/* * Copyright (c) 2010 Apple, Inc. All rights reserved. * * @APPLE_LICENSE_HEADER_START@ * * This file contains Original Code and/or Modifications of Original Code * as defined in and that are subject to the Apple Public Source License * Version 2.0 (the 'License'). You may not use this file except in * compliance with the License. Please obtain a copy of the License at * http://www.opensource.apple.com/apsl/ and read it before using this * file. * * The Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. * Please see the License for the specific language governing rights and * limitations under the License. * * @APPLE_LICENSE_HEADER_END@ */ // char * strchr(const char *s, int c); // // The strchr( ) function locates the first occurence of c (converted to a // char) in the string s. If c is '\0', the function locates the terminating // '\0' byte. .text .syntax unified .code 32 .globl _strchr .align 3 _strchr: // Setup a frame and convert c to a char. push {r7,lr} mov r7, sp and r1, r1, #0xff // Basic character-by-character search for c; on each pass through the loop // we load a byte from s and increment s. We then check if this byte is equal // to either c or to '\0'; if not, we continue the loop. 0: ldrb r2, [r0],#1 cmp r2, r1 tstne r2, r2 bne 0b // Either we have found a match, or we have reached the end of the string (or // both, if c == '\0'). Because we incremented s after loading the last // character, we need to decrement the pointer by one to get a pointer to // either the matching or terminating character. sub r0, r0, #1 // Now compare the last character we loaded to the character that we're // searching for. If they don't match, the character was not found in the // string, so return NULL. cmp r2, r1 movne r0, #0 pop {r7,pc}