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1/*
2**********************************************************************
3* Copyright (C) 1999-2010, International Business Machines
4* Corporation and others. All Rights Reserved.
5**********************************************************************
6*/
7
8//
9// UVector64 is a class implementing a vector of 64 bit integers.
10// It is similar to UVector32, but holds int64_t values rather than int32_t.
11// Most of the code is unchanged from UVector.
12//
13
14#ifndef UVECTOR64_H
15#define UVECTOR64_H
16
17#include "unicode/utypes.h"
18#include "unicode/uobject.h"
19#include "uhash.h"
20#include "uassert.h"
21
22U_NAMESPACE_BEGIN
23
24
25
26/**
27 * <p>Ultralightweight C++ implementation of an <tt>int64_t</tt> vector
28 * that has a subset of methods from UVector32
29 *
30 * <p>This is a very simple implementation, written to satisfy an
31 * immediate porting need. As such, it is not completely fleshed out,
32 * and it aims for simplicity and conformity. Nonetheless, it serves
33 * its purpose (porting code from java that uses java.util.Vector)
34 * well, and it could be easily made into a more robust vector class.
35 *
36 * <p><b>Design notes</b>
37 *
38 * <p>There is index bounds checking, but little is done about it. If
39 * indices are out of bounds, either nothing happens, or zero is
40 * returned. We <em>do</em> avoid indexing off into the weeds.
41 *
42 * <p>There is detection of out of memory, but the handling is very
43 * coarse-grained -- similar to UnicodeString's protocol, but even
44 * coarser. The class contains <em>one static flag</em> that is set
45 * when any call to <tt>new</tt> returns zero. This allows the caller
46 * to use several vectors and make just one check at the end to see if
47 * a memory failure occurred. This is more efficient than making a
48 * check after each call on each vector when doing many operations on
49 * multiple vectors. The single static flag works best when memory
50 * failures are infrequent, and when recovery options are limited or
51 * nonexistent.
52 *
53 * <p><b>To do</b>
54 *
55 * <p>Improve the handling of index out of bounds errors.
56 *
57 */
58class U_COMMON_API UVector64 : public UObject {
59private:
60 int32_t count;
61
62 int32_t capacity;
63
64 int32_t maxCapacity; // Limit beyond which capacity is not permitted to grow.
65
66 int64_t* elements;
67
68public:
69 UVector64(UErrorCode &status);
70
71 UVector64(int32_t initialCapacity, UErrorCode &status);
72
73 virtual ~UVector64();
74
75 /**
76 * Assign this object to another (make this a copy of 'other').
77 * Use the 'assign' function to assign each element.
78 */
79 void assign(const UVector64& other, UErrorCode &ec);
80
81 /**
82 * Compare this vector with another. They will be considered
83 * equal if they are of the same size and all elements are equal,
84 * as compared using this object's comparer.
85 */
86 UBool operator==(const UVector64& other);
87
88 /**
89 * Equivalent to !operator==()
90 */
91 inline UBool operator!=(const UVector64& other);
92
93 //------------------------------------------------------------
94 // subset of java.util.Vector API
95 //------------------------------------------------------------
96
97 void addElement(int64_t elem, UErrorCode &status);
98
99 void setElementAt(int64_t elem, int32_t index);
100
101 void insertElementAt(int64_t elem, int32_t index, UErrorCode &status);
102
103 int64_t elementAti(int32_t index) const;
104
105 //UBool equals(const UVector64 &other) const;
106
107 int64_t lastElementi(void) const;
108
109 //int32_t indexOf(int64_t elem, int32_t startIndex = 0) const;
110
111 //UBool contains(int64_t elem) const;
112
113 //UBool containsAll(const UVector64& other) const;
114
115 //UBool removeAll(const UVector64& other);
116
117 //UBool retainAll(const UVector64& other);
118
119 //void removeElementAt(int32_t index);
120
121 void removeAllElements();
122
123 int32_t size(void) const;
124
125 //UBool isEmpty(void) const;
126
127 // Inline. Use this one for speedy size check.
128 inline UBool ensureCapacity(int32_t minimumCapacity, UErrorCode &status);
129
130 // Out-of-line, handles actual growth. Called by ensureCapacity() when necessary.
131 UBool expandCapacity(int32_t minimumCapacity, UErrorCode &status);
132
133 /**
134 * Change the size of this vector as follows: If newSize is
135 * smaller, then truncate the array, possibly deleting held
136 * elements for i >= newSize. If newSize is larger, grow the
137 * array, filling in new slows with zero.
138 */
139 void setSize(int32_t newSize);
140
141 //------------------------------------------------------------
142 // New API
143 //------------------------------------------------------------
144
145 //UBool containsNone(const UVector64& other) const;
146
147
148 //void sortedInsert(int64_t elem, UErrorCode& ec);
149
150 /**
151 * Returns a pointer to the internal array holding the vector.
152 */
153 int64_t *getBuffer() const;
154
155 /**
156 * Set the maximum allowed buffer capacity for this vector/stack.
157 * Default with no limit set is unlimited, go until malloc() fails.
158 * A Limit of zero means unlimited capacity.
159 * Units are vector elements (64 bits each), not bytes.
160 */
161 void setMaxCapacity(int32_t limit);
162
163 /**
164 * ICU "poor man's RTTI", returns a UClassID for this class.
165 */
166 static UClassID U_EXPORT2 getStaticClassID();
167
168 /**
169 * ICU "poor man's RTTI", returns a UClassID for the actual class.
170 */
171 virtual UClassID getDynamicClassID() const;
172
173private:
174 void _init(int32_t initialCapacity, UErrorCode &status);
175
176 // Disallow
177 UVector64(const UVector64&);
178
179 // Disallow
180 UVector64& operator=(const UVector64&);
181
182
183 // API Functions for Stack operations.
184 // In the original UVector, these were in a separate derived class, UStack.
185 // Here in UVector64, they are all together.
186public:
187 //UBool empty(void) const; // TODO: redundant, same as empty(). Remove it?
188
189 //int64_t peeki(void) const;
190
191 int64_t popi(void);
192
193 int64_t push(int64_t i, UErrorCode &status);
194
195 int64_t *reserveBlock(int32_t size, UErrorCode &status);
196 int64_t *popFrame(int32_t size);
197};
198
199
200// UVector64 inlines
201
202inline UBool UVector64::ensureCapacity(int32_t minimumCapacity, UErrorCode &status) {
203 if ((minimumCapacity >= 0) && (capacity >= minimumCapacity)) {
204 return TRUE;
205 } else {
206 return expandCapacity(minimumCapacity, status);
207 }
208}
209
210inline int64_t UVector64::elementAti(int32_t index) const {
211 return (0 <= index && index < count) ? elements[index] : 0;
212}
213
214
215inline void UVector64::addElement(int64_t elem, UErrorCode &status) {
216 if (ensureCapacity(count + 1, status)) {
217 elements[count] = elem;
218 count++;
219 }
220}
221
222inline int64_t *UVector64::reserveBlock(int32_t size, UErrorCode &status) {
223 if (ensureCapacity(count+size, status) == FALSE) {
224 return NULL;
225 }
226 int64_t *rp = elements+count;
227 count += size;
228 return rp;
229}
230
231inline int64_t *UVector64::popFrame(int32_t size) {
232 U_ASSERT(count >= size);
233 count -= size;
234 if (count < 0) {
235 count = 0;
236 }
237 return elements+count-size;
238}
239
240
241
242inline int32_t UVector64::size(void) const {
243 return count;
244}
245
246inline int64_t UVector64::lastElementi(void) const {
247 return elementAti(count-1);
248}
249
250inline UBool UVector64::operator!=(const UVector64& other) {
251 return !operator==(other);
252}
253
254inline int64_t *UVector64::getBuffer() const {
255 return elements;
256}
257
258
259// UStack inlines
260
261inline int64_t UVector64::push(int64_t i, UErrorCode &status) {
262 addElement(i, status);
263 return i;
264}
265
266inline int64_t UVector64::popi(void) {
267 int64_t result = 0;
268 if (count > 0) {
269 count--;
270 result = elements[count];
271 }
272 return result;
273}
274
275U_NAMESPACE_END
276
277#endif