X-Git-Url: https://git.saurik.com/apple/javascriptcore.git/blobdiff_plain/f9bf01c6616d5ddcf65b13b33cedf9e387ff7a63..b80e619319b1def83d1e8b4f84042b661be1be7f:/wtf/MainThread.cpp diff --git a/wtf/MainThread.cpp b/wtf/MainThread.cpp index 40a4ae5..1a0682b 100644 --- a/wtf/MainThread.cpp +++ b/wtf/MainThread.cpp @@ -29,11 +29,15 @@ #include "config.h" #include "MainThread.h" -#include "StdLibExtras.h" #include "CurrentTime.h" #include "Deque.h" +#include "StdLibExtras.h" #include "Threading.h" +#if PLATFORM(CHROMIUM) +#error Chromium uses a different main thread implementation +#endif + namespace WTF { struct FunctionWithContext { @@ -47,13 +51,30 @@ struct FunctionWithContext { , syncFlag(syncFlag) { } + bool operator == (const FunctionWithContext& o) + { + return function == o.function + && context == o.context + && syncFlag == o.syncFlag; + } }; +class FunctionWithContextFinder { +public: + FunctionWithContextFinder(const FunctionWithContext& m) : m(m) {} + bool operator() (FunctionWithContext& o) { return o == m; } + FunctionWithContext m; +}; + + typedef Deque FunctionQueue; static bool callbacksPaused; // This global variable is only accessed from main thread. +#if !PLATFORM(MAC) && !PLATFORM(QT) +static ThreadIdentifier mainThreadIdentifier; +#endif -Mutex& mainThreadFunctionQueueMutex() +static Mutex& mainThreadFunctionQueueMutex() { DEFINE_STATIC_LOCAL(Mutex, staticMutex, ()); return staticMutex; @@ -65,12 +86,51 @@ static FunctionQueue& functionQueue() return staticFunctionQueue; } + +#if !PLATFORM(MAC) + void initializeMainThread() +{ + static bool initializedMainThread; + if (initializedMainThread) + return; + initializedMainThread = true; + +#if !PLATFORM(QT) + mainThreadIdentifier = currentThread(); +#endif + + mainThreadFunctionQueueMutex(); + initializeMainThreadPlatform(); +} + +#else + +static pthread_once_t initializeMainThreadKeyOnce = PTHREAD_ONCE_INIT; + +static void initializeMainThreadOnce() { mainThreadFunctionQueueMutex(); initializeMainThreadPlatform(); } +void initializeMainThread() +{ + pthread_once(&initializeMainThreadKeyOnce, initializeMainThreadOnce); +} + +static void initializeMainThreadToProcessMainThreadOnce() +{ + mainThreadFunctionQueueMutex(); + initializeMainThreadToProcessMainThreadPlatform(); +} + +void initializeMainThreadToProcessMainThread() +{ + pthread_once(&initializeMainThreadKeyOnce, initializeMainThreadToProcessMainThreadOnce); +} +#endif + // 0.1 sec delays in UI is approximate threshold when they become noticeable. Have a limit that's half of that. static const double maxRunLoopSuspensionTime = 0.05; @@ -139,6 +199,24 @@ void callOnMainThreadAndWait(MainThreadFunction* function, void* context) syncFlag.wait(functionQueueMutex); } +void cancelCallOnMainThread(MainThreadFunction* function, void* context) +{ + ASSERT(function); + + MutexLocker locker(mainThreadFunctionQueueMutex()); + + FunctionWithContextFinder pred(FunctionWithContext(function, context)); + + while (true) { + // We must redefine 'i' each pass, because the itererator's operator= + // requires 'this' to be valid, and remove() invalidates all iterators + FunctionQueue::iterator i(functionQueue().findIf(pred)); + if (i == functionQueue().end()) + break; + functionQueue().remove(i); + } +} + void setMainThreadCallbacksPaused(bool paused) { ASSERT(isMainThread()); @@ -152,4 +230,11 @@ void setMainThreadCallbacksPaused(bool paused) scheduleDispatchFunctionsOnMainThread(); } +#if !PLATFORM(MAC) && !PLATFORM(QT) +bool isMainThread() +{ + return currentThread() == mainThreadIdentifier; +} +#endif + } // namespace WTF