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1 | /* |
2 | ********************************************************************** | |
3 | * Copyright (C) 1999-2010, International Business Machines | |
4 | * Corporation and others. All Rights Reserved. | |
5 | ********************************************************************** | |
6 | */ | |
7 | ||
8 | // | |
9 | // UVector64 is a class implementing a vector of 64 bit integers. | |
10 | // It is similar to UVector32, but holds int64_t values rather than int32_t. | |
11 | // Most of the code is unchanged from UVector. | |
12 | // | |
13 | ||
14 | #ifndef UVECTOR64_H | |
15 | #define UVECTOR64_H | |
16 | ||
17 | #include "unicode/utypes.h" | |
18 | #include "unicode/uobject.h" | |
19 | #include "uhash.h" | |
20 | #include "uassert.h" | |
21 | ||
22 | U_NAMESPACE_BEGIN | |
23 | ||
24 | ||
25 | ||
26 | /** | |
27 | * <p>Ultralightweight C++ implementation of an <tt>int64_t</tt> vector | |
28 | * that has a subset of methods from UVector32 | |
29 | * | |
30 | * <p>This is a very simple implementation, written to satisfy an | |
31 | * immediate porting need. As such, it is not completely fleshed out, | |
32 | * and it aims for simplicity and conformity. Nonetheless, it serves | |
33 | * its purpose (porting code from java that uses java.util.Vector) | |
34 | * well, and it could be easily made into a more robust vector class. | |
35 | * | |
36 | * <p><b>Design notes</b> | |
37 | * | |
38 | * <p>There is index bounds checking, but little is done about it. If | |
39 | * indices are out of bounds, either nothing happens, or zero is | |
40 | * returned. We <em>do</em> avoid indexing off into the weeds. | |
41 | * | |
42 | * <p>There is detection of out of memory, but the handling is very | |
43 | * coarse-grained -- similar to UnicodeString's protocol, but even | |
44 | * coarser. The class contains <em>one static flag</em> that is set | |
45 | * when any call to <tt>new</tt> returns zero. This allows the caller | |
46 | * to use several vectors and make just one check at the end to see if | |
47 | * a memory failure occurred. This is more efficient than making a | |
48 | * check after each call on each vector when doing many operations on | |
49 | * multiple vectors. The single static flag works best when memory | |
50 | * failures are infrequent, and when recovery options are limited or | |
51 | * nonexistent. | |
52 | * | |
53 | * <p><b>To do</b> | |
54 | * | |
55 | * <p>Improve the handling of index out of bounds errors. | |
56 | * | |
57 | */ | |
58 | class U_COMMON_API UVector64 : public UObject { | |
59 | private: | |
60 | int32_t count; | |
61 | ||
62 | int32_t capacity; | |
63 | ||
64 | int32_t maxCapacity; // Limit beyond which capacity is not permitted to grow. | |
65 | ||
66 | int64_t* elements; | |
67 | ||
68 | public: | |
69 | UVector64(UErrorCode &status); | |
70 | ||
71 | UVector64(int32_t initialCapacity, UErrorCode &status); | |
72 | ||
73 | virtual ~UVector64(); | |
74 | ||
75 | /** | |
76 | * Assign this object to another (make this a copy of 'other'). | |
77 | * Use the 'assign' function to assign each element. | |
78 | */ | |
79 | void assign(const UVector64& other, UErrorCode &ec); | |
80 | ||
81 | /** | |
82 | * Compare this vector with another. They will be considered | |
83 | * equal if they are of the same size and all elements are equal, | |
84 | * as compared using this object's comparer. | |
85 | */ | |
86 | UBool operator==(const UVector64& other); | |
87 | ||
88 | /** | |
89 | * Equivalent to !operator==() | |
90 | */ | |
91 | inline UBool operator!=(const UVector64& other); | |
92 | ||
93 | //------------------------------------------------------------ | |
94 | // subset of java.util.Vector API | |
95 | //------------------------------------------------------------ | |
96 | ||
97 | void addElement(int64_t elem, UErrorCode &status); | |
98 | ||
99 | void setElementAt(int64_t elem, int32_t index); | |
100 | ||
101 | void insertElementAt(int64_t elem, int32_t index, UErrorCode &status); | |
102 | ||
103 | int64_t elementAti(int32_t index) const; | |
104 | ||
105 | //UBool equals(const UVector64 &other) const; | |
106 | ||
107 | int64_t lastElementi(void) const; | |
108 | ||
109 | //int32_t indexOf(int64_t elem, int32_t startIndex = 0) const; | |
110 | ||
111 | //UBool contains(int64_t elem) const; | |
112 | ||
113 | //UBool containsAll(const UVector64& other) const; | |
114 | ||
115 | //UBool removeAll(const UVector64& other); | |
116 | ||
117 | //UBool retainAll(const UVector64& other); | |
118 | ||
119 | //void removeElementAt(int32_t index); | |
120 | ||
121 | void removeAllElements(); | |
122 | ||
123 | int32_t size(void) const; | |
124 | ||
125 | //UBool isEmpty(void) const; | |
126 | ||
127 | // Inline. Use this one for speedy size check. | |
128 | inline UBool ensureCapacity(int32_t minimumCapacity, UErrorCode &status); | |
129 | ||
130 | // Out-of-line, handles actual growth. Called by ensureCapacity() when necessary. | |
131 | UBool expandCapacity(int32_t minimumCapacity, UErrorCode &status); | |
132 | ||
133 | /** | |
134 | * Change the size of this vector as follows: If newSize is | |
135 | * smaller, then truncate the array, possibly deleting held | |
136 | * elements for i >= newSize. If newSize is larger, grow the | |
137 | * array, filling in new slows with zero. | |
138 | */ | |
139 | void setSize(int32_t newSize); | |
140 | ||
141 | //------------------------------------------------------------ | |
142 | // New API | |
143 | //------------------------------------------------------------ | |
144 | ||
145 | //UBool containsNone(const UVector64& other) const; | |
146 | ||
147 | ||
148 | //void sortedInsert(int64_t elem, UErrorCode& ec); | |
149 | ||
150 | /** | |
151 | * Returns a pointer to the internal array holding the vector. | |
152 | */ | |
153 | int64_t *getBuffer() const; | |
154 | ||
155 | /** | |
156 | * Set the maximum allowed buffer capacity for this vector/stack. | |
157 | * Default with no limit set is unlimited, go until malloc() fails. | |
158 | * A Limit of zero means unlimited capacity. | |
159 | * Units are vector elements (64 bits each), not bytes. | |
160 | */ | |
161 | void setMaxCapacity(int32_t limit); | |
162 | ||
163 | /** | |
164 | * ICU "poor man's RTTI", returns a UClassID for this class. | |
165 | */ | |
166 | static UClassID U_EXPORT2 getStaticClassID(); | |
167 | ||
168 | /** | |
169 | * ICU "poor man's RTTI", returns a UClassID for the actual class. | |
170 | */ | |
171 | virtual UClassID getDynamicClassID() const; | |
172 | ||
173 | private: | |
174 | void _init(int32_t initialCapacity, UErrorCode &status); | |
175 | ||
176 | // Disallow | |
177 | UVector64(const UVector64&); | |
178 | ||
179 | // Disallow | |
180 | UVector64& operator=(const UVector64&); | |
181 | ||
182 | ||
183 | // API Functions for Stack operations. | |
184 | // In the original UVector, these were in a separate derived class, UStack. | |
185 | // Here in UVector64, they are all together. | |
186 | public: | |
187 | //UBool empty(void) const; // TODO: redundant, same as empty(). Remove it? | |
188 | ||
189 | //int64_t peeki(void) const; | |
190 | ||
191 | int64_t popi(void); | |
192 | ||
193 | int64_t push(int64_t i, UErrorCode &status); | |
194 | ||
195 | int64_t *reserveBlock(int32_t size, UErrorCode &status); | |
196 | int64_t *popFrame(int32_t size); | |
197 | }; | |
198 | ||
199 | ||
200 | // UVector64 inlines | |
201 | ||
202 | inline UBool UVector64::ensureCapacity(int32_t minimumCapacity, UErrorCode &status) { | |
203 | if ((minimumCapacity >= 0) && (capacity >= minimumCapacity)) { | |
204 | return TRUE; | |
205 | } else { | |
206 | return expandCapacity(minimumCapacity, status); | |
207 | } | |
208 | } | |
209 | ||
210 | inline int64_t UVector64::elementAti(int32_t index) const { | |
211 | return (0 <= index && index < count) ? elements[index] : 0; | |
212 | } | |
213 | ||
214 | ||
215 | inline void UVector64::addElement(int64_t elem, UErrorCode &status) { | |
216 | if (ensureCapacity(count + 1, status)) { | |
217 | elements[count] = elem; | |
218 | count++; | |
219 | } | |
220 | } | |
221 | ||
222 | inline int64_t *UVector64::reserveBlock(int32_t size, UErrorCode &status) { | |
223 | if (ensureCapacity(count+size, status) == FALSE) { | |
224 | return NULL; | |
225 | } | |
226 | int64_t *rp = elements+count; | |
227 | count += size; | |
228 | return rp; | |
229 | } | |
230 | ||
231 | inline int64_t *UVector64::popFrame(int32_t size) { | |
232 | U_ASSERT(count >= size); | |
233 | count -= size; | |
234 | if (count < 0) { | |
235 | count = 0; | |
236 | } | |
237 | return elements+count-size; | |
238 | } | |
239 | ||
240 | ||
241 | ||
242 | inline int32_t UVector64::size(void) const { | |
243 | return count; | |
244 | } | |
245 | ||
246 | inline int64_t UVector64::lastElementi(void) const { | |
247 | return elementAti(count-1); | |
248 | } | |
249 | ||
250 | inline UBool UVector64::operator!=(const UVector64& other) { | |
251 | return !operator==(other); | |
252 | } | |
253 | ||
254 | inline int64_t *UVector64::getBuffer() const { | |
255 | return elements; | |
256 | } | |
257 | ||
258 | ||
259 | // UStack inlines | |
260 | ||
261 | inline int64_t UVector64::push(int64_t i, UErrorCode &status) { | |
262 | addElement(i, status); | |
263 | return i; | |
264 | } | |
265 | ||
266 | inline int64_t UVector64::popi(void) { | |
267 | int64_t result = 0; | |
268 | if (count > 0) { | |
269 | count--; | |
270 | result = elements[count]; | |
271 | } | |
272 | return result; | |
273 | } | |
274 | ||
275 | U_NAMESPACE_END | |
276 | ||
277 | #endif |