39 // An abstract allocator superclass, based on the simple malloc/realloc/free paradigm
40 // that CDSA loves so much. If you have an allocation strategy and want objects
41 // to be allocated through it, inherit from this.
42 //
43 class Allocator {
44 public:
45 virtual ~Allocator();
46 virtual void *malloc(size_t) throw(std::bad_alloc) = 0;
47 virtual void free(void *) throw() = 0;
48 virtual void *realloc(void *, size_t) throw(std::bad_alloc) = 0;
49
50 //
51 // Template versions for added expressiveness.
52 // Note that the integers are element counts, not byte sizes.
53 //
54 template <class T> T *alloc() throw(std::bad_alloc)
55 { return reinterpret_cast<T *>(malloc(sizeof(T))); }
56
57 template <class T> T *alloc(UInt32 count) throw(std::bad_alloc)
58 { return reinterpret_cast<T *>(malloc(sizeof(T) * count)); }
59
60 template <class T> T *alloc(T *old, UInt32 count) throw(std::bad_alloc)
61 { return reinterpret_cast<T *>(realloc(old, sizeof(T) * count)); }
62
63
64 //
65 // Happier malloc/realloc for any type. Note that these still have
66 // the original (byte-sized) argument profile.
67 //
68 template <class T> T *malloc(size_t size) throw(std::bad_alloc)
69 { return reinterpret_cast<T *>(malloc(size)); }
70
71 template <class T> T *realloc(void *addr, size_t size) throw(std::bad_alloc)
72 { return reinterpret_cast<T *>(realloc(addr, size)); }
73
74 // All right, if you *really* have to have calloc...
75 void *calloc(size_t size, size_t count) throw(std::bad_alloc)
76 {
77 void *addr = malloc(size * count);
78 memset(addr, 0, size * count);
79 return addr;
80 }
81
82 // compare Allocators for identity
83 virtual bool operator == (const Allocator &alloc) const throw();
84
85 public:
86 // allocator chooser options
87 enum {
88 normal = 0x0000,
89 sensitive = 0x0001
90 };
91
92 static Allocator &standard(UInt32 request = normal);
93 };
94
95
96 //
97 // You'd think that this is operator delete(const T *, Allocator &), but you'd
98 // be wrong. Specialized operator delete is only called during constructor cleanup.
99 // Use this to cleanly destroy things.
100 //
101 template <class T>
102 inline void destroy(T *obj, Allocator &alloc) throw()
103 {
104 obj->~T();
105 alloc.free(obj);
106 }
107
108 // untyped (release memory only, no destructor call)
109 inline void destroy(void *obj, Allocator &alloc) throw()
110 {
111 alloc.free(obj);
112 }
113
114
115 //
116 // A mixin class to automagically manage your allocator.
117 // To allow allocation (of your object) from any instance of Allocator,
118 // inherit from CssmHeap. Your users can then create heap instances of your thing by
119 // new (an-allocator) YourClass(...)
120 // or (still)
121 // new YourClass(...)
122 // for the default allocation source. The beauty is that when someone does a
123 // delete pointer-to-your-instance
124 // then the magic fairies will find the allocator that created the object and ask it
125 // to free the memory (by calling its free() method).
126 // The price of all that glory is memory overhead - typically one pointer per object.
127 //
128 class CssmHeap {
129 public:
130 void *operator new (size_t size, Allocator *alloc = NULL) throw(std::bad_alloc);
131 void operator delete (void *addr, size_t size) throw();
132 void operator delete (void *addr, size_t size, Allocator *alloc) throw();
133 };
134
135
136 //
137 // Here is a version of auto_ptr that works with Allocators. It is designed
138 // to be pretty much a drop-in replacement. It requires an allocator as a constructor
139 // argument, of course.
140 // Note that CssmAutoPtr<void> is perfectly valid, unlike its auto_ptr look-alike.
141 // You can't dereference it, naturally.
142 //
143 template <class T>
144 class CssmAutoPtr {
145 public:
146 Allocator &allocator;
147
148 CssmAutoPtr(Allocator &alloc = Allocator::standard())
149 : allocator(alloc), mine(NULL) { }
150 CssmAutoPtr(Allocator &alloc, T *p)
151 : allocator(alloc), mine(p) { }
152 CssmAutoPtr(T *p)
153 : allocator(Allocator::standard()), mine(p) { }
154 template <class T1> CssmAutoPtr(CssmAutoPtr<T1> &src)
155 : allocator(src.allocator), mine(src.release()) { }
156 template <class T1> CssmAutoPtr(Allocator &alloc, CssmAutoPtr<T1> &src)
157 : allocator(alloc), mine(src.release()) { assert(allocator == src.allocator); }
158
159 ~CssmAutoPtr() { allocator.free(mine); }
160
161 T *get() const throw() { return mine; }
162 T *release() { T *result = mine; mine = NULL; return result; }
163 void reset() { allocator.free(mine); mine = NULL; }
164
165 operator T * () const { return mine; }
166 T *operator -> () const { return mine; }
167 T &operator * () const { assert(mine); return *mine; }
168
169 private:
170 T *mine;
171 };
172
173 // specialization for void (i.e. void *), omitting the troublesome dereferencing ops.
174 template <>
175 class CssmAutoPtr<void> {
176 public:
177 Allocator &allocator;
178
179 CssmAutoPtr(Allocator &alloc) : allocator(alloc), mine(NULL) { }
180 CssmAutoPtr(Allocator &alloc, void *p) : allocator(alloc), mine(p) { }
181 template <class T1> CssmAutoPtr(CssmAutoPtr<T1> &src)
182 : allocator(src.allocator), mine(src.release()) { }
183 template <class T1> CssmAutoPtr(Allocator &alloc, CssmAutoPtr<T1> &src)
184 : allocator(alloc), mine(src.release()) { assert(allocator == src.allocator); }
185
186 ~CssmAutoPtr() { destroy(mine, allocator); }
187
188 void *get() throw() { return mine; }
189 void *release() { void *result = mine; mine = NULL; return result; }
190 void reset() { allocator.free(mine); mine = NULL; }
191
192 private:
193 void *mine;
194 };
195
196
197 //
198 // Convenience forms of CssmAutoPtr that automatically make their (initial) object.
199 //
200 template <class T>
201 class CssmNewAutoPtr : public CssmAutoPtr<T> {
202 public:
203 CssmNewAutoPtr(Allocator &alloc = Allocator::standard())
204 : CssmAutoPtr<T>(alloc, new(alloc) T) { }
205
206 template <class A1>
207 CssmNewAutoPtr(Allocator &alloc, A1 &arg1) : CssmAutoPtr<T>(alloc, new(alloc) T(arg1)) { }
208 template <class A1>
209 CssmNewAutoPtr(Allocator &alloc, const A1 &arg1)
210 : CssmAutoPtr<T>(alloc, new(alloc) T(arg1)) { }
211
212 template <class A1, class A2>
213 CssmNewAutoPtr(Allocator &alloc, A1 &arg1, A2 &arg2)
214 : CssmAutoPtr<T>(alloc, new(alloc) T(arg1, arg2)) { }
215 template <class A1, class A2>
216 CssmNewAutoPtr(Allocator &alloc, const A1 &arg1, A2 &arg2)
217 : CssmAutoPtr<T>(alloc, new(alloc) T(arg1, arg2)) { }
218 template <class A1, class A2>
219 CssmNewAutoPtr(Allocator &alloc, A1 &arg1, const A2 &arg2)
220 : CssmAutoPtr<T>(alloc, new(alloc) T(arg1, arg2)) { }
221 template <class A1, class A2>
222 CssmNewAutoPtr(Allocator &alloc, const A1 &arg1, const A2 &arg2)
223 : CssmAutoPtr<T>(alloc, new(alloc) T(arg1, arg2)) { }
224 };
225
226
227 } // end namespace Security
228
229
230 //
231 // Global C++ allocation hooks to use Allocators (global namespace)
232 //
233 inline void *operator new (size_t size, Allocator &allocator) throw (std::bad_alloc)
234 { return allocator.malloc(size); }
235
236 inline void *operator new[] (size_t size, Allocator &allocator) throw (std::bad_alloc)
237 { return allocator.malloc(size); }
238
239
240 #endif //_H_ALLOC