/* * Copyright (c) 2002 Apple Computer, Inc. All rights reserved. * * @APPLE_LICENSE_HEADER_START@ * * The contents of this file constitute Original Code as defined in and * are subject to the Apple Public Source License Version 1.1 (the * "License"). You may not use this file except in compliance with the * License. Please obtain a copy of the License at * http://www.apple.com/publicsource and read it before using this file. * * This Original Code and all software distributed under the License are * distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. Please see the * License for the specific language governing rights and limitations * under the License. * * @APPLE_LICENSE_HEADER_END@ */ /* ======================================= * BCOPY, MEMCPY, and MEMMOVE for Mac OS X * ======================================= * * Version of 6/17/2002, for G3, G4, and G4+. * * There are many paths through this code, depending on length, reverse/forward, * processor type, and alignment. We use reverse paths only when the operands * overlap and the destination is higher than the source. They are not quite as * fast as the forward paths. * * Judicious use of DCBTs, just far enough ahead to minimize waiting, is critical in * the inner loops for long operands. DST is less effective than DCBT, because it * can get out of sync with the inner loop. DCBTST is usually not a win, so we * don't use it except during initialization when we're not using the LSU. * We don't DCBT on G3, which only handles one load miss at a time. * * We don't use DCBZ, because it takes an alignment exception on uncached memory * like frame buffers. Bcopy to frame buffers must work. This hurts G3 in the * cold-cache case, but G4 can use DCBA (which does not take alignment exceptions.) * * Using DCBA on G4 is a tradeoff. For the cold-cache case it can be a big win, * since it avoids the read of destination cache lines. But for the hot-cache case * it is always slower, because of the cycles spent needlessly zeroing data. Some * machines store-gather and can cancel the read if all bytes of a line are stored, * others cannot. Unless explicitly told which is better, we time loops with and * without DCBA and use the fastest. Note that we never DCBA in reverse loops, * since by definition they are overlapped so dest lines will be in the cache. * * For longer operands we use an 8-element branch table, based on the CPU type, * to select the appropriate inner loop. The branch table is indexed as follows: * * bit 10000 set if a Reverse move is required * bits 01100 set on the relative operand alignment: 0=unaligned, 1=word, * 2=doubleword, and 3=quadword. * * By "relatively" n-byte aligned, we mean the source and destination are a multiple * of n bytes apart (they need not be absolutely aligned.) * * The branch table for the running CPU type is pointed to by LBranchTablePtr. * Initially, LBranchtablePtr points to G3's table, since that is the lowest * common denominator that will run on any CPU. Later, pthread initialization * sets up the _cpu_capabilities vector and calls _bcopy_initialize, which sets * up the correct pointer for the running CPU. * * We distinguish between "short", "medium", and "long" operands: * short (<= 32 bytes) most common case, minimum path length is important * medium (> 32, < kLong) too short for Altivec or use of cache ops like DCBA * long (>= kLong) long enough for cache ops and to amortize use of Altivec * * WARNING: kLong must be >=96, due to implicit assumptions about operand length. */ #define kLong 96 /* Register usage. Note we use R2, so this code will not run in a PEF/CFM * environment. Note also the rather delicate way we assign multiple uses * to the same register. Beware. * * r0 = "w7" or "r0" (NB: cannot use r0 for any constant such as "c16") * r2 = "w8" or VRSave ("rv") * r3 = not used, as memcpy and memmove return 1st parameter as a value * r4 = source ptr ("rs") * r5 = count of bytes to move ("rc") * r6 = "w1", "c16", or "cm17" * r7 = "w2", "c32", or "cm33" * r8 = "w3", "c48", or "cm49" * r9 = "w4", "c64", or "cm1" * r10 = "w5", "c96", or "cm97" * r11 = "w6", "c128", "cm129", or return address ("ra") * r12 = destination ptr ("rd") * f0-f8 = used for moving 8-byte aligned data * v0 = permute vector ("vp") * v1-v4 = qw's loaded from source ("v1", "v2", "v3", and "v4") * v5-v7 = permuted qw's ("vx", "vy", and "vz") */ #define rs r4 #define rd r12 #define rc r5 #define ra r11 #define rv r2 #define w1 r6 #define w2 r7 #define w3 r8 #define w4 r9 #define w5 r10 #define w6 r11 #define w7 r0 #define w8 r2 #define c16 r6 #define cm17 r6 #define c32 r7 #define cm33 r7 #define c48 r8 #define cm49 r8 #define c64 r9 #define cm1 r9 #define c96 r10 #define cm97 r10 #define c128 r11 #define cm129 r11 #define vp v0 #define vx v5 #define vy v6 #define vz v7 #define VRSave 256 #include // The branch tables, 8 entries per CPU type. // NB: we depend on 5 low-order 0s in the address of branch tables. .data .align 5 // must be 32-byte aligned // G3 (the default CPU type) LG3: .long LForwardWord // 000: forward, unaligned .long LForwardFloat // 001: forward, 4-byte aligned .long LForwardFloat // 010: forward, 8-byte aligned .long LForwardFloat // 011: forward, 16-byte aligned .long LReverseWord // 100: reverse, unaligned .long LReverseFloat // 101: reverse, 4-byte aligned .long LReverseFloat // 110: reverse, 8-byte aligned .long LReverseFloat // 111: reverse, 16-byte aligned // G4s that benefit from DCBA. LG4UseDcba: .long LForwardVecUnal32Dcba // 000: forward, unaligned .long LForwardVecUnal32Dcba // 001: forward, 4-byte aligned .long LForwardVecUnal32Dcba // 010: forward, 8-byte aligned .long LForwardVecAlig32Dcba // 011: forward, 16-byte aligned .long LReverseVectorUnal32 // 100: reverse, unaligned .long LReverseVectorUnal32 // 101: reverse, 4-byte aligned .long LReverseVectorUnal32 // 110: reverse, 8-byte aligned .long LReverseVectorAligned32 // 111: reverse, 16-byte aligned // G4s that should not use DCBA. LG4NoDcba: .long LForwardVecUnal32NoDcba // 000: forward, unaligned .long LForwardVecUnal32NoDcba // 001: forward, 4-byte aligned .long LForwardVecUnal32NoDcba // 010: forward, 8-byte aligned .long LForwardVecAlig32NoDcba // 011: forward, 16-byte aligned .long LReverseVectorUnal32 // 100: reverse, unaligned .long LReverseVectorUnal32 // 101: reverse, 4-byte aligned .long LReverseVectorUnal32 // 110: reverse, 8-byte aligned .long LReverseVectorAligned32 // 111: reverse, 16-byte aligned // Pointer to the 8-element branch table for running CPU type: LBranchTablePtr: .long LG3 // default to G3 until "bcopy_initialize" called // The CPU capability vector, initialized in pthread_init(). // "_bcopy_initialize" uses this to set up LBranchTablePtr: .globl __cpu_capabilities __cpu_capabilities: .long 0 // Bit definitions for _cpu_capabilities: #define kHasAltivec 0x01 #define k64Bit 0x02 #define kCache32 0x04 #define kCache64 0x08 #define kCache128 0x10 #define kUseDcba 0x20 #define kNoDcba 0x40 .text .globl _bcopy .globl _memcpy .globl _memmove .globl __bcopy_initialize // Main entry points. .align 5 _bcopy: // void bcopy(const void *src, void *dst, size_t len) mr r10,r3 // reverse source and dest ptrs, to be like memcpy mr r3,r4 mr r4,r10 _memcpy: // void* memcpy(void *dst, void *src, size_t len) _memmove: // void* memmove(void *dst, const void *src, size_t len) cmplwi cr7,rc,32 // length <= 32 bytes? sub. w1,r3,rs // must move in reverse if (rd-rs)=1) mtctr w4 // prepare loop count beq+ 2f // source already aligned lwzx w2,w3,rs // get 1st aligned word (which we might partially overwrite) add rs,rs,w3 // word-align source ptr stw w1,0(rd) // store all (w3) bytes at once to avoid a loop add rd,rd,w3 mr w1,w2 // first aligned word to w1 b 2f .align 4 // align inner loops 1: // loop over 16-byte chunks lwz w1,0(rs) 2: lwz w2,4(rs) lwz w3,8(rs) lwz w4,12(rs) addi rs,rs,16 stw w1,0(rd) stw w2,4(rd) stw w3,8(rd) stw w4,12(rd) addi rd,rd,16 bdnz 1b b LShort16 // Medium, doubleword aligned. We use floating point. Note that G4+ has bigger latencies // and reduced throughput for floating pt loads and stores; future processors will probably // have even worse lfd/stfd performance. We use it here because it is so important for G3, // and not slower for G4+. But we only do so for doubleword aligned operands, whereas the // G3-only long operand loops use floating pt even for word-aligned operands. // w2 = neg(rs) // w1 = first 4 bytes of source LMediumAligned: andi. w3,w2,7 // already aligned? sub rc,rc,w3 // adjust count by 0-7 bytes lfdx f0,rs,w3 // pre-fetch first aligned source doubleword srwi w4,rc,5 // get count of 32-byte chunks (might be 0 if unaligned) mtctr w4 beq- LForwardFloatLoop1 // already aligned cmpwi w4,0 // are there any 32-byte chunks to xfer? lwz w2,4(rs) // get 2nd (unaligned) source word add rs,rs,w3 // doubleword align source pointer stw w1,0(rd) // store first 8 bytes of source to align... stw w2,4(rd) // ...which could overwrite source add rd,rd,w3 // doubleword align destination bne+ LForwardFloatLoop1 // at least 1 chunk, so enter loop subi rc,rc,8 // unfortunate degenerate case: no chunks to xfer stfd f0,0(rd) // must store f1 since source might have been overwriten addi rs,rs,8 addi rd,rd,8 b LShort // Medium reverse moves. This loop runs on all processors. LMediumReverse: add rs,rs,rc // point to other end of operands when in reverse add rd,rd,rc andi. w3,rs,3 // w3 <- #bytes to word align source lwz w1,-4(rs) // pre-fetch 1st 4 bytes of source sub rc,rc,w3 // adjust count srwi w4,rc,4 // get count of 16-byte chunks (>=1) mtcrf 0x01,rc // remaining byte count (0-15) to cr7 for LShortReverse16 mtctr w4 // prepare loop count beq+ 2f // source already aligned sub rs,rs,w3 // word-align source ptr lwz w2,-4(rs) // get 1st aligned word which we may overwrite stw w1,-4(rd) // store all 4 bytes to align without a loop sub rd,rd,w3 mr w1,w2 // shift 1st aligned source word to w1 b 2f 1: lwz w1,-4(rs) 2: lwz w2,-8(rs) lwz w3,-12(rs) lwzu w4,-16(rs) stw w1,-4(rd) stw w2,-8(rd) stw w3,-12(rd) stwu w4,-16(rd) bdnz 1b b LShortReverse16 // Long operands. Use branch table to decide which loop to use. // w1 = (rd-rs), used to determine alignment LLong: xor w4,w1,rc // we must move reverse if (rd-rs)=1) mtctr r0 // prepare loop count beq+ 1f // dest already aligned lwz w2,0(rs) // get first 4 bytes of source lwzx w1,w3,rs // get source bytes we might overwrite add rs,rs,w3 // adjust source ptr stw w2,0(rd) // store all 4 bytes to avoid a loop add rd,rd,w3 // word-align destination b 2f 1: lwz w1,0(rs) 2: lwz w2,4(rs) lwz w3,8(rs) lwz w4,12(rs) lwz w5,16(rs) lwz w6,20(rs) lwz w7,24(rs) lwz w8,28(rs) addi rs,rs,32 stw w1,0(rd) stw w2,4(rd) stw w3,8(rd) stw w4,12(rd) stw w5,16(rd) stw w6,20(rd) stw w7,24(rd) stw w8,28(rd) addi rd,rd,32 bdnz 1b b LShort // G3, forward, long, word aligned. We use floating pt even when only word aligned. // w1 = neg(rd) LForwardFloat: andi. w3,w1,7 // W3 <- #bytes to doubleword-align destination mtlr ra // restore return address sub rc,rc,w3 // adjust count for alignment srwi r0,rc,5 // number of 32-byte chunks to xfer (>=1) mtctr r0 // prepare loop count beq LForwardFloatLoop // dest already aligned lwz w1,0(rs) // get first 8 bytes of source lwz w2,4(rs) lfdx f0,w3,rs // get source bytes we might overwrite add rs,rs,w3 // word-align source ptr stw w1,0(rd) // store all 8 bytes to avoid a loop stw w2,4(rd) add rd,rd,w3 b LForwardFloatLoop1 .align 4 // align since this loop is executed by G4s too LForwardFloatLoop: lfd f0,0(rs) LForwardFloatLoop1: // enter here from LMediumAligned and above lfd f1,8(rs) lfd f2,16(rs) lfd f3,24(rs) addi rs,rs,32 stfd f0,0(rd) stfd f1,8(rd) stfd f2,16(rd) stfd f3,24(rd) addi rd,rd,32 bdnz LForwardFloatLoop b LShort // G4 Forward, long, 16-byte aligned, 32-byte cache ops, use DCBA and DCBT. // r0/cr0 = #bytes to 32-byte align LForwardVecAlig32Dcba: bnel+ LAlign32 // align destination iff necessary bl LPrepareForwardVectors mtlr ra // restore return address before loading c128 li c128,128 b 1f // enter aligned loop .align 5 // long loop heads should be at least 16-byte aligned 1: // loop over aligned 64-byte chunks dcbt c96,rs // pre-fetch three cache lines ahead dcbt c128,rs // and four lvx v1,0,rs lvx v2,c16,rs lvx v3,c32,rs lvx v4,c48,rs addi rs,rs,64 dcba 0,rd // avoid read of destination cache lines stvx v1,0,rd stvx v2,c16,rd dcba c32,rd stvx v3,c32,rd stvx v4,c48,rd addi rd,rd,64 bdnz 1b LForwardVectorAlignedEnd: // r0/cr0=#quadwords, rv=VRSave, cr7=low 4 bits of rc, cr6 set on cr7 beq- 3f // no leftover quadwords mtctr r0 2: // loop over remaining quadwords (1-7) lvx v1,0,rs addi rs,rs,16 stvx v1,0,rd addi rd,rd,16 bdnz 2b 3: mtspr VRSave,rv // restore bitmap of live vr's bne cr6,LShort16 // handle last 0-15 bytes if any blr // G4 Forward, long, 16-byte aligned, 32-byte cache, use DCBT but not DCBA. // r0/cr0 = #bytes to 32-byte align LForwardVecAlig32NoDcba: bnel+ LAlign32 // align destination iff necessary bl LPrepareForwardVectors mtlr ra // restore return address before loading c128 li c128,128 b 1f // enter aligned loop .align 4 // balance 13-word loop between QWs... nop // ...which improves performance 5% +/- nop 1: // loop over aligned 64-byte chunks dcbt c96,rs // pre-fetch three cache lines ahead dcbt c128,rs // and four lvx v1,0,rs lvx v2,c16,rs lvx v3,c32,rs lvx v4,c48,rs addi rs,rs,64 stvx v1,0,rd stvx v2,c16,rd stvx v3,c32,rd stvx v4,c48,rd addi rd,rd,64 bdnz 1b b LForwardVectorAlignedEnd // G4 Forward, long, unaligned, 32-byte cache ops, use DCBT and DCBA. At least on // some CPUs, this routine is no slower than the simpler aligned version that does // not use permutes. But it cannot be used with aligned operands, because of the // way it prefetches source QWs. // r0/cr0 = #bytes to 32-byte align LForwardVecUnal32Dcba: bnel+ LAlign32 // align destination iff necessary bl LPrepareForwardVectors lvx v1,0,rs // prime loop mtlr ra // restore return address before loading c128 lvsl vp,0,rs // get permute vector to shift left li c128,128 b 1f // enter aligned loop .align 4 // long loop heads should be at least 16-byte aligned 1: // loop over aligned 64-byte destination chunks lvx v2,c16,rs dcbt c96,rs // touch 3rd cache line ahead lvx v3,c32,rs dcbt c128,rs // touch 4th cache line ahead lvx v4,c48,rs addi rs,rs,64 vperm vx,v1,v2,vp lvx v1,0,rs vperm vy,v2,v3,vp dcba 0,rd // avoid read of destination lines stvx vx,0,rd vperm vz,v3,v4,vp stvx vy,c16,rd dcba c32,rd vperm vx,v4,v1,vp stvx vz,c32,rd stvx vx,c48,rd addi rd,rd,64 bdnz 1b LForwardVectorUnalignedEnd: // r0/cr0=#QWs, rv=VRSave, v1=next QW, cr7=(rc & F), cr6 set on cr7 beq- 3f // no leftover quadwords mtctr r0 2: // loop over remaining quadwords lvx v2,c16,rs addi rs,rs,16 vperm vx,v1,v2,vp vor v1,v2,v2 // v1 <- v2 stvx vx,0,rd addi rd,rd,16 bdnz 2b 3: mtspr VRSave,rv // restore bitmap of live vr's bne cr6,LShort16 // handle last 0-15 bytes if any blr // G4 Forward, long, unaligned, 32-byte cache ops, use DCBT but not DCBA. // r0/cr0 = #bytes to 32-byte align LForwardVecUnal32NoDcba: bnel+ LAlign32 // align destination iff necessary bl LPrepareForwardVectors lvx v1,0,rs // prime loop mtlr ra // restore return address before loading c128 lvsl vp,0,rs // get permute vector to shift left li c128,128 b 1f // enter aligned loop .align 4 nop // balance 17-word loop between QWs nop 1: // loop over aligned 64-byte destination chunks lvx v2,c16,rs dcbt c96,rs // touch 3rd cache line ahead lvx v3,c32,rs dcbt c128,rs // touch 4th cache line ahead lvx v4,c48,rs addi rs,rs,64 vperm vx,v1,v2,vp lvx v1,0,rs vperm vy,v2,v3,vp stvx vx,0,rd vperm vz,v3,v4,vp stvx vy,c16,rd vperm vx,v4,v1,vp stvx vz,c32,rd stvx vx,c48,rd addi rd,rd,64 bdnz 1b b LForwardVectorUnalignedEnd // G3 Reverse, long, unaligned. LReverseWord: bl LAlign8Reverse // 8-byte align destination mtlr ra // restore return address srwi r0,rc,5 // get count of 32-byte chunks to xfer (> 1) mtctr r0 1: lwz w1,-4(rs) lwz w2,-8(rs) lwz w3,-12(rs) lwz w4,-16(rs) stw w1,-4(rd) lwz w5,-20(rs) stw w2,-8(rd) lwz w6,-24(rs) stw w3,-12(rd) lwz w7,-28(rs) stw w4,-16(rd) lwzu w8,-32(rs) stw w5,-20(rd) stw w6,-24(rd) stw w7,-28(rd) stwu w8,-32(rd) bdnz 1b b LShortReverse // G3 Reverse, long, word aligned. LReverseFloat: bl LAlign8Reverse // 8-byte align mtlr ra // restore return address srwi r0,rc,5 // get count of 32-byte chunks to xfer (> 1) mtctr r0 1: lfd f0,-8(rs) lfd f1,-16(rs) lfd f2,-24(rs) lfdu f3,-32(rs) stfd f0,-8(rd) stfd f1,-16(rd) stfd f2,-24(rd) stfdu f3,-32(rd) bdnz 1b b LShortReverse // G4 Reverse, long, 16-byte aligned, 32-byte DCBT but no DCBA. LReverseVectorAligned32: bl LAlign32Reverse // 32-byte align destination iff necessary bl LPrepareReverseVectors mtlr ra // restore return address before loading cm129 li cm129,-129 b 1f // enter aligned loop .align 4 nop // must start in 3rd word of QW... nop // ...to keep balanced 1: // loop over aligned 64-byte chunks dcbt cm97,rs // pre-fetch three cache lines ahead dcbt cm129,rs // and four lvx v1,cm1,rs lvx v2,cm17,rs lvx v3,cm33,rs lvx v4,cm49,rs subi rs,rs,64 stvx v1,cm1,rd stvx v2,cm17,rd stvx v3,cm33,rd stvx v4,cm49,rd subi rd,rd,64 bdnz 1b LReverseVectorAlignedEnd: // cr0/r0=#quadwords, rv=VRSave, cr7=low 4 bits of rc, cr6 set on cr7 beq 3f // no leftover quadwords mtctr r0 2: // loop over 1-3 quadwords lvx v1,cm1,rs subi rs,rs,16 stvx v1,cm1,rd subi rd,rd,16 bdnz 2b 3: mtspr VRSave,rv // restore bitmap of live vr's bne cr6,LShortReverse16 // handle last 0-15 bytes iff any blr // G4 Reverse, long, unaligned, 32-byte DCBT. LReverseVectorUnal32: bl LAlign32Reverse // align destination iff necessary bl LPrepareReverseVectors lvx v1,cm1,rs // prime loop mtlr ra // restore return address before loading cm129 lvsl vp,0,rs // get permute vector to shift left li cm129,-129 b 1f // enter aligned loop .align 4 nop // start loop in 3rd word on QW to balance nop 1: // loop over aligned 64-byte destination chunks lvx v2,cm17,rs dcbt cm97,rs // touch in 3rd source block lvx v3,cm33,rs dcbt cm129,rs // touch in 4th lvx v4,cm49,rs subi rs,rs,64 vperm vx,v2,v1,vp lvx v1,cm1,rs vperm vy,v3,v2,vp stvx vx,cm1,rd vperm vz,v4,v3,vp stvx vy,cm17,rd vperm vx,v1,v4,vp stvx vz,cm33,rd stvx vx,cm49,rd subi rd,rd,64 bdnz 1b LReverseVectorUnalignedEnd: // r0/cr0=#QWs, rv=VRSave, v1=source QW, cr7=low 4 bits of rc, cr6 set on cr7 beq 3f // no leftover quadwords mtctr r0 2: // loop over 1-3 quadwords lvx v2,cm17,rs subi rs,rs,16 vperm vx,v2,v1,vp vor v1,v2,v2 // v1 <- v2 stvx vx,cm1,rd subi rd,rd,16 bdnz 2b 3: mtspr VRSave,rv // restore bitmap of live vr's bne cr6,LShortReverse16 // handle last 0-15 bytes iff any blr // Subroutine to prepare for 64-byte forward vector loops. // Returns many things: // ctr = number of 64-byte chunks to move // r0/cr0 = leftover QWs to move // cr7 = low 4 bits of rc (ie, leftover byte count 0-15) // cr6 = beq if leftover byte count is 0 // c16..c96 loaded // rv = original value of VRSave // NB: c128 not set (if needed), since it is still "ra" LPrepareForwardVectors: mfspr rv,VRSave // get bitmap of live vector registers srwi r0,rc,6 // get count of 64-byte chunks to move (>=1) oris w1,rv,0xFF00 // we use v0-v7 mtcrf 0x01,rc // prepare for moving last 0-15 bytes in LShort16 rlwinm w3,rc,0,28,31 // move last 0-15 byte count to w3 too mtspr VRSave,w1 // update mask li c16,16 // get constants used in ldvx/stvx li c32,32 mtctr r0 // set up loop count cmpwi cr6,w3,0 // set cr6 on leftover byte count li c48,48 li c96,96 rlwinm. r0,rc,28,30,31 // get number of quadword leftovers (0-3) and set cr0 blr // Subroutine to prepare for 64-byte reverse vector loops. // Returns many things: // ctr = number of 64-byte chunks to move // r0/cr0 = leftover QWs to move // cr7 = low 4 bits of rc (ie, leftover byte count 0-15) // cr6 = beq if leftover byte count is 0 // cm1..cm97 loaded // rv = original value of VRSave // NB: cm129 not set (if needed), since it is still "ra" LPrepareReverseVectors: mfspr rv,VRSave // get bitmap of live vector registers srwi r0,rc,6 // get count of 64-byte chunks to move (>=1) oris w1,rv,0xFF00 // we use v0-v7 mtcrf 0x01,rc // prepare for moving last 0-15 bytes in LShortReverse16 rlwinm w3,rc,0,28,31 // move last 0-15 byte count to w3 too mtspr VRSave,w1 // update mask li cm1,-1 // get constants used in ldvx/stvx li cm17,-17 mtctr r0 // set up loop count cmpwi cr6,w3,0 // set cr6 on leftover byte count li cm33,-33 li cm49,-49 rlwinm. r0,rc,28,30,31 // get number of quadword leftovers (0-3) and set cr0 li cm97,-97 blr // Subroutine to align destination on a 32-byte boundary. // r0 = number of bytes to xfer (0-31) LAlign32: mtcrf 0x01,r0 // length to cr (faster to change 1 CR at a time) mtcrf 0x02,r0 sub rc,rc,r0 // adjust length bf 31,1f // skip if no odd bit lbz w1,0(rs) addi rs,rs,1 stb w1,0(rd) addi rd,rd,1 1: bf 30,2f // halfword to move? lhz w1,0(rs) addi rs,rs,2 sth w1,0(rd) addi rd,rd,2 2: bf 29,3f // word? lwz w1,0(rs) addi rs,rs,4 stw w1,0(rd) addi rd,rd,4 3: bf 28,4f // doubleword? lwz w1,0(rs) lwz w2,4(rs) addi rs,rs,8 stw w1,0(rd) stw w2,4(rd) addi rd,rd,8 4: bflr 27 // done if no quadword to move lwz w1,0(rs) lwz w2,4(rs) lwz w3,8(rs) lwz w4,12(rs) addi rs,rs,16 stw w1,0(rd) stw w2,4(rd) stw w3,8(rd) stw w4,12(rd) addi rd,rd,16 blr // Subroutine to align destination if necessary on a 32-byte boundary for reverse moves. // rs and rd still point to low end of operands // we adjust rs and rd to point to last byte moved LAlign32Reverse: add rd,rd,rc // point to last byte moved (ie, 1 past end of operands) add rs,rs,rc andi. r0,rd,0x1F // r0 <- #bytes that must be moved to align destination mtcrf 0x01,r0 // length to cr (faster to change 1 CR at a time) mtcrf 0x02,r0 sub rc,rc,r0 // update length beqlr- // destination already 32-byte aligned bf 31,1f // odd byte? lbzu w1,-1(rs) stbu w1,-1(rd) 1: bf 30,2f // halfword to move? lhzu w1,-2(rs) sthu w1,-2(rd) 2: bf 29,3f // word? lwzu w1,-4(rs) stwu w1,-4(rd) 3: bf 28,4f // doubleword? lwz w1,-4(rs) lwzu w2,-8(rs) stw w1,-4(rd) stwu w2,-8(rd 4: bflr 27 // done if no quadwords lwz w1,-4(rs) lwz w2,-8(rs) lwz w3,-12(rs) lwzu w4,-16(rs) stw w1,-4(rd) stw w2,-8(rd) stw w3,-12(rd) stwu w4,-16(rd) blr // Subroutine to align destination on an 8-byte boundary for reverse moves. // rs and rd still point to low end of operands // we adjust rs and rd to point to last byte moved LAlign8Reverse: add rd,rd,rc // point to last byte moved (ie, 1 past end of operands) add rs,rs,rc andi. r0,rd,0x7 // r0 <- #bytes that must be moved to align destination beqlr- // destination already 8-byte aligned mtctr r0 // set up for loop sub rc,rc,r0 // update length 1: lbzu w1,-1(rs) stbu w1,-1(rd) bdnz 1b blr // Called by pthread initialization to set up the branch table pointer based on // the CPU capability vector. This routine may be called more than once (for // example, during testing.) // Size of the buffer we use to do DCBA timing on G4: #define kBufSiz 1024 // Stack frame size, which contains the 128-byte-aligned buffer: #define kSFSize (kBufSiz+128+16) // Iterations of the timing loop: #define kLoopCnt 5 // Bit in cr5 used as a flag in timing loop: #define kDCBA 22 __bcopy_initialize: // int _bcopy_initialize(void) mflr ra // get return stw ra,8(r1) // save stwu r1,-kSFSize(r1) // carve our temp buffer from the stack addi w6,r1,127+16 // get base address... rlwinm w6,w6,0,0,24 // ...of our buffer, 128-byte aligned bcl 20,31,1f // get our PIC base 1: mflr w1 addis w2,w1,ha16(__cpu_capabilities - 1b) lwz w3,lo16(__cpu_capabilities - 1b)(w2) andi. r0,w3,kUseDcba+kNoDcba+kCache32+k64Bit+kHasAltivec cmpwi r0,kCache32+kHasAltivec // untyped G4? li w8,0 // assume no need to test bne 2f // not an untyped G4, so do not test // G4, but neither kUseDcba or kNoDcba are set. Time and select fastest. crset kDCBA // first, use DCBA bl LTest32 // time it mr w8,w4 // w8 <- best time using DCBA srwi r0,w8,3 // bias 12 pct in favor of not using DCBA... add w8,w8,r0 // ...because DCBA is always slower with warm cache crclr kDCBA bl LTest32 // w4 <- best time without DCBA cmplw w8,w4 // which is better? li w8,kUseDcba // assume using DCBA is faster blt 2f li w8,kNoDcba // no DCBA is faster // What branch table to use? 2: // here with w8 = 0, kUseDcba, or kNoDcba bcl 20,31,4f // get our PIC base again 4: mflr w1 addis w2,w1,ha16(__cpu_capabilities - 4b) lwz w3,lo16(__cpu_capabilities - 4b)(w2) or w3,w3,w8 // add in kUseDcba or kNoDcba if untyped G4 mr r3,w8 // return dynamic selection, if any (used in testing) andi. r0,w3,kHasAltivec+k64Bit+kCache128+kCache64+kCache32+kUseDcba+kNoDcba cmpwi r0,kHasAltivec+kCache32+kUseDcba // G4 with DCBA? addis w4,w1,ha16(LG4UseDcba - 4b) addi w4,w4,lo16(LG4UseDcba - 4b) beq 5f andi. r0,w3,kHasAltivec+k64Bit+kCache128+kCache64+kCache32+kUseDcba+kNoDcba cmpwi r0,kHasAltivec+kCache32+kNoDcba // G4 without DCBA? addis w4,w1,ha16(LG4NoDcba - 4b) addi w4,w4,lo16(LG4NoDcba - 4b) beq 5f andi. r0,w3,kHasAltivec+k64Bit+kCache128+kCache64+kCache32 cmpwi r0,kCache32 // G3? addis w4,w1,ha16(LG3 - 4b) addi w4,w4,lo16(LG3 - 4b) beq 5f // Map unrecognized CPU types to G3 (lowest common denominator) 5: // w4 <- branch table pointer addis w5,w1,ha16(LBranchTablePtr - 4b) stw w4,lo16(LBranchTablePtr - 4b)(w5) lwz ra,kSFSize+8(r1) // recover return address mtlr ra // restore it lwz r1,0(r1) // pop off our stack frame blr // return dynamic selection (or 0) in r3 // Subroutine to time a 32-byte cache. // kDCBA = set if we should use DCBA // w6 = base of buffer to use for test (kBufSiz bytes) // w4 = we return time of fastest loop in w4 LTest32: li w1,kLoopCnt // number of times to loop li w4,-1 // initialize fastest time 1: mr rd,w6 // initialize buffer ptr li r0,kBufSiz/32 // r0 <- cache blocks to test mtctr r0 2: dcbf 0,rd // first, force the blocks out of the cache addi rd,rd,32 bdnz 2b sync // make sure all the flushes take mr rd,w6 // re-initialize buffer ptr mtctr r0 // reset cache-block count mftbu w5 // remember upper half so we can check for carry mftb w2 // start the timer 3: // loop over cache blocks bf kDCBA,4f // should we DCBA? dcba 0,rd 4: stfd f1,0(rd) // store the entire cache block stfd f1,8(rd) stfd f1,16(rd) stfd f1,24(rd) addi rd,rd,32 bdnz 3b mftb w3 mftbu r0 cmpw r0,w5 // did timebase carry? bne 1b // yes, retest rather than fuss sub w3,w3,w2 // w3 <- time for this loop cmplw w3,w4 // faster than current best? bge 5f // no mr w4,w3 // remember fastest time through loop 5: subi w1,w1,1 // decrement outer loop count cmpwi w1,0 // more to go? bne 1b // loop if so blr