#include "unicode/utext.h"
#include "brkeng.h"
+#include "uvectr32.h"
U_NAMESPACE_BEGIN
UnicodeSet fSet;
- /**
- * The set of break types handled by this engine
- * @internal
- */
-
- uint32_t fTypes;
-
- /**
- * <p>Default constructor.</p>
- *
- */
- DictionaryBreakEngine();
-
public:
/**
- * <p>Constructor setting the break types handled.</p>
- *
- * @param breakTypes A bitmap of types handled by the engine.
+ * <p>Constructor </p>
*/
- DictionaryBreakEngine( uint32_t breakTypes );
+ DictionaryBreakEngine();
/**
* <p>Virtual destructor.</p>
* a particular kind of break.</p>
*
* @param c A character which begins a run that the engine might handle
- * @param breakType The type of text break which the caller wants to determine
* @return TRUE if this engine handles the particular character and break
* type.
*/
- virtual UBool handles( UChar32 c, int32_t breakType ) const;
+ virtual UBool handles(UChar32 c) const;
/**
* <p>Find any breaks within a run in the supplied text.</p>
*
* @param text A UText representing the text. The iterator is left at
* the end of the run of characters which the engine is capable of handling
- * that starts from the first (or last) character in the range.
+ * that starts from the first character in the range.
* @param startPos The start of the run within the supplied text.
* @param endPos The end of the run within the supplied text.
- * @param reverse Whether the caller is looking for breaks in a reverse
- * direction.
- * @param breakType The type of break desired, or -1.
- * @param foundBreaks An allocated C array of the breaks found, if any
+ * @param foundBreaks vector of int32_t to receive the break positions
* @return The number of breaks found.
*/
virtual int32_t findBreaks( UText *text,
int32_t startPos,
int32_t endPos,
- UBool reverse,
- int32_t breakType,
- UStack &foundBreaks ) const;
+ UVector32 &foundBreaks ) const;
protected:
*/
virtual void setCharacters( const UnicodeSet &set );
- /**
- * <p>Set the break types handled by this engine.</p>
- *
- * @param breakTypes A bitmap of types handled by the engine.
- */
-// virtual void setBreakTypes( uint32_t breakTypes );
-
/**
* <p>Divide up a range of known dictionary characters handled by this break engine.</p>
*
virtual int32_t divideUpDictionaryRange( UText *text,
int32_t rangeStart,
int32_t rangeEnd,
- UStack &foundBreaks ) const = 0;
+ UVector32 &foundBreaks ) const = 0;
};
virtual int32_t divideUpDictionaryRange( UText *text,
int32_t rangeStart,
int32_t rangeEnd,
- UStack &foundBreaks ) const;
+ UVector32 &foundBreaks ) const;
};
virtual int32_t divideUpDictionaryRange( UText *text,
int32_t rangeStart,
int32_t rangeEnd,
- UStack &foundBreaks ) const;
+ UVector32 &foundBreaks ) const;
};
virtual int32_t divideUpDictionaryRange( UText *text,
int32_t rangeStart,
int32_t rangeEnd,
- UStack &foundBreaks ) const;
+ UVector32 &foundBreaks ) const;
};
virtual int32_t divideUpDictionaryRange( UText *text,
int32_t rangeStart,
int32_t rangeEnd,
- UStack &foundBreaks ) const;
+ UVector32 &foundBreaks ) const;
};
virtual int32_t divideUpDictionaryRange( UText *text,
int32_t rangeStart,
int32_t rangeEnd,
- UStack &foundBreaks ) const;
+ UVector32 &foundBreaks ) const;
};